Quint Stage

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46th: Quint Stage

Make a Good Mega Man Level 2

Quint stage.png
Maybe a little too faithful to the source material.
"honk"
―Quint, the titular boss of the level.

Quint Stage is the 46th place level in Make a Good Mega Man Level 2. The level is based heavily on Mega Man II (while using tiles based on Wily Tower from Mega Man: The Wily Wars), and features gimmicks and enemies almost exclusively from the former game. Additionally, both Metal Man and Top Man from the same game are battled intermittently throughout the stage, with Quint serving as the ultimate boss.

Strategy

The level mostly focuses on fighting enemies and bosses, though a few gimmicks are given focus. Early in the stage is an underwater section with a low spiked ceiling and Crash Lifts, necessitating careful jumps. After Metal Man, who can be one-shot by reflecting his own weapon with Jewel Satellite, Mega Man needs to carefully ride up Top Lifts while ensuring he doesn't go past the edge of the top. He can get crushed to death if he is on the top and under the edge of a narrow vertical corridor. There are two Yoku Block sections near Magnets, which can be bypassed entirely with Super Arrow. Beyond these is a room where a Top Lift moving up can push Mega Man into a spiked ceiling, but falling down its path leads to a secret room with health, ammo, and tanks. Heading back up and to the left is one more Top Lift ride down, and then it's just a few rooms of mooks followed by Top Man, and finally Quint.

Judge Comments

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 25 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
6 / 15 5 / 10 6 / 15 4 / 5 4 / 5 No



It's an okay level, but there are some rooms with very questionable design decisions which kind of bring the whole thing down for me. Mainly the part with the needles and ladders. It's fine until the New Shotman, which just cheap shots you sometimes if it feels like it and just keeps knocking you down over and over and gets you killed in an otherwise easy level. The other problem screen is the one with the double New Shotmen - I have no idea how to dodge anything there, and considering it's right after a miniboss fight you might be low on health and immediately die. Other than those two screens, the level isn't really anything special - it uses like every asset related to Mega Man II (the gameboy one) but I don't think they were used that interestingly, with the exception of the crash man lifts. It's just kind of a level that exists that's all like "hey remember what was in that one gameboy game"? I feel like more could have been done with this concept, really. Also the transition from Top Man to Quint is kind of broken? Idk what you did.

JupiHornet JupiHornet JupiHornet : 28 / 50
Design Fun Creativity Aesthetics Functionality
7 / 15 5 / 10 10 / 15 3 / 5 3 / 5



This stage was...okay I guess? There was nothing particularly special about it, really, but it was kinda fun while it lasted. However, in the underwater section, it was a bit hard to tell what was a block and what wasn't, and the Crash Man platforms went out of sync really easily. The Yoku block puzzles would have been fine by themselves, but the fans sent them over the edge in difficulty compared to the rest of the level. The screen transition after the Top Man boss was really weird and I think you forgot to place tiles under the vertical boss doors :V

Enjl Enjl Enjl : 30 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
8 / 15 6 / 10 9 / 15 3 / 5 4 / 5 No



A pretty good stage with some interesting ideas. While some rooms felt rather random, such as the 2nd room from the start, all the basic ideas this level has with its gimmicks are executed pretty well. Aside from the spike ladder climb as that part is just unexpected hits galore. The yoku block section, while intimidating, is nice, and I appreciate the safety net catching players who are learning to get used to the drag. Overall a pretty neat stage with cool ideas that sadly are quickly tossed away before they can get expanded upon.

Garirry Garirry Garirry : 27 / 50
Design Fun Creativity Aesthetics Functionality
7 / 15 6 / 10 6 / 15 4 / 5 4 / 5
Not good enough. Often I ask myself why certain sections even need to be there. Like the exessive amount of Hot Dog rooms and the unnecessary Yoku and moving platform rooms, which can easily be skipped. Eh. It was boring. Nothing too bad, but it's not interesting at all. There's not a lot going on here. Nothing screams creativity here. It's alright. I found one major camera bug, but other than that it's okay.



There's nothing interesting here. It's alright at best. I think certain sections of this level just feel unnecessary. The three Hot Dog minibosses in a row was pointless, and the sections with the Yoku Blocks didn't need to be there and could be skipped way too easily. Other than that, nothing here is particularly impressive. I think this level could be better.

ACESpark ACESpark ACESpark : 28 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
8 / 15 6 / 10 7 / 15 4 / 5 3 / 5 No



Fairly generic level overall. There is nothing noteworthy and wrong with it, but equally no-where are the boundaries pushed enough to make it feel fresh.

When your most interesting setups are replicating Magnet Man's Yoku Blocks (but worse) and sticking Hot Dogs underwater, you know you have a fairly generic level overall. In all fairness, you do offer a few new setups on some of the existing gimmicks, they just aren't that interesting.

I get what you're going for - you're trying to make this feel like a Wily stage - fair enough. The problem with mimicking the WIly stages from the earlier Mega Man games is though, well, not to beat a dead horse - they're generic.

There are a few problem spots though - I am not sure the Yoku Block segment was handled well - the way the Magnets are placed means the player is constantly swapping between polarities and Magnets having no effect - it's disorienting, and I feel after a couple of attempts, most people will just give up there and use Super Arrow. The second set of Yoku blocks is.. also incredibly pointless - seeing how you don't even start that area low enough to use half the blocks there, and basically just have to wait them out. Another issue is that pits are... not in any way made clear that they are, in fact, pits, which is always a major annoyance. Another issue is - you set up the odd interesting optional challenge, and your reward - is bolts. This will leave players feeling fairly jipped, since Bolts really are not enough of a reward for tackling these areas. This contest has Noble Nickels as a collectable, you really should've used them over bolts!

There are also a few busted screen-transitions. One of which you come across very easily whilst playing, so not sure how that was missed.

Last but not least, I have to say: Hello! Hello! Hello! Three dev-kit bosses for the price of one! What they add to the level is beyond me.... but they don't exactly hurt it either, so all is fair. They at least fit the stage's situation.



Notes

  • This is one of only two stages in MaGMML2 that has a consistent camera glitch, possibly due to Top Man's exit boss door being several tiles above the bottom row. The other, ironically, is Quirky Unconsistent Incomprehensible Nonsensical Track, commonly abbreviated as "QUINT".
Make a Good Mega Man Level 2 - Tier 5
Entry Stages
Holy Crap, Mega Man Can Airslide? • Maze of Significantly Less Death • Volcanic Furnace • Elec Dam • Quint Stage • A Mega Man for All Seasons • AD 2101 • Starman Recreation
List of Bosses
Romhack Top Man • Metal Man • Top Man • Quint • Komuso Man • CATS
Tier Boss
Lord Elewoofro
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man