Pukapelly
Pukapelly is an enemy from Mega Man 5. It is a small round robot that rams itself towards intruders.
Pukapelly was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Napalm Forest and Caves and the Wily stage Flashback Database.
Pukapelly returned in Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Aurora Man, and Escape Sequence, as well as the Wily stages Outer Space and Reality Core, and the Pit of Pits sub-level "Typical Miniboss Fights". It also appeared in the Make a Good Mega Man Level: Episode Zero stages Midnight Aurora and Vertical Vine Venture, and the Make a Good 48 Hour Mega Man Level entry Twilight Fortress; in the latter game, Don Atetemino can also summon Pukapelly alongside several other enemies.
In Make a Good Mega Man Level 3, Pukapelly was used in the entries A piece of cake, but with aesthetics, Froggy Gravity, Fairly Unfocused Newcomers Bosses And Gimmicks Stage, An Ice Cave in Russia, Treading The Wily Sewer System, and Somewhere Underground, as well as the Shrine of Nebula room "Castle of Diamonds".
Contents
Behavior
Pukapellies will float in place, periodically moving a short distance towards Mega Man before stopping again.
By default, Pukapellies are teal, but setting "col = #" in a Pukapelly's creation code will change its color (1 makes it purple, 2 makes it red, 3 makes it blue, 4 makes it orange, and 5 makes it green).
Damage Table
Make a Good Mega Man Level
| |
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
2 1 |
4 1 |
2 2 |
2 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
| |
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
2 3 |
2 2 |
2 2 |
2 2 |
Y Y |
2 2 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 6 | 3 | 2 | 2 | 2 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| 2/3/Y | 1 | 1/2/3 | 2 | 4/3 | 4 | 1 | 2 | 1 | 4 | 1/0.5 | 3 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 1 | 2 | 99 | ||||||
| |
2 | 2 | 2 | 2 | ||||||
| |
1 | 1 | 2 | 1 | ||||||
| |
2 | 4 | 3 | 4 | ||||||
| |
2 | 3 | 2 | 3 | ||||||
| |
3 | 4 | 4 | 4 | ||||||
| Other Notes | ||||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 4 | 4 | 3 | 2 | |||||
| Other Notes | ||||||||||