Quarantine Woman (stage)

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5th: Quarantine Woman

Make a Good Mega Man Level 2

Quarantine Woman Stage.gif
"No Entry"? odd......
"the hazmat guys are on your track all the time forever"
―SnoruntPyro, excerpt from judge comment.

Quarantine Woman is the 5th place level in Make a Good Mega Man Level 2. It is a level focusing primarily on atmosphere and chase scenes. What mysteries lie within the inner workings of this foreboding facility?

Strategy

Get your E-tanks ready, since many of the enemies here are hard to avoid and hits like a cement truck. Beware of your surroundings and watch out for open ceilings or any container/windows in the background. In the last section, try and let the Hazmat Joes live as they can clear the way for you. Quarantine Woman is weak to Slash Claw, but since she has high contact damage and most of her attack also do a number, use E-tanks or switch to Grab Buster accordingly.

Reception

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 34 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
6 / 15 3 / 10 15 / 15 5 / 5 5 / 5 No



It felt like it focused on cinematics more than actually making a level. The first half is completely unassuming and doesn't do much, but I'm pretty sure that was intentional. The transition to the second half definitely scared the heck out of me; and this is where I begin to have issues with the level. I appreciate the effort that went into the AI of the hazmat suit guys (they like go and attack other enemies before attacking you?!?!?) but they are really introduced pretty badly. Your first encounters with them are in extremely cramped areas and they can very quickly gang up on you and kill you, and then later on in the level they just spawn in completely nonthreatening places. The end with the mutants is neat, but it also really feels like enemy spam because the bugs just seem to be randomly pasted everywhere. Also the bugs are kind of nightmare inducing and made me very uncomfortable. The hall hand thing is really creepy and scared the hell out me but poses no threat at all. There's some acid drops that just seem to be placed randomly and will never hit you. Sensing a pattern here? Style over substance. Not a fan of the boss, either, because she does a hell of a lot of damage with everything so it becomes more of a trial and error learning thing than an actual engaging boss. The Noble Nickels are really weird, too. The second one is incredibly frustrating to get since the hazmat guys are on your track all the time forever, and I don't think it's possible to escape the pit the third one is in without dying. I appreciate and respect the huge amount of effort put into the level, but I don't think it turns out to be a fun experience.

JupiHornet JupiHornet JupiHornet : 47 / 50
Design Fun Creativity Aesthetics Functionality
13 / 15 10 / 10 15 / 15 5 / 5 4 / 5



I don't know what I was expecting from a Robot Master called Quarantine Woman, but it wasn't that! That was FANTASTIC, and it really seemed like it was made by professional Mega Man fangame developer. The random music switch, the Hazmat enemies that come from ropes, the mosquitoes, the giant hand miniboss...everything about that was just awesome. My issues with this level were few and far between. First, you forgot to place a ladder collision tile near the beginning of the level. Second, a Jumbig was right next to a screen transition, giving me almost no time to react. Lastly, Quarantine Woman's attacks do a LOT of damage considering how fast they are. The biggest issue is the Noble Nickels, some of them are ridiculously hard to get. Still, this level is great. Awesome job!

Enjl Enjl Enjl : 43 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
8 / 15 10 / 10 15 / 15 5 / 5 5 / 5 No



I absolutely love the way this level tells its story and how it transitions every time it throws in a new element. The atmosphere and pacing in this level are amazing and I had a lot of fun playing through it. I feel like this level would've been better off without any Nobel Nickels, though, as they were usually low points in my enjoyment and fairly tricky to get. I still don't know how to get to the second Nickel reliably. After 15 minutes I managed to do a Sakugarne hop on the scientist below, but that feels too precise to be the solution. Aside from that the level frequently suffers from unfair enemy placement, forcing the player to take hits. One example for this is the first time you see the bugs: One of them flies directly where the player will go next. Oh, by the way - GREAT detail how the security guards shoot at the bugs and not just focus down the player. It really helps in making them feel believable. My favourite section of this level was when the huge mutated hand surprises the player in the boss corridor. Overall, fantastic atmosphere, but the gameplay sometimes gets influenced by it to the point where tanking a hit is often a better option compared to using skill in order to get through the level. Definitely my favourite aesthetic and story execution in the contest, though.

Garirry Garirry Garirry : 47 / 50
Design Fun Creativity Aesthetics Functionality
14 / 15 9 / 10 14 / 15 5 / 5 5 / 5
Excellent level design. Although there are some cases where I'm not even sure how to get the NN and sometimes there's too many enemies on screen or to spawn, it still reamins solid. It was very extremely fun. I don't think there is anything that is particularly annoying, except maybe getting those Noble Nickels. I really, really appreciate the ideas behind this level. It's simply outstanding. Looks beautiful and music is fantastic! Works just fine.



I've gotta say, this level is absolutely amazing! Pretty much everything in it is perfect or close to being perfect. The ideas behind it and the bosses are awesome, the graphics and music are great, and the level design is very solid. I'd say that there are a few times where there is excessive enemy respawning or Noble Nickels that are hard or confusing to get. Regardless, this level is certainly very enjoyable and extremely well-built.

ACESpark ACESpark ACESpark : 47 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
13 / 15 9 / 10 15 / 15 5 / 5 5 / 5 No



I can't say I was expecting anyone to make a stage that would fit in with the Aliens franchise, but there it is. This is another stage I am so thankful there is a Robot Master for. This level takes what is basically an enemy only stage - and makes it work. The custom assets in this stage are incredible, and I can't remember playing a Mega Man stage that gives its enemy set honest to goodness AI. The Hazmat Joes are brillant! The flair and details in this stage make up for the fact the sprite-work can get a little wonky, but there is so much attention to detail though, I can't help but award a full Aesthetics score.

The final stretch is a little crowded but it isn't too bad, and some of the Nickels were kind of hard to figure out, the second one having a constant stream of enemies was a little much.

As for your Robot Master - it's a really cool fight, and gives me the same feeling as playing a Shoot em Up with the precision required. My biggest issue with the stage is her though. Don't get me wrong, she's great. unique and pretty difficult. But... she's a bit too difficult for her own good. The main cause of this is, with one exception, an almost complete lack of tells during the fight to let you know what shot pattern she's going to use, which leads the player to be unprepared. It took me a while to beat her, and even when I sort of got used to how she worked, the lack of tells means it's very hard to know what exact actions you need to pull off to dodge her next barrage, especially considering the sheer precision required.

Overall this stage was brilliant though, and is one of the more unique experiences I've had playing a Mega Man game.



Make a Good Mega Man Level 2 - Tier 10
Entry Stages
Boil Man • Komuso Temple • Launch Man & Shuttle Man • Cyber Man • Beneath Sand and Rock • Quarantine Woman • Neapolitan Man • Haunt Man • The Stage Nobody Asked For • Identity Crisis
List of Bosses
Boil Man • Air Capsule • Komuso Man • Launch & Shuttle Man • Cyber Man • 8 Centipeder Tower • Quarantine Woman • Neapolitan Man • Haunt Man • Spiked-Wall Man • Pharaoh Man's Revenge • Alter Man
Extra Bosses
The Moon • Birdo • Glass Man
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man