Returning Sniper Joe
- "Is a Sniper Joe that always shoots three bullets and cannot jump."
- ―Note in Returning Sniper Joe's code, Megamix Engine
Returning Sniper Joe is an enemy from Mega Man 2. It is a robot almost identical in appearance to Sniper Joe.
Returning Sniper Joe was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in eight entries, as well as the Wily stages Be the Bigger Person, Hall of Fame, and Flashback Database.
As the most basic Sniper Joe variant around, it has returned in every MaGMML game to date. It appeared in thirteen levels of Make a Good Mega Man Level 2 (including the Pit of Pits rooms "Be the Bigger Person?", "Boobeak Trap", "Citadel Attic", "da ba dee da ba di", "De", "Maze of Death?", "Mega Man a - Area 1", "Mega Man a - Area 3" (in both levels, reskinned), "Mook Rush", "Night Way", "Paradrop", and "Spiky Meltdown?"), then appeared in the Make a Good 24 Hour Mega Man Level entry Breaking Ground, the Make a Good Mega Man Level 3 Judge Application Level Gate 303, and the Make a Good Mega Man Level: Episode Zero levels Shift Posting, Ice Breaker, and Null and Void.
In Make a Good 48 Hour Mega Man Level, it appears in the game's Weapon Tutorials, as well as the entries Space Pipes, Enkers Revengeance, Exoplanet Everest, and Twilight Fortress.
Contents
Behavior[edit]
Like normal Sniper Joes, Returning Sniper Joes will stand with their shields raised by default, periodically lowering its shield to shoot three projectiles straight forward. However, the window between when they fire their third projectile and when they raise their shield again is much smaller than that of normal Sniper Joes. They also don't jump backwards when Mega Man jumps over them.
Variants[edit]
Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
---|---|---|---|---|---|---|---|
Koopa Joe | MaGMML2 | SMB3 Reality Core |
A Returning Sniper Joe with a body modelled after Bowser. | Lizardcommando | 8 | 4 (contact) 2 (projectile) |
Damage Table[edit]
Make a Good Mega Man Level[edit]
1/1/3 1/1/3 |
2 1 |
2 1 |
2 2 |
0 3 |
5 0.5 |
1 3 |
1/1/99 1/5 |
3 4 |
Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. |
Make a Good Mega Man Level Remastered[edit]
1/1/3 | 1 | 1.5 | 2 | 3 | 1 | 3 | 1/20 | 4 | 3 |
Other Notes |
Make a Good Mega Man Level 2[edit]
1/1/3 1/1/3 |
1 1 |
1 1 |
1 1 |
1 1 |
Y Y |
4 4 |
1.5 2 |
4 4 |
1 3 |
2 2 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. |
Make a Good Mega Man Level 3[edit]
1/1/3 | 1 | 4 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
Other Notes |
Make a Good 24 Hour Mega Man Level[edit]
1/1/3 1/1/3 |
2 N/A* |
Y N/A* |
?/?† 4/2 |
1/3 1/5 |
2 1 |
2 1 |
1 1 |
2 1 |
1 3 |
1 2 |
Y Y |
10 4 |
3 2 |
4 4 |
1 99 |
Other Notes | Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine. *Not in the current build of the Megamix Engine. †Not usable in any scenario involving Returning Sniper Joes in MaG24HMML. |
Make a Good 48 Hour Mega Man Level[edit]
1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
Other Notes |
Make a Good Mega Man Level: Episode Zero[edit]
1 | 4 | 2 | 99 | |||||||
2 | 4 | 3 | 4 | |||||||
1 | 1 | 2 | 1 | |||||||
1 | 1 | 2 | 1 | |||||||
1 | 1 | 2 | 2 | |||||||
1 | 1* | 2 | 2 | |||||||
Other Notes | *Reflected shots do 2 damage. |
Megamix Engine[edit]
1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
Other Notes |
Trivia[edit]
- Internally, Returning Sniper Joe is referred to as "SniperJoe2" in the MaGMML devkit, and as "MM2SniperJoe" in the MaGMML2 devkit and Megamix Engine.