Psycho Golem

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Psycho Golem
Information
In-Game Information
HP: 42 (Psycho Golem)
5 (Psycho Drive ring)
Attack Damage: 4 (contact)
3 (underside flame)
2 (shoulder spike)
4 (dark vortex)
4 (Psycho Buster)
4 (energy wave)
4 (Psycho Burst)
2 (Psycho Drive)
6 (screen push)
Weakness(es): Flame Chip (Z-Burst)
Type: Space
Main Stage: N/A (Roamer)
Misc. Information
Script: サイコゴーレム
Romaji: Saiko Gōremu
Designer(s): BBLIR
Programmer(s): Cheez
Artist(s): BBLIR
Eye Color: Purple
Series Information
MaGMML Game Appearances: MaGMML: Episode Zero (Boss)
PsychoGolem.png

The Psycho Golem is a boss from Make a Good Mega Man Level: Episode Zero. One of the five mythical Golems, it eschews conventional weaponry in favour of using powerful psychokinetic forces. It has a head with spiked "ears", spiked shoulders, and a "hat" with a moon insignia to set itself apart from the rest of its kind, along with two floating arms styled like robe sleeves.

The Psycho Golem will only appear after collecting all 36 Energy Elements from Chapter 2's chip path levels and at least 6 Energy Elements from Chapter 3's levels (the number needed to unlock Null and Void). Afterwards, it will spawn on the overworld as a roaming boss. Defeating the Psycho Golem will give Zero an upgrade that halves the Psycho Chip's energy drain rate.

Battle

The Psycho Golem attacks by using one of five attacks at random:

  • Firing a series of slow-moving dark vortexes from both arms, with one hovering at the top of the screen and the other to the right. This will always be the first attack used.
  • Slowly moving its arms towards the left. They flash white during this, and attacking them causes them to fire a blast of energy identical to the Psycho Saber's shot reflection. Attacking them, however, is the only way to push the arms back. This attack can be used up to three times in a row.
  • Flipping itself upside down and shooting small sine wave projectiles identical to the Psycho Buster at varying heights and speeds. Once flipped, it won't turn itself right-side upwards until it is about to use the dark vortex attack. Can be used up to three times in a row.
  • Shooting a burst of falling projectiles identical to the Psycho Burst from its head. If it is currently flipped upside down, the shots will have inverted gravity and will rise upward instead, telegraphed by white arrows should they dip below the screen. Can be used up to three times in a row.
  • Sending out a slow homing Psycho Drive ring, which can be shot down to avoid damage. Can be used twice in a row.

If Zero hides behind the Psycho Golem, it will use its arms to grab him, then force him through to the other side of the screen, doing massive damage to him. Notably, the Psycho Golem flies faster and higher than the other Golems.

Z-Phone Dialogue

Contact Transcript
ZPhoneYamato.png Yamato Man Yamato Man: Psycho Golem?

By the Gods... these psychic brainy-wimey types are the downfalls of fighters like me!

They attack us by prying open our backdoors: our minds! You can train as much as you want,
but no matter how buff you are, or how nimble you are, you can't block or dodge an attack on your brain!

They are impossible to beat!

Zero: Do you have any advice?

Yamato Man: Well... When it shoots that tiny orb that follows you around, shoot it down before it becomes a problem.

And shoot its arms back when they start moving towards you, but watch out for the waves they'll counter with.

Time your shots carefully so you don't get overwhelmed!

Zero: I thought psychic opponents were impossible to beat, according to you.

Yamato Man: For people like me, they are!!!

Damage Table

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 2 2 46
Cutter Chip 1 1 1 1
Flame Chip 2 3 4 3
Icicle Chip 1 1 1 1
Zap Chip 1 1 1 1
Psycho Chip 1 2 2 2
Other Notes

Notes

  • While all the Golems' "one arm up top, one on the right" attacks are derived from Omega's first fight in Mega Man Zero 3, the Psycho Golem's ring-like vortexes are the closest match to the ring projectiles Omega's original fight uses.
    • The dark vortexes are also identical to a projectile used by the War Blur.
  • The Psycho Golem's underside flame deals an additional point of damage to Zero compared to most of the other Golems. It shares this trait with the Zap Golem.
  • Humorously, the underside flame does not change its position when the Psycho Golem flips upside down.
  • The Psycho Golem is the only Golem boss that can use some of its attacks consecutively.
  • The Psycho Golem has the most attacks out of the Golem bosses at a total six, counting the screen push attack.
    • If the upside down versions of the Psycho Saber arm attack, Psycho Burst, and Psycho Drive are counted as different attacks, the total number of attacks increases to nine.
  • The Yamato Man Z-Phone conversation against the Psycho Golem provides a very likely explanation for the former's weakness to the Psycho Chip's weaponry.


Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. Wily • SRARA (SRARA Up n' Down • SRARA Joe • SRARA Shield Attacker • SRARA Met) • Agent Krantz • Agent Stern • Dr. Hyde • Galaxy Man • Yamato Man • Pirate Man •
Duo • Trio • Knives
Special Weapons
Weapons
Z-Buster • Z-Saber • Z-Burst • Blank Drive
Chips
Cutter Chip • Flame Chip • Icicle Chip • Zap Chip • Psycho Chip
Chapter 1 Stages
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger
Chapter 2 Stages
Flame Path
Scorched Factory • Hot Steps • Recoil Recon • Dispute Over Sawblades • Scarlet Temple • Refurbished Pyramid • Surfboard Showdown • Offshore Hangar Cluster • Horizon Zero
Icicle Path
Frosty Fields • When Spike Drops Freeze Over • Robot Ink Printing Facility • Forgotten Fortress: The Lab • Nocturnal Assault • Springy Scaffolding • BlocBunker • Midnight Aurora • Metropolitan Neapolitan
Zap Path:
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
Psycho Path:
The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam
Other:
Construction of Constructions • Mojo Dojo • S.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier X • Ghouls n' Ghasts • Toxic Tunnels • Looping Growth Garden • Rainbow Ravine • Shift Posting • Psionic Space Station • Ice Breaker • Code Landfill • Lily Airpad
Null and Void
Locations
Mega City • Dr. Wily's Secret Bunker
Chapter 1 Bosses
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental Aces • Fighting Fefnir • Fire Boy GH • Blade Man DOS • Sparky
Icicle Path
Blizzard Man • Stomp'n • Stomp'n Violet • Hindjoe • Wafer Wagon
Zap Path
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Psycho Path
Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball
Other
SRARA Joe • SRARA Shield Attacker • Duo
Chapter 3 Bosses
SRARA Met • Chesder • Chesder's Revenge • Red Arremer Man • Amoeba Droid • Psionic Man • Giga Count 2.0 • Cloud Devil 2.0 • Toad Man
Null and Void
Alter Archive • Big Chungus • Dust Man • Elec Man • Elec Spine • Hatter Joe • Illumina Alpha • Magmatron • Mega Man 2 NETA • Pepsi Man's Revenge • Pico Shuffle • Quick Man • Trailing Zero
Final Bosses
SRARA • Unununium • Trio
Optional Bosses
Hyper Picketman • Yamato Man • Cutter Golem • Flame Golem • Icicle Golem • Zap Golem • Psycho Golem • GameStop Duck