Quick Man
Quick Man | |||||||||||||||||||||||||||||||||||||||||||||
Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||||||
DWN-012 | |||||||||||||||||||||||||||||||||||||||||||||
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Quick Man is a boss from Mega Man 2. He is a combat robot made by Dr. Wily using Elec Man's design as a base, allowing him to move at speeds surpassing his already agile template.
Quick Man appears in Make a Good Mega Man Level as an NPC in Tier 4, and in Make a Good Mega Man Level 2 as an NPC in Tier 8. He also appears as an NPC in the Make a Good Mega Man Level: Episode Zero level Entrance Succession, as part of the "Cool Robots Club." Once Zero makes his way through the level, a very angry Quick Man is fought as the boss.
Quick Man also appears in MaGMML2 as a boss in The Arena, though unlike the rest of the bosses there (excluding Gamma), he was never a devkit boss for the game, but instead was created exclusively for the mode. He also appeared in Make a Good 24 Hour Mega Man Level as the boss of Breaking Ground.
Following the release of the Megamix Engine, Quick Man was included as a freely-available devkit boss (and in the engine's Example Game, he replaces Flash Man in the fifth Wily stage if the difficulty is set to Hard). His first appearance in this capacity was Make a Good Mega Man Level: Episode Zero as two separate bosses in Null and Void; as two Quick Men frozen in ice in snoruntpyro's room on Floor 1, and as part of Mega Man 2 NETA in Gannio's room on Floor 2 where he fights alongside his fellow Mega Man 2 Robot Masters.
He later made more appearances in Make a Good 48 Hour Mega Man Level, appearing as the boss of Alpha-Omega, Weapon Testing Facility, Super Pipe World and Lime and Lame. In Super Pipe World, two Quick Men are fought simultaneously, both of which having different damage values than the default Quick Man. In Make a Good Mega Man Level 3, while several variants of Quick Man appear as bosses, the only level to use an unaltered Quick Man as a boss was Mint Candy Matrix. In the same game, he can be found as an NPC in Tier 14.
Contents
- 1 Battle
- 2 Custom Variants
- 3 Damage Table
- 4 Trivia
Battle[edit]
Quick Man will jump three times at one of three possible heights, throw a trio of Quick Boomerangs at the peak of his second jump, and then run at full speed trying to tackle Mega Man, before repeating this pattern. The Quick Boomerangs aim towards Mega Man when they return.
The Megamix Engine provides creation code to customize the following attributes of Quick Man:
- How fast he runs.
- How long he runs for.
- Whether or not he will always perform three full jumps, recreating a bug with his original Mega Man 2 battle.
- How high he jumps.
- Where he tries to land next to Mega Man.
Unlike in Mega Man 2, Quick Man will not stop and pose when deflecting weapons that are ineffective against him.
Custom Variants[edit]
Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | Notes |
---|---|---|---|---|---|---|
Quick Man Duo | MaG48HMML | Super Pipe World | Two Quick Men, one of whom has a darker palette. Each one has a different damage table. | Zatsupachi | The Quick Man Duo take additional damage from attacks. | |
Rockman No Constancy Quick Man | MaGMML3 | Not Delivering On Promises | Quick Man using his appearance from Rockman No Constancy. He turns into a fireball when jumping and throws Heat Man's flames instead of Quick Boomerangs. | Giga Otomia |
Damage Table[edit]
Make a Good Mega Man LevelMegamix Only[edit]
2/2/4 | 0 | 4 | 2 | 1 | 2 | 4 | 2/4 | 0 | |
Other Notes |
Make a Good Mega Man Level 2[edit]
Make a Good Mega Man Level 3[edit]
Devkit[edit]
2/2/4 | 4 | 3 | 2 | 2 | 1 | 2 | 2 | 2 | ||||||||||||
3/4/Y* | 2 | 1/2/3 | 1 | 1/1 | 1 | 1 | 1 | 1 | 1 | 1/1 | 1 | |||||||||
Other Notes | *Drains Quick Man's health. |
Rockman No Constancy Quick Man[edit]
2/2/4 | 4 | 3 | 2 | 2 | 1 | 2 | 2 | 2 | ||||||||||||
2/2/N | 2 | 1/2/3 | 1 | 1/1 | 1 | 1 | 4 | 1 | 1 | 1/1 | 1 | |||||||||
Other Notes |
Make a Good 24 Hour Mega Man Level[edit]
Make a Good 48 Hour Mega Man Level[edit]
Devkit[edit]
2/2/4 | 2 | 2 | 2 | 4 | 3/4/3 | 0 | 2 | 6 | 1 | |
Other Notes | In Weapon Testing Facility, all available weapons (with the exception of Beat) deal 140 damage. |
Quick Man Duo[edit]
5/5/7 5/5/7 |
0 9 |
0 0 |
6 6 |
0 0 |
0/0/0 0/0/0 |
9 0 |
0 0 |
0 0 |
1 1 | |
Other Notes | Top row is for normal Quick Man, bottom row is for shaded Quick Man. |
Make a Good Mega Man Level: Episode Zero[edit]
2 | 1 | 2 | 13 | |||||||
0 | 0 | 0 | 0 | |||||||
2 | 1 | 2 | 2 | |||||||
2 | 1 | 2 | 2 | |||||||
2 | 0 | 1 | 2 | |||||||
3 | 3 | 5 | 5 | |||||||
Other Notes |
Megamix Engine[edit]
2/2/4 | Y* | 2 | 0 | 2 | 1 | |||||
Other Notes | *Drains Quick Man's health. |
Trivia[edit]
- Quick Man is one of two MaGMML series devkit bosses who has never properly been shown in a Devkit Boss Rush video, the other being the Mecha Dragon.
- Quick Man was used as the subject of a tutorial for making a boss in the Mega Engine, written by NaOH some time after MaGMML2's submission period had ended.
- Quick Man is the only Mega Man 2 Robot Master to be fought outside of the Mega Man 2 NETA fight in MaGMML: Episode Zero.
- Quick Man's AI is actually encountered four times in the aforementioned game: as the last phase of Doc Robot Overloaded (albeit without Quick Boomerangs); as the first phase of Really Goddang Cool Quick Man; and the two encounters with "vanilla" Quick Man in Null and Void.
Make a Good Mega Man Level 3 - Tier 1 | |
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Entry Stages | |
X6Meme • CrashMan Simulator • Glitched up Beta • You Don't Know the Drill • Not Delivering On Promises • A piece of cake, but with aesthetics • The Cave Level That Exists • Cycle Facility • The Level Equivalent of An Old Man Rambling at You • Ultimate Level | |
List of Bosses | |
Mecha Dragon • Crash Man • Flash Man • Sonic Man • Metall Daddy • Rockman No Constancy Quickman • Dust Man • Enker • Bubble Man • Grey Devil • Hornet Man • Bee Man • Old Man • Quint | |
Tier Boss | |
Regular Joe |
Make a Good 24 Hour Mega Man Level | |
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Characters | |
Mega Man • Dr. Wily | |
Special Weapons | |
Water Wave • Time Slow • Super Arm • Chill Spike • Rush Coil • Rush Jet | |
Alternative Weapons | |
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Wire Adaptor • Super Arrow • Match Blast • Skeletup N' Pakkajoe | |
Entries | |
Air Trick • Breaking Ground • Flooded Temple • Nauseous Greenhouse • Pollution Park • X Factory | |
Wily Castle | |
Abyss Balcony • Up 'n' Duck • Wily 3 | |
Robot Masters | |
Centaur Man • Metal Man • Quick Man • Toad Man • Top Man | |
Fortress Guardians | |
Giga Count • Cloud Devil • Wily Machine Arc |
Make a Good 48 Hour Mega Man Level - Tier 5 | |
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Entry Stages | |
A Waste of Space • Asinine Factory • Flamecrush Forest • Enkers Revengeance • Volcanic Facility • Exoplanet Everest • Running Down a Drain • Well Oiled Machine • Alpha-Omega • Copper Cave | |
List of Bosses | |
Dust Man • Hunter Type A • Wood Man • Enker • Heat Man • Saturn • Iron Ball • Bubble Man • Oil Man • Quick Man • Stone Man |
Make a Good 48 Hour Mega Man Level - Tier 7 | |
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Entry Stages | |
Scrub City • Oh No! More Compactors • Cossack's Playground • Rocky Blocky Cavern • Cryonics Lab • Weapon Testing Facility • Burning Bunker • Caution: Moving Parts • Twilight Fortress • Footloose | |
List of Bosses | |
Punk • Metall Daddy • Flash Man • Quick Man • Fire Man • Uranus • Toad Man • Power Piston |
Make a Good 48 Hour Mega Man Level - Tier 9 | |
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Entry Stages | |
Lasers and Platforms • Ice Treatment Facility • Combustion Castle • Mmmmmmmmmmmmmmmmmoon Base • Super Pipe World • Central Computer • Toad Man's Underwater Sea Lab • Darkwing City • Cornerstone to Dominate • Through the Crabacombs | |
List of Bosses | |
Spark Man • Chill Man • Mercury • Bandana Wander Bell • Quick Man Duo • Giant Suzy • Toad Man • Darkwing Duck • Metal Man • Grey Devil | |
Box Cartel | |
Square Machine |
Make a Good 48 Hour Mega Man Level - Tier 11 | |
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Entry Stages | |
Flaming Fortress • Spicy Top Action • Braving New Depths • Just a Space Level • Cascade • Planet Xanlordus • Warehouse of Conveyors • Deep Within the Jungle • Lime and Lame • Mystic Museum | |
List of Bosses | |
Solar Man • Top Man • Gyro Man • Stone Man • Kamegoro Maker • Metall Daddy • Mega Mech Shark • Ballade • Quick Man • Empress Elysia • Not Napalm Man • Statue of Wizard Swenner |
Make a Good Mega Man Level: Episode Zero - Chapter 3 | |
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Stages | |
Entrance to Tier X • Ghouls n' Ghasts • Toxic Tunnels • Looping Growth Garden • Rainbow Ravine • Shift Posting • Psionic Space Station • Ice Breaker • Code Landfill • Lily Airpad • Null and Void | |
List of Bosses | |
SRARA Met • Chesder • Chesder's Revenge • Red Arremer Man • Amoeba Droid • Psionic Man • Giga Count 2.0 • Cloud Devil 2.0 • Toad Man | |
Null and Void Bosses | |
Alter Archive • Big Chungus • Dust Man • Elec Man • Elec Spine • Hatter Joe • Illumina Alpha • Magmatron • Mega Man 2 NETA • Pepsi Man's Revenge • Pico Shuffle • Quick Man • Trailing Zero | |
Final Bosses | |
SRARA • Unununium • Trio |