Robo-Rabbit
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- "A rabbit that shoots a bunch of harmful carrots towards megaman"
- ―Note in Robo-Rabbit's code, Megamix Engine
Robo-Rabbit is an enemy from Mega Man 2. It is a sturdy mechanical rabbit designed for reconnaissance.
Robo-Rabbit was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entry Something Original, as well as the Wily stage Reality Core, the Pit of Pits sub-level "Big Toilet", and in Null and Void. It also appeared in Just a Judge Level, a level from Stage 2 of the Make a Good Mega Man Level 3 judge applications, as well as the Make a Good Mega Man Level: Episode Zero level Null and Void, and Make a Good 48 Hour Mega Man Level's final level, Pandora's Parlor.
In Make a Good Mega Man Level 3, Robo-Rabbit was absent from all entries. However, it was still used in the bonus level Just a Judge Level, the Tier X level HI-R@SE BOTANIX, and the NEO Pit of Pits sublevels "AA Game", "Fire Torched Woods", "Green Hill Zone", and "Wood Rush".
Contents
Behavior[edit]
Robo-Rabbits will perform small hops forward, firing three carrots at Mega Man before hopping again.
Variants[edit]
Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
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Golden Robo-Rabbit | MaGMML3 | Stalks, Shoots, and Leaves | A gold Robo-Rabbit that fires small destructible plant shoots instead of carrots. | Pineappler | 10 | 4 (contact) 2 (shoot) |
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Rabbit | MaGMML2 | Yggdrasil | A souped-up Robo-Rabbit with three eyes and a white colour scheme. It fires volleys of four flaming projectiles instead of carrots, and can jump higher than normal. | Zatsupachi | 13 | 8 (contact) 4 (projectile) |
Damage Table[edit]
Make a Good Mega Man LevelMegamix Only[edit]
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1/1/3 | 3 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
Other Notes |
Make a Good Mega Man Level 2[edit]
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1/1/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. |
Make a Good Mega Man Level 3[edit]
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1/1/3 | 1 | 1 | 1 | 4* | 3 | 2 | 3 | 2 | ||||||||||||
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2/3/Y | 2 | 1/2/3 | 1 | 5/4 | 4 | 0.5 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
Other Notes | *Does 3 damage to Golden Robo-Rabbit. |
Make a Good 24 Hour Mega Man LevelMegamix Only[edit]
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1/1/3 | 4/2 | 1/5 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level[edit]
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1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | 2 | |
Other Notes |
Make a Good Mega Man Level: Episode Zero[edit]
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1* | 2 | 2 | ||||||
Other Notes | *Reflected shots do 2 damage. |
Megamix Engine[edit]
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1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
Other Notes |