Rad Gravity

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16th : Rad Gravity

Make a Good Mega Man Level 2

MAGMML2-16.png
Whoah! radical!
"Nitro Man has the ability to literally drive you up the wall, hold up and press jump to activate him."
Renhoek, In-level comment box.

Rad Gravity is the 16th place entry in Make a Good Mega Man Level 2. Though based around Gravity Man's stage, it uses an entirely different gravity-based mechanic than the familiar gravity switches. Once you rescue Nitro Man, he tags along as a sidekick and you can use him to drive on walls and ceilings. The stage ends with a fight against Groovity Man, running around a small planetoid taken from the Raphael Raven boss fight from Yoshi's Island.

Strategy[edit]

TBD

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 42 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
12 / 15 9 / 10 15 / 15 4 / 5 2 / 5 No



Man Nitro Man is just soooo janky to control hahahahaha. I had a really hard time getting used to controlling him - and it doesn't help that there isn't really much opportunity to experiment - but once you get the hang of him, this level is pretty great! I love how open it is and all the slopes are everywhere, because it allows you to have a ton of fun just biking around as Nitro Man. However, I really don't think the design is perfect, because there's a couple instances where going too fast will slam you into an enemy or spikes. It doesn't help that Nitro Man's jumping can sometimes at random just send you flying some place you don't want to go to. I feel like it would have controlled better if Nitro Man had a flat speed he drove at rather than him accelerating to like 6000 mph. There's some really creative uses of the mechanic, though - the second Hot Dog fight comes to mind, even though it's a bit finicky to actually get the intended way going. And hooooly crap the boss is freaking amazing. I basically spent the whole fight with Gravity Man just gawking at how crazy the tech is. My only issue with it I think is that I don't think the orbiting physics for your shot make very much sense, and they could have been improved so that you'd have an easier time hitting Gravity Man from far away. Overall really fun, but extremely janky. Also -50 Points for not giving Kamek his laugh sound effect, smh.

JupiHornet JupiHornet JupiHornet : 33 / 50
Design Fun Creativity Aesthetics Functionality
8 / 15 4 / 10 15 / 15 3 / 5 3 / 5



Argh!!! This level had so much potential!!!!! I can tell a lot of effort was put into everything here: Nitro Man, the custom Hot Dogs, and especially the boss. However, the Nitro Man playable was hard to get used to and felt clunky, so it was actually easier for me to NOT use him if I didn't have to (the stage was designed so that he wasn't required in most places, besides 1 or 2 specific spots). The Green Hot Dog's attacks are nearly impossible to dodge in the small space you're provided. The stage itself was pretty disappointing, but that boss, oh MAN that boss. I've seen some really cool bosses in this contest so far, but this boss is fun, engaging, and probably my favorite out of them all! I have no idea how you took Raphael the Raven from Yoshi's Island and managed to make him work in a Mega Man game, but you did! The graphics and background look great, and the battle functions very well! Awesome job!

Enjl Enjl Enjl : 44 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
11 / 15 9 / 10 15 / 15 5 / 5 4 / 5 No



This level is so much fun to play hahaha! Just driving around aimlessly at high speeds feels super great and I love how you can drive up the walls and ceiling. The boss is super impressive but also quite hard to fully understand due to the way the stage is rotated. I also often found myself in situations where I had to take damage from him, as both a projectile and Groovity Man himself came charging at me at the same time. As for the stage itself I feel like the first checkpoint is pretty early in. Later I understood that it is so you can return with Nitro Man to get the Nickel (even though I got it without him initially whoops), but returning to save Nitro Man after a death just feel like the stage is keeping me from having fun (driving into spikes again). Super cool stage, very expansive, lots of fun and technically super impressive! Great work!

Garirry Garirry Garirry : 40 / 50
Design Fun Creativity Aesthetics Functionality
10 / 15 8 / 10 15 / 15 5 / 5 2 / 5
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I am seriously impressed by how interesting this level is. All the concepts were absolutely amazing and the boss fight was very ingenious. However, this level has many problems. One of them is that the level design isn't well adapted for extremely fast movement when you're on Nitro Man, so you'd frequently slam into enemies and spikes you can barely avoid. Additionally, this stage is extremely buggy, with Nitro Man's controls being messed up, as well as many other serious bugs. To summarise, this is a fantastic level, but it has a lot of serious problems that should have been fixed.

ACESpark ACESpark ACESpark : 30 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
4 / 15 6 / 10 15 / 15 4 / 5 1 / 5 No



"This stage is a bit nuts. The primary gimmick for this stage is absurdly cool, not going to lie, and is a bit of programming wizardry for Game Maker and the engine involved. Nitro Man would make a very fun playable character. When this stage is at its best, it's pretty radical, biking about the stage, going up walls, ala some weird Mega Man / Sonic hybrid... and the boss is just - wow. This is probably the coolest boss fight boss in the contest - no joke. Yet.. it's all about the execution. And this stage flops a fair bit. This stage does not get off to the best start - if you can survive grabbing the first Nickel... it's a pretty obscure method, let me tell you.

I feel one of your biggest problems is that your gimmick introduction for Nitro Man is.. bad. Very bad. This is one of the weirdest gimmicks yet, but death is introduced only a screen after he is introduced - this gimmick requires a completely alien control scheme to Mega Man, and for a Mega Man player to understand Sonic-style physics... these are so alien to the series that a larger variety, and indeed series of warm up challenges is required. Indeed, if you are supposed to pass the first set of spikes without Wheel Cutter, I did not find a way. (And if Wheel Cutter is the intended method.. erm... it's weird that you'd force it on the player here and no-where else.)

This is not helped by the fact of, I'm sorry to say, the controls for this gimmick are awful. I mean, I'm not sure if it's a glitch, but I have ended up with the left arrow making me run right. And the fact up and down is used to move along walls, when the Sonic series sticks to just left and right to simplify things. This leads to the gimmick feeling really inconsistent, and really annoying to player. I know not much else could be done about this, but getting on and off Nitro Man is really awkward and unnatural. Last major issue with the gimmick as implemented - he cannot be summoned whilst Mega Man is next to a wall. This is so awkward, and downright hinders the later Mid Boss challenge.

Bare in mind, just as the player is starting to get the groove of the gimmick, you throw a Mid Boss at them. A Mid Boss that sends out what is basically undodgeable waves of attacks. Again, I have no idea if the intended method is to use Nitro Man to dodge this bout of fireballs or not, but the alternative appears to be sitting there tanking damage, mostly due to the small amount of floor you are allowed, it's really hard to get on Nitro Man during the midst of battle.. I really think this enemy hurts the stage more than just not having one. Probably a circular room or something as you ride up and down the wall would've worked here rather than the seriously cramped quarters you are dealing with. Yeah, this thing is just bad, and probably most of that is the execution.

So, all this is happening, you speed along, the rest of the stage is fine, if a bit awkward thanks to the way Nitro Man controls. It has some real highs here and there. Then we meet the Robot Master. Groovity Man is awesome. The fight is original, and I would never have expected to see such magic in a Mega Man fangame. He's difficult, but learnable, but he has a habit of combing attacks in ways that - even after about 6 fights with him, I have no idea how to dodge. Is this just something else obscure? It got annoying. I don't mind dying, I do mind when there is no obvious solution to dodge something. I also got rather sick of the cut scene after a couple of attempts. It was cute the first time, not so much the others.

There is a second Nickel in the stage. This one is by far and away - the most obscure one in the entire contest. I ended up replaying this stage a fair amount and not finding it, so I will drop one hint here - in one of the rooms - the portions of the background are not solid. And Nitro Man does not apply to finding the room the Nickel is in. This is a stage with an amazing concept and some real magic behind the scenes - but it's not exactly fun. It's a good example of ideas requiring the execution to pull out a real winner."



Trivia[edit]

Meow.
  • If one displays the map of the level while the Level Mapper upgrade is active, the map resembles a cat.
Make a Good Mega Man Level 2 - Tier 9
Entry Stages
Misty LakeDonut Observation CenterRad GravitySector Upsilon 6Truffle ManMount SabreGuts Man's AsteroidSheriff Man
List of Bosses
CirnoDonut XGroovity ManGravity ManMecha DragonCaptain ViridianTruffle ManKelbesqueGuts Man DuoSheriff Man
Tier Boss
Butter Nezumi
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. LightDr. WilyZeroRollEddieKnight ManGalaxy Man
Special Weapons
Hornet ChaserJewel SatelliteGrab BusterTriple BladeFlash StopperSlash ClawWheel CutterSakugarneRush CoilRush JetWire AdaptorSuper Arrow
Alter Weapons
Haunt PumpkinBadge BarrierNeapolitan BombTruffle ClusterCyber DistorterForce BeamHazard TrapperMatch BlastLaunch RocketShuttle JetChomp ClawCarry
Entries
A Mega Man for All SeasonsAD 2101Airflow HubbleAlien TempleAncient TombAurora ManBeneath Sand and RockBiplane BayBlaze ManBoil ManBond ManBouncy CastleBut it Lacked the Depth to Convince Me That This Was Really HellCandy PanicCardinal ManChangeable CavernsChomp ManCity Under SiegeColorful HallCombust ManConveyor MayhemCossack's Other CitadelCrystal LabCursor CurseCyber ManDonut Observation CenterDragon Lab LairDuwangElec DamEnhanced MobilityEscape SequenceForce ManForgotten FortressFortified LabGigavolt ManGunpowder CellarGuts Man's AsteroidHaunt ManHoly Crap, Mega Man Can Airslide?Identity CrisisJoe Destruction Co.Joe ManJungle BaseJust an Ice LevelKomuso TempleLaunch Man & Shuttle ManLava FactoryMaze of Significantly Less DeathMegaLondoMisty LakeMix & MatchMount SabreNeopolitan ManNeon ManNitrogen ManOrbital StationPoorly Named LevelQuarantine WomanQuint StageQuirky Unconsistent Incomprehensible Nonsensical TrackRad GravityRuined LabRush CitySector Upsilon 6Sheriff ManShovel KnightSMB3Smed's Big Annoying Mess of a LevelSnow ManSomething OriginalSpiky SituationStarman RecreationTaco ManThe DampeningThe FallThe Stage Nobody Asked ForTruffle ManVolcanic FurnaceWily CoasterWily TowerYggdrasil
Wily Star II
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
Tier X
Goblins n' GhastsNightwalk CastleMetallic OceanWily Fortress VRSo GoodMario LandCoyote ManHardcore ParkourDeep ThoughtsThe Quickening 2Swiss HotelStar RoadNull and Void
Secret Levels
City WarTwilight Lodge
Locations
Tier 1 - Ruined SimulationTier 2 - SewersTier 3 - ForestTier 4 - Train StationTier 5 - ArcadeTier 6 - Battle NetworkTier 7 - McWily'sTier 8 - Grand TowerTier 9 - Festival GroundsTier 10 - Rainbow RoadWily Star IITier XDr. Light's LabEddie's ShopCostume ShopDojoChallenge TentChateau ChevaleresqueThe Pit of Pits
Tier Bosses
MilkOmbuds ManDoor ManThe Scorching DuoLord ElewoofroCheat ManGhost of Christmas FutureJet ManButter Nezumi
Robot Masters
Alter ManBoil ManBond ManChomp ManColor ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Other Entry Bosses
Air DevilBig Fire TellyDisco BallGiant MetallGreen Hot DogHall MasterKomuso Man?MixerlydiaMush KingJoe MobRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly8 Centipeder TowerBoss WhopperBoundin' Crash ManBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XGuts Man DuoFinal ToadGroovity ManKelbesqueKichonaNapalm ManPharaoh Man's RevengeAlienThe KidRomhack Top ManAir CapsuleAvoidance CherryDennisGangly Crash ManJoe Man R
Fortress Guardians
VanguardMecha Bubble ManBtd'nhanRiplingsAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite gameWily Core
Devkit Bosses
Cut ManGuts ManMetal ManCrash ManTop ManGemini ManPharaoh ManToad ManGravity ManPlant ManCentaur ManSplash WomanChill ManVolt ManKomuso ManMecha DragonQuint
Tier X Bosses
SkullderSkullder's RevengeExcalibur ManAir ManUnbeatable Air ManHolo WilyRonrezToad Man's RevengeCoyote ManGigabgyoVolt Man MK2Twin CannonsFire ManCopy HologramDie SignLiterally Just a BeeStone Butterfly
Secret Bosses
Quick ManGammaVolt Man the AssimilatorWishing StarThe MoonBirdoGlass Man
Super Bosses
Absolute ZEROKnight ManGalaxy Man