Reflect Block

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Reflect Block
In-Game Information
Type: Platform, Special Interaction
Location(s): MaGMML2:
Colorful Hall
Forgotten Fortress
Joe Destruction Co.
Quint Stage
Joe Man
Just an Ice Level
Gunpowder Cellar
Cyber Man
Neapolitan Man
Identity Crisis
Water Ducts
Classic Castle
Unobtainium Mine
Reality Core
Goblins n' Ghasts
Swiss Hotel
The Pit of Pits
Null and Void
Pollution Park
Flooded Temple
MaGMML3 Judge Application Levels:
Space Crusade
MaGMML: Episode Zero:
Defeat the Giant Spear Man!
Skyhigh Ridge
Dispute Over Sawblades
Horizon Zero
Forgotten Fortress: The Lab
Nocturnal Assault
Volt Man Factory
Out of Order
Stormy Spire
Cursor Corruption
Construction of Constructions
Entrance to Tier X
Shift Posting
Ice Breaker
Code Landfill
Null and Void
Programmer(s): Unconfirmed
Artist(s): Unconfirmed
MaGMML Game Appearances: MaGMML2
MaGMML3 Judge Application Levels
MaGMML: Episode Zero
Megamix Engine
Small, MaGMML2 Large, MaGMML2 Small, Megamix Large, Megamix

The Reflect Block is a gimmick original to the Make a Good Mega Man Level series. It is a thick and heavy metal block that no weapon can damage or pass through.

Reflect Blocks were first available in the devkit for Make a Good Mega Man Level 2, and were used in 18 stages, including the Pit of Pits sublevels "De", "Serpent's Curse", and "Wood you please be careful?". They were also used in the Make a Good 24 Hour Mega Man Level entries Pollution Park and Flooded Temple, the Make a Good Mega Man Level 3 Judge Application Level Space Crusade, and in 17 levels in Make a Good Mega Man Level: Episode Zero.


Reflect Blocks are solid armoured blocks that completely reflect all of Mega Man's weapons. Shield piercing weapons such as the Laser Trident, penetrating weapons like the Thunder Beam, and even the Sakugarne are also absorbed, blocked, or otherwise nullified upon contact with a Reflect Block. This makes them an ideal method of protecting a target from being damaged via weapons that can pass through walls, forcing Mega Man to find a way around them.

Following the release of the Megamix Engine, in addition to having slightly altered sprites, Reflect Blocks are subject to gravity unless "grav = 0" is inserted into a Reflect Block's instance creation code.


  • If a Destroyable Block's weakness is set to -1 in its creation code, it will become a Reflect Block.

Related Gimmicks[edit]