Rockman & Forte: Mirai Kara no Chousensha

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Rockman & Forte: Mirai kara no Chōsensha
RockmanandForte2 box.jpg
Rockman & Forte: Mirai kara no Chōsensha boxart

Rockman & Forte: Mirai kara no Chōsensha, also known as Mega Man and Bass: Challenger From the Future, and often abbreviated as R&F2 or MM&B2, is a classic Mega Man game for the WonderSwan, serving as a sequel to Mega Man & Bass. Like its predecessor, Mirai kara no Chōsensha includes both Mega Man and Bass as playable characters, with the two characters having the same unique abilities they had in the prior game. There are only eight stages in the game: An intro stage, six Robot Master stages (though only five of them give weapons), and a fortress stage. Expanding on the visual differences between Mega Man's weapons and Bass' weapons in Mega Man & Bass, the two now get different weapons from each of the Robot Masters (though two of the Robot Masters give weapons that are only different in name). The game's music is lifted straight from Mega Man & Bass, and bosses uniquely lack invincibility frames.

Representation in MaGMML[edit]

Despite being an obscure game, Rockman & Forte: Mirai kara no Chōsensha has received a decently-sized amount of representation within the MaGMML series. Of note, with official names for the enemies and midbosses being either unknown or non-existent, each of them have been given unofficial names by ACESpark (who sprited and coded almost every asset from this game).

Weapons[edit]

Weapon
FlameMixerIcon.png
FlameMixerWep.png
Flame Mixer48H

Devkit Assets[edit]

Enemies[edit]

Enemy
MaGMML2 Butterdroid.png
Butterdroid.png
Butterdroid23
MaGMML2 Fatool.png
Fatool.png
Fatool23
Hopps.png
Hopps23
Pierrobug.png
Pierrobug23
SonicBill.png
Sonic Bill23
WanderBell.png
Wander Bell23
AceManbow.png
Ace Manbow3
Chuckmagnet.png
Chuckmagnet3
Docbaton.png
Docbaton3
Glooper.png
Glooper3
Hammerfall.png
Hammerfall3
HornetRacer.png
Hornet Racer3
LEC.png
L.E.C3
MorningJoe.png
Morning Joe3
Snippscissor.png
Snippscissor3
Tomsmort.png
Tomsmort3
TwinShooterS.png
Twin Shooter S3

Midbosses[edit]

Midboss
BeeBlader.png
Bee Blader3
Combiloid.png
Combiloid3
DocKumo.png
Doc Kumo3
KnuckleDuster.png
Knuckle Duster3
OctoGenerator.png
Octo Generator3
Stompy.png
Stompy3
TwinShooterG.png
Twin Shooter G3

Gimmicks[edit]

Gimmick
KomusoMine.png
Komuso Mine23
CFTFConveyor.png
Conveyor3
DanganPlatform.png
Dangan Platform3
KonroPlatform.png
Konro Platform3

Bosses[edit]

Boss
MaGMML2 KomusoMan.png
Komuso Man23
MaGMML3 GreyDevil.png
Grey Devil3
MaGMML3 Dangan.png
Dangan Man3

Custom Assets[edit]

Midbosses[edit]

Midboss
TwinCannons.png
Twin Cannons2

Other[edit]

  • Konro Man, Aircon Man, Komuso Man, and Compass Man all appear as NPCs in the hubs of Make a Good Mega Man Level 2.
  • In Make a Good Mega Man Level: Episode Zero, the game's final boss arena is shown in the Mega City Robot Museum's montage, with Rockman Shadow begging for mercy (which he never does in the actual game) instead of Dr. Wily. The scene is depicted in Episode Zero in full color (unlike the original game's monochrome), and Mega Man is equipped with the Barrier Wind (using a palette based on Aircon Man's concept art). Additionally, Quint's CD data alludes to Rockman Shadow, bringing up the possibility that they're one and the same in the MaGMML timeline.


Official Games
Main games
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Side games
Dr. Wily's RevengeIIIIIIVVMega Man (DOS)Wily Wars& BassChallenger from the FuturePowered Up