I'll beam you out after I finish my soap opera.
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| 16th : Rad Gravity|
- "Nitro Man has the ability to literally drive you up the wall, hold up and press jump to activate him."
- ―Renhoek, In-level comment box.
Rad Gravity is the 16th place entry in Make a Good Mega Man Level 2. Though based around Gravity Man's stage, it uses an entirely different gravity-based mechanic than the familiar gravity switches. Once you rescue Nitro Man, he tags along as a sidekick and you can use him to drive on walls and ceilings. The stage ends with a fight against Groovity Man, running around a small planetoid taken from the Raphael Raven boss fight from Yoshi's Island.
|snoruntpyro : 42 / 50|
|JupiHornet : 33 / 50|
|Enjl : 44 / 50|
|Garirry : 40 / 50|
|ACESpark : 30 / 50|
I feel one of your biggest problems is that your gimmick introduction for Nitro Man is.. bad. Very bad. This is one of the weirdest gimmicks yet, but death is introduced only a screen after he is introduced - this gimmick requires a completely alien control scheme to Mega Man, and for a Mega Man player to understand Sonic-style physics... these are so alien to the series that a larger variety, and indeed series of warm up challenges is required. Indeed, if you are supposed to pass the first set of spikes without Wheel Cutter, I did not find a way. (And if Wheel Cutter is the intended method.. erm... it's weird that you'd force it on the player here and no-where else.)
This is not helped by the fact of, I'm sorry to say, the controls for this gimmick are awful. I mean, I'm not sure if it's a glitch, but I have ended up with the left arrow making me run right. And the fact up and down is used to move along walls, when the Sonic series sticks to just left and right to simplify things. This leads to the gimmick feeling really inconsistent, and really annoying to player. I know not much else could be done about this, but getting on and off Nitro Man is really awkward and unnatural. Last major issue with the gimmick as implemented - he cannot be summoned whilst Mega Man is next to a wall. This is so awkward, and downright hinders the later Mid Boss challenge.
Bare in mind, just as the player is starting to get the groove of the gimmick, you throw a Mid Boss at them. A Mid Boss that sends out what is basically undodgeable waves of attacks. Again, I have no idea if the intended method is to use Nitro Man to dodge this bout of fireballs or not, but the alternative appears to be sitting there tanking damage, mostly due to the small amount of floor you are allowed, it's really hard to get on Nitro Man during the midst of battle.. I really think this enemy hurts the stage more than just not having one. Probably a circular room or something as you ride up and down the wall would've worked here rather than the seriously cramped quarters you are dealing with. Yeah, this thing is just bad, and probably most of that is the execution.
So, all this is happening, you speed along, the rest of the stage is fine, if a bit awkward thanks to the way Nitro Man controls. It has some real highs here and there. Then we meet the Robot Master. Groovity Man is awesome. The fight is original, and I would never have expected to see such magic in a Mega Man fangame. He's difficult, but learnable, but he has a habit of combing attacks in ways that - even after about 6 fights with him, I have no idea how to dodge. Is this just something else obscure? It got annoying. I don't mind dying, I do mind when there is no obvious solution to dodge something. I also got rather sick of the cut scene after a couple of attempts. It was cute the first time, not so much the others.
There is a second Nickel in the stage. This one is by far and away - the most obscure one in the entire contest. I ended up replaying this stage a fair amount and not finding it, so I will drop one hint here - in one of the rooms - the portions of the background are not solid. And Nitro Man does not apply to finding the room the Nickel is in. This is a stage with an amazing concept and some real magic behind the scenes - but it's not exactly fun. It's a good example of ideas requiring the execution to pull out a real winner."
- If one displays the map of the level while the Level Mapper upgrade is active, the map resembles a cat.
|Make a Good Mega Man Level 2 - Tier 9|
|Misty Lake • Donut Observation Center • Rad Gravity • Sector Upsilon 6 • Truffle Man • Mount Sabre • Guts Man's Asteroid • Sheriff Man|
|List of Bosses|
|Cirno • Donut X • Groovity Man • Gravity Man • Mecha Dragon • Captain Viridian • Truffle Man • Kelbesque • Guts Man Duo • Sheriff Man|