Really Goddang Cool Quick Man

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Really Goddang Cool Quick Man's mugshot
Really Goddang Cool Quick Man's mugshot
Really Goddang Cool Quick Man
CW-12-QuickMan-Art.jpg
Artwork by Capcom
Information
In-Game Information
HP: 56
Attack Damage: 4 (contact)
3 (Quick Boomerang)
2 (Yamato Spear, rock, lightning)
4 (Ballade Cracker)
Weapon: Quick Boomerang, Yamato Spear, Ballade Cracker
Weakness(es): Z-Saber
Type: Swift
Occupation: Base Security Guard
Main Stage: Entrance Succession
Misc. Information
Programmer(s): Pyhrrous
Gender: Male
Eye Color: Blue
Series Information
MaGMML Game Appearances: MaGMML: Episode Zero (Boss)
Quick Man Preview.png
"What the heck! I thought I told you not to break anything! Now I actually have to work!"
Quick Man, Make a Good Mega Man Level: Episode Zero

Really Goddang Cool Quick Man is a boss in Make a Good Mega Man Level: Episode Zero. He is Quick Man with the weapons of Yamato Man and Ballade (and to some extent Quint), as well as a serious distaste for doing his job. He appears as a boss at the end of Entrance Succession, sporting an upgraded pattern from the original Quick Man's.

Strategy[edit]

Really Goddang Cool Quick Man's first pattern is the same as Quick Man's. He will jump three times, shooting a trio of Quick Boomerangs at the peak of his second jump, and then run at full speed trying to tackle Zero, before repeating this pattern. The Quick Boomerangs aim towards Zero when they return. This pattern differs slightly from his original: his final jump is always the same height as the first, and his pattern won't loop unless he's ran for long enough and touching a wall.

Once his first healthbar is depleted, 20 platforms will spawn, he will leave a large health capsule, and his pattern changes:

  • Make five of the platforms closed and place a Ballade Cracker on each by jumping. A health-draining Quick Laser spawns on the ground.
  • Jump around the room for a set period of time, moving in the direction of Zero on every jump. At random, he will leap high into the air -- often outside of the boss arena -- before stomping down above Zero. When he lands from a stomp, four pieces of debris are created at varying trajectories.
  • Make all the platforms closed and use the same barrier given by Boost Pads to run horizontally across all the levels of platforms. During each run on the platforms, he will shoot a Yamato Spear aimed at Zero. Once he reaches the end of a row he will jump and shoot three Yamato Spears, two aiming left and right from each other, and one aiming at Zero. For his last jump, he will shoot three Quick Boomerangs and disperse his boost charge as small bolts of lightning that travel across the screen.

Damage Table[edit]

Phase 1[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 3 5 3 13
Cutter Chip 0 5 0 0
Flame Chip 4 5 4 4
Icicle Chip 4 5 4 4
Zap Chip 4 5 2 4
Psycho Chip 4 5 4 4
Other Notes

Phase 2[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 2.5 4 2 13
Cutter Chip 0 4 0 0
Flame Chip 3 4 2 2
Icicle Chip 3 4 2 2
Zap Chip 3 4 1 2
Psycho Chip 3 4 2 2
Other Notes


Make a Good Mega Man Level: Episode Zero - Chapter 2 Zap Path
Stages
Force FacilityPepsi ZeroEntrance SuccessionProjectile Party!Volt Man FactoryLightningrod LabShocking Wacko StageOut of OrderStormy Spire
List of Bosses
Force GuardPepsi ManOcto BrainReally Goddang Cool Quick ManVolt Man the RealAlastorWar Blur
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. WilySRARA (SRARA Up n' DownSRARA JoeSRARA Shield AttackerSRARA Met) • Agent KrantzAgent SternDr. HydeGalaxy ManYamato ManPirate Man
DuoTrioKnives
Special Weapons
Weapons
Z-BusterZ-SaberZ-BurstBlank Drive
Chips
Cutter ChipFlame ChipIcicle ChipZap ChipPsycho Chip
Chapter 1 Stages
Explosive FreefallSurveillance CanyonGusty GorgeDefeat the Giant Spear Man!Contra BaseKingdom CrisisLost ValleySkyhigh RidgeTwilight TerraceAbandoned LabSubterranean StrongholdVertical Hunger
Chapter 2 Stages
Flame Path
Scorched FactoryHot StepsRecoil ReconDispute Over SawbladesScarlet TempleRefurbished PyramidSurfboard ShowdownOffshore Hangar ClusterHorizon Zero
Icicle Path
Frosty FieldsWhen Spike Drops Freeze OverRobot Ink Printing FacilityForgotten Fortress: The LabNocturnal AssaultSpringy ScaffoldingBlocBunkerMidnight AuroraMetropolitan Neapolitan
Zap Path:
Force FacilityPepsi ZeroEntrance SuccessionProjectile Party!Volt Man FactoryLightningrod LabShocking Wacko StageOut of OrderStormy Spire
Psycho Path:
The Red WoodsVertical Vine VentureString TheoryCursor CorruptionTemporal PillarBubble BaseWicked WaterworksIn the FleshSpace Jam
Other:
Construction of ConstructionsMojo DojoS.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier XGhouls n' GhastsToxic TunnelsLooping Growth GardenRainbow RavineShift PostingPsionic Space StationIce BreakerCode LandfillLily Airpad
Null and Void
Locations
Mega CityDr. Wily's Secret Bunker
Chapter 1 Bosses
Mega ManDangerous DuckGiant Spear ManSRARA Up n' DownGomeramos KingDethgerbisPiranhabiranThwomp ManHoney WomanDoc Robot OverloadedPunkBoomer KuwangerGiga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental AcesFighting FefnirFire Boy GHBlade Man DOSSparky
Icicle Path
Blizzard ManStomp'nStomp'n VioletHindjoeWafer Wagon
Zap Path
Force GuardPepsi ManOcto BrainReally Goddang Cool Quick ManVolt Man the RealAlastorWar Blur
Psycho Path
Totem Polen PlusTotem Polen EXBone DragonSpider PottonRecluse WomanInternet DestroyerCursorSakuya IzayoiToad Man Bubble BaseSplash Woman's RevengeHaiker GCWU-41BIntest TinheadBaskette Ball
Other
SRARA JoeSRARA Shield AttackerDuo
Chapter 3 Bosses
SRARA MetChesderChesder's RevengeRed Arremer ManAmoeba DroidPsionic ManGiga Count 2.0Cloud Devil 2.0Toad Man
Null and Void
Alter ArchiveBig ChungusDust ManElec ManElec SpineHatter JoeIllumina AlphaMagmatronMega Man 2 NETAPepsi Man's RevengePico ShuffleQuick ManTrailing Zero
Final Bosses
SRARAUnununiumTrio
Optional Bosses
Hyper PicketmanYamato ManCutter GolemFlame GolemIcicle GolemZap GolemPsycho GolemGameStop Duck