Psycho Golem

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Psycho Golem
Information
In-Game Information
HP: 42 (Psycho Golem)
5 (Psycho Drive ring)
Attack Damage: 4 (contact)
3 (underside flame)
2 (shoulder spike)
4 (dark vortex)
4 (Psycho Buster)
4 (energy wave)
4 (Psycho Burst)
2 (Psycho Drive)
6 (screen push)
Weakness(es): Flame Chip (Z-Burst)
Type: Space
Main Stage: N/A (Roamer)
Misc. Information
Script: サイコゴーレム
Romaji: Saiko Gōremu
Designer(s): BBLIR
Programmer(s): Cheez
Artist(s): BBLIR
Eye Color: Purple
Series Information
MaGMML Game Appearances: MaGMML: Episode Zero (Boss)
PsychoGolem.png

The Psycho Golem is a boss from Make a Good Mega Man Level: Episode Zero. One of the five mythical Golems, it eschews conventional weaponry in favour of using powerful psychokinetic forces. It has a head with spiked "ears", spiked shoulders, and a "hat" with a moon insignia to set itself apart from the rest of its kind, along with two floating arms styled like robe sleeves.

The Psycho Golem will only appear after collecting all 36 Energy Elements from Chapter 2's chip path levels and at least 6 Energy Elements from Chapter 3's levels (the number needed to unlock Null and Void). Afterwards, it will spawn on the overworld as a roaming boss. Defeating the Psycho Golem will give Zero an upgrade that halves the Psycho Chip's energy drain rate.

Battle[edit]

The Psycho Golem attacks by using one of five attacks at random:

  • Firing a series of slow-moving dark vortexes from both arms, with one hovering at the top of the screen and the other to the right. This will always be the first attack used.
  • Slowly moving its arms towards the left. They flash white during this, and attacking them causes them to fire a blast of energy identical to the Psycho Saber's shot reflection. Attacking them, however, is the only way to push the arms back. This attack can be used up to three times in a row.
  • Flipping itself upside down and shooting small sine wave projectiles identical to the Psycho Buster at varying heights and speeds. Once flipped, it won't turn itself right-side upwards until it is about to use the dark vortex attack. Can be used up to three times in a row.
  • Shooting a burst of falling projectiles identical to the Psycho Burst from its head. If it is currently flipped upside down, the shots will have inverted gravity and will rise upward instead, telegraphed by white arrows should they dip below the screen. Can be used up to three times in a row.
  • Sending out a slow homing Psycho Drive ring, which can be shot down to avoid damage. Can be used twice in a row.

If Zero hides behind the Psycho Golem, it will use its arms to grab him, then force him through to the other side of the screen, doing massive damage to him. Notably, the Psycho Golem flies faster and higher than the other Golems.

Z-Phone Dialogue[edit]

Contact Transcript
ZPhoneYamato.png Yamato Man Yamato Man: Psycho Golem?

By the Gods... these psychic brainy-wimey types are the downfalls of fighters like me!

They attack us by prying open our backdoors: our minds! You can train as much as you want,
but no matter how buff you are, or how nimble you are, you can't block or dodge an attack on your brain!

They are impossible to beat!

Zero: Do you have any advice?

Yamato Man: Well... When it shoots that tiny orb that follows you around, shoot it down before it becomes a problem.

And shoot its arms back when they start moving towards you, but watch out for the waves they'll counter with.

Time your shots carefully so you don't get overwhelmed!

Zero: I thought psychic opponents were impossible to beat, according to you.

Yamato Man: For people like me, they are!!!

Damage Table[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 2 2 46
Cutter Chip 1 1 1 1
Flame Chip 2 3 4 3
Icicle Chip 1 1 1 1
Zap Chip 1 1 1 1
Psycho Chip 1 2 2 2
Other Notes

Trivia[edit]

  • While all the Golems' "one arm up top, one on the right" attacks are derived from Omega's first fight in Mega Man Zero 3, the Psycho Golem's ring-like vortexes are the closest match to the ring projectiles Omega's original fight uses.
    • The dark vortexes are also identical to a projectile used by the War Blur.
  • The Psycho Golem's underside flame deals an additional point of damage to Zero compared to most of the other Golems. It shares this trait with the Zap Golem.
  • Humorously, the underside flame does not change its position when the Psycho Golem flips upside down.
  • The Psycho Golem is the only Golem boss that can use some of its attacks consecutively.
  • The Psycho Golem has the most attacks out of the Golem bosses at a total six, counting the screen push attack.
    • If the upside down versions of the Psycho Saber arm attack, Psycho Burst, and Psycho Drive are counted as different attacks, the total number of attacks increases to nine.
  • The Yamato Man Z-Phone conversation against the Psycho Golem provides a very likely explanation for the former's weakness to the Psycho Chip's weaponry.


Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. WilySRARA (SRARA Up n' DownSRARA JoeSRARA Shield AttackerSRARA Met) • Agent KrantzAgent SternDr. HydeGalaxy ManYamato ManPirate Man
DuoTrioKnives
Special Weapons
Weapons
Z-BusterZ-SaberZ-BurstBlank Drive
Chips
Cutter ChipFlame ChipIcicle ChipZap ChipPsycho Chip
Chapter 1 Stages
Explosive FreefallSurveillance CanyonGusty GorgeDefeat the Giant Spear Man!Contra BaseKingdom CrisisLost ValleySkyhigh RidgeTwilight TerraceAbandoned LabSubterranean StrongholdVertical Hunger
Chapter 2 Stages
Flame Path
Scorched FactoryHot StepsRecoil ReconDispute Over SawbladesScarlet TempleRefurbished PyramidSurfboard ShowdownOffshore Hangar ClusterHorizon Zero
Icicle Path
Frosty FieldsWhen Spike Drops Freeze OverRobot Ink Printing FacilityForgotten Fortress: The LabNocturnal AssaultSpringy ScaffoldingBlocBunkerMidnight AuroraMetropolitan Neapolitan
Zap Path:
Force FacilityPepsi ZeroEntrance SuccessionProjectile Party!Volt Man FactoryLightningrod LabShocking Wacko StageOut of OrderStormy Spire
Psycho Path:
The Red WoodsVertical Vine VentureString TheoryCursor CorruptionTemporal PillarBubble BaseWicked WaterworksIn the FleshSpace Jam
Other:
Construction of ConstructionsMojo DojoS.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier XGhouls n' GhastsToxic TunnelsLooping Growth GardenRainbow RavineShift PostingPsionic Space StationIce BreakerCode LandfillLily Airpad
Null and Void
Locations
Mega CityDr. Wily's Secret Bunker
Chapter 1 Bosses
Mega ManDangerous DuckGiant Spear ManSRARA Up n' DownGomeramos KingDethgerbisPiranhabiranThwomp ManHoney WomanDoc Robot OverloadedPunkBoomer KuwangerGiga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental AcesFighting FefnirFire Boy GHBlade Man DOSSparky
Icicle Path
Blizzard ManStomp'nStomp'n VioletHindjoeWafer Wagon
Zap Path
Force GuardPepsi ManOcto BrainReally Goddang Cool Quick ManVolt Man the RealAlastorWar Blur
Psycho Path
Totem Polen PlusTotem Polen EXBone DragonSpider PottonRecluse WomanInternet DestroyerCursorSakuya IzayoiToad Man Bubble BaseSplash Woman's RevengeHaiker GCWU-41BIntest TinheadBaskette Ball
Other
SRARA JoeSRARA Shield AttackerDuo
Chapter 3 Bosses
SRARA MetChesderChesder's RevengeRed Arremer ManAmoeba DroidPsionic ManGiga Count 2.0Cloud Devil 2.0Toad Man
Null and Void
Alter ArchiveBig ChungusDust ManElec ManElec SpineHatter JoeIllumina AlphaMagmatronMega Man 2 NETAPepsi Man's RevengePico ShuffleQuick ManTrailing Zero
Final Bosses
SRARAUnununiumTrio
Optional Bosses
Hyper PicketmanYamato ManCutter GolemFlame GolemIcicle GolemZap GolemPsycho GolemGameStop Duck