Robo-Rabbit

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Robo-Rabbit
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 10
Attack Damage: 4 (contact)
2 (carrot)
Weakness(es): Sakugarne2
Ice Wall, Lantern Flare, Rec Can3
Flame Mixer48H
Flame Chip (Z-Saber, Z-Burst)EZ
Metal Blade, Gemini Laser, Grab Buster, Wheel CutterMegamix Only
Category: Semi Bulky, Nature
Location(s): MaGMML2:
Something Original
Reality Core
The Pit of Pits
Null and Void
MaGMML3:
Just a Judge Level
HI-R@SE BOTANIX
NEO Pit of Pits
MaG48HMML:
Pandora's Parlor
MaGMML: Episode Zero:
Null and Void
Misc. Information
Japanese Name: Robbit
Script: ロビット
Romaji: Robitto
Alt. Name(s): Rocket Rabbit (Nintendo Power)
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man 2
Mega Man II
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy, NPC)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Robo-Rabbit.png
"A rabbit that shoots a bunch of harmful carrots towards megaman"
―Note in Robo-Rabbit's code, Megamix Engine

Robo-Rabbit is an enemy from Mega Man 2. It is a sturdy mechanical rabbit designed for reconnaissance.

Robo-Rabbit was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entry Something Original, as well as the Wily stage Reality Core, the Pit of Pits sub-level "Big Toilet", and in Null and Void. It also appeared in Just a Judge Level, a level from Stage 2 of the Make a Good Mega Man Level 3 judge applications, as well as the Make a Good Mega Man Level: Episode Zero level Null and Void, and Make a Good 48 Hour Mega Man Level's final level, Pandora's Parlor.

In Make a Good Mega Man Level 3, Robo-Rabbit was absent from all entries. However, it was still used in the bonus level Just a Judge Level, the Tier X level HI-R@SE BOTANIX, and the NEO Pit of Pits sublevels "AA Game", "Fire Torched Woods", "Green Hill Zone", and "Wood Rush".

Behavior[edit]

Robo-Rabbits will perform small hops forward, firing three carrots at Mega Man before hopping again.

Variants[edit]

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
GoldenRoboRabbit.png Golden Robo-Rabbit MaGMML3 Stalks, Shoots, and Leaves A gold Robo-Rabbit that fires small destructible plant shoots instead of carrots. Pineappler 10 4 (contact)
2 (shoot)
Rabbit.png Rabbit MaGMML2 Yggdrasil A souped-up Robo-Rabbit with three eyes and a white colour scheme. It fires volleys of four flaming projectiles instead of carrots, and can jump higher than normal. Zatsupachi 13 8 (contact)
4 (projectile)

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 3 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
3
1
1
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4* 3 2 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 2 1/2/3 1 5/4 4 0.5 1 0.5 3 3/1 1
Other Notes *Does 3 damage to Golden Robo-Rabbit.

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 3 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 1 1 2 2
Psycho Chip 1 1* 2 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes