Returning Sniper Joe

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Returning Sniper Joe
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 10
Attack Damage: 3 (contact)1
3 (projectile)1
4 (contact)1R23
2 (projectile)1R23
Weakness(es): Thunder Wool, Pharaoh Shot1
Magic Card1R
Slash Claw2
Laser Trident3
Chill Spike, Slash Claw24H
Concrete Shot48H
Z-Saber (No Chip), Cutter Chip (Z-Saber, Blank Drive)EZ
Plant BarrierMegamix Only
Category: Joes
Location(s): MaGMML(1R):
City War
Sunset Siege
Hard to See Land
Maze of Death
Spiky Meltdown
Thunderclyffe Plant
Research Facility
NEON GRAVITY
Be the Bigger Person
Hall of Fame
Flashback Database
MaGMML2:
Dragon Lab Lair
Chomp Man
MegaLondo
Forgotten Fortress
Jungle Base
Maze of Significantly Less Death
Fortified Lab
Bouncy Castle
Escape Sequence
The Stage Nobody Asked For
Reality Core
The Pit of Pits
Null and Void
MaG24HMML:
Breaking Ground
MaG48HMML:
Weapon Tutorials
Space Pipes
Enkers Revengeance
Exoplanet Everest
Twilight Fortress
MaGMML: Episode Zero:
Shift Posting
Ice Breaker
Null and Void
MaGMML3 Judge Application Levels:
Gate 303
Misc. Information
Script: 帰ってきたスナイパージョー
Romaji: Kaettekita Sunaipā Jō
Programmer(s): snoruntpyro1
Sharb23
Series Information
Official Game Appearances: Mega Man 2
Mega Man: The Wily Wars
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaG24HMML (Enemy)
MaG48HMML (Enemy)
MaGMML: Episode Zero (Enemy)
MaGMML3 Judge Application Levels (Enemy)
Megamix Engine
ReturningSniperJoe.png
"Is a Sniper Joe that always shoots three bullets and cannot jump."
―Note in Returning Sniper Joe's code, Megamix Engine

Returning Sniper Joe is an enemy from Mega Man 2. It is a robot almost identical in appearance to Sniper Joe.

Returning Sniper Joe was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in eight entries, as well as the Wily stages Be the Bigger Person, Hall of Fame, and Flashback Database.

As the most basic Sniper Joe variant around, it has returned in every MaGMML game to date. It appeared in thirteen levels of Make a Good Mega Man Level 2 (including the Pit of Pits rooms "Be the Bigger Person?", "Boobeak Trap", "Citadel Attic", "da ba dee da ba di", "De", "Maze of Death?", "Mega Man a - Area 1", "Mega Man a - Area 3" (in both levels, reskinned), "Mook Rush", "Night Way", "Paradrop", and "Spiky Meltdown?"), then appeared in the Make a Good 24 Hour Mega Man Level entry Breaking Ground, the Make a Good Mega Man Level 3 Judge Application Level Gate 303, and the Make a Good Mega Man Level: Episode Zero levels Shift Posting, Ice Breaker, and Null and Void.

In Make a Good 48 Hour Mega Man Level, it appears in the game's Weapon Tutorials, as well as the entries Space Pipes, Enkers Revengeance, Exoplanet Everest, and Twilight Fortress.

Behavior[edit]

Like normal Sniper Joes, Returning Sniper Joes will stand with their shields raised by default, periodically lowering its shield to shoot three projectiles straight forward. However, the window between when they fire their third projectile and when they raise their shield again is much smaller than that of normal Sniper Joes. They also don't jump backwards when Mega Man jumps over them.

Variants[edit]

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
KoopaJoe.png Koopa Joe MaGMML2 SMB3
Reality Core
A Returning Sniper Joe with a body modelled after Bowser. Lizardcommando 8 4 (contact)
2 (projectile)

Damage Table[edit]

Make a Good Mega Man Level[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
2
1
2
2
0
3
5
0.5
1
3
1/1/99
1/5
3
4
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1.5 2 3 1 3 1/20 4 3
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
1
1
1
1
1
1
1
1
Y
Y
4
4
1.5
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 4 1 4 3 1 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man Level[edit]

M.Buster W.Wave T.Slow S.Arm C.Spike H.Chaser J.Satellite G.Buster T.Blade W.Adaptor S.Arrow F.Stopper S.Claw W.Cutter SakugarneM.Blast Skeletup n' Pakkajoe
1/1/3
1/1/3
2
N/A*
Y
N/A*
 ?/?†
4/2
1/3
1/5
2
1
2
1
1
1
2
1
1
3
1
2
Y
Y
10
4
3
2
4
4
1
99
Other Notes Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine.
*Not in the current build of the Megamix Engine.
†Not usable in any scenario involving Returning Sniper Joes in MaG24HMML.

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 4 2 99
Cutter Chip 2 4 3 4
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1* 2 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

Trivia[edit]

  • Internally, Returning Sniper Joe is referred to as "SniperJoe2" in the MaGMML devkit, and as "MM2SniperJoe" in the MaGMML2 devkit and Megamix Engine.