Chapter 2 : Recoil Recon
Make a Good Mega Man Level: Episode Zero
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One crossed wire, one wayward pinch of potassium chlorate, one errant twitch... and kablooie!
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Statistics
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Rank:
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Chapter 2
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Enemies:
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Gimmicks:
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Theme Music
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Mega Man Zero 3 - Break Out
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Recoil Recon is the third level on the path to the Flame Chip in Chapter 2 of Make a Good Mega Man Level: Episode Zero. Taking place within Sunset Siege from the first festival, Zero finds the place marked for demolition with dynamite-emblazoned walls scattered all across the building. By shooting these, he can send them flying in one direction, potentially causing others nearby to do the same until they hit a solid wall and explode. Unfortunately for him, many Bomb Throwns inside can do the same. Otherwise, the level is very short and easy to speedrun.
Strategy[edit]
The level starts in a very short outside area with two Bomb Throwns and an Explosive Wall blocking a downwards passage, forcing Zero to shoot it out of the way. What follows is a series of rooms with Explosive Walls needing to be shot out of the way, with some even being used to damage enemies like Battons, Beaks, and Gachappons. Some rooms show off the ability of moving Explosive Walls to set off other walls, with one dropping a large Bolt offscreen if it isn't grabbed quickly. A few rooms down, a long bridge of horizontal Explosive Walls appears, with Bomb Throwns using their bombs to knock parts of it in different directions. If the Z-Saber is used while standing on these walls, it will cause the block under Zero to fly downwards.
After a checkpoint, bottomless pits start appearing near the Explosive Walls, forcing caution with Zero's shots and his positioning. Otherwise, he may be knocked into a pit by his own attacks, or by an errant bomb. This is especially true towards the end, where multiple Explosive Wall bridges are positioned over bottomless pits and/or have Bomb Throwns and other Explosive Walls nearby. A recommended strategy is to move quickly as possible through these areas, rarely stopping to fight bulkier enemies like Gachappon or Bomb Thrown. At the end of the level, several rows of Explosive Walls barricade an Energy Element.
Z-Phone Dialogue[edit]
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Contact
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Transcript
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Dr. Wily
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Recoil Recon?
Another one of the old areas from the first festival.
I think it had too many structural problems, so they're... trying to detonate it.
But that area is a bit crowded, so demolishing a building is... tricky. Not as easy as hitting a self destruct button!
Look, when you've had so many castles built and blown up, you really start to appreciate construction workers.
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Agent Krantz
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Krantz: Recoil Recon?
That area's filled with explosive walls from a scheduled demolition.
Personally though, I like to call them dynamite rockets!
Zero: Why dynamite rockets?
Krantz: Well... they rocket off if anything strikes them, and explode when they reach their destination.
Not to mention they've got a little picture of dynamite on them!
Zero: Sounds like I shall have a blast...
Krantz: I'm gonna ignore that pun.
Do be careful though: If your Z-Saber strikes them, they'll also react to that, so avoid using it when standing on one.
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Knives
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Knives: I like explosions just as much as you, Zero, but the date spot can't explode on us!
Maybe try to find a spot that isn't as fragile! And not marked for blown-up-ening!
Otherwise our love might be so firey we'll detonate the whole place or something!
Zero: Please stop talking.
Knives: Sorry, I haven't met my quota for the day yet. Not shutting up yet! Hahaha!!!
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- All the Bomb Throwns in this stage are modified to toss bombs that create a smaller explosion on impact.