Ronrez

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RonrezMugshot.png
RonrezMugshot.png
Ronrez
Information
In-Game Information
HP: 2011R
102
Attack Damage: 4/6/8/12 (contact)11R
3 (fireball)11R
7 (critical fireball)11R
5 (contact)2
2 (fireball)2
Weakness(es): Metal Blade1
Top Spin, Thunder Wool, Power Orb1R
Flash Stopper, Sakugarne2
Misc. Information
Designer(s): kumuhmuh
Programmer(s): kumuhmuh11R
SnoruntPyro2
Artist(s): kumuhmuh
Series Information
MaGMML Game Appearances: Make a Good Mega Man Level (Remastered) (Midboss)
Make a Good Mega Man Level 2 (Midboss)
Ronrez.gif

Ronrez is a midboss from the Make a Good Mega Man Level series based off Reznor, a boss from Super Mario World. It consists of four gray dinosaur-like robots.

Ronrez first appeared in the original Make a Good Mega Man Level as a midboss in Mega Man World, and later reappeared in Make a Good Mega Man Level 2 at the end of the Tier X level Swiss Hotel.

Behavior[edit]

Make a Good Mega Man Level[edit]

The four Ronrez robots each stand on a platform, moving in a circle formation. Each one will periodically shoot a fireball straight forward. When one Ronrez robot is destroyed, the remaining robots will move faster, until all four of them have been defeated. Additionally, the contact damage dealt by each robot increases with each one destroyed. When one Ronrez is left, its fireballs will dramatically jump in power and deal much more damage. While other weapons deal more damage per hit, the Thunder Wool is an ideal weakness due to its constant firing rate and the Ronrez robots not moving from their circle.

Make a Good Mega Man Level 2[edit]

Ronrez acts mostly the same in Make a Good Mega Man Level2; the biggest difference is that the Ronrez robots now shoot their fireballs directly at Mega Man. The fireballs shot by the last Ronrez standing also lack the power hike the original incarnation had.

Damage Table[edit]

Make a Good Mega Man Level[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 2 1 1* 0 1 0 1/1/3 1
Other Notes *Ronrez takes 0.5 points of damage from Solar Blaze debris.


Make a Good Mega Man Level Remastered[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 2 1 1 3 2 0 1/3 1 3
Other Notes


Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 2 1 1 1 Y 1 2 4 1 2
Other Notes


Trivia[edit]

  • In the original Make a Good Mega Man Level, a glitch can occur by pausing when the Ronrezes speed up, causing them to fly offscreen and die even while the game is paused.
Make a Good Mega Man Level - Tier 5
Entry Stages
Citadel BasementNEON GRAVITYMega Man WorldGlass Man
Bosses
The MoonGravity MachineRonrezBirdoGlass Man
Make a Good Mega Man Level 2 - Tier X
Stages
Coyote ManDeep ThoughtsGoblins n' GhastsHardcore ParkourMario LandMetallic OceanNightwalk CastleSo GoodStar RoadSwiss HotelThe Quickening 2Wily Fortress VRNull and Void
List of Bosses
Coyote ManAlter ManAir CapsuleChomp ManSheriff ManCheat ManSkullderSkullder's RevengeExcalibur ManHolo WilyAir ManUnbeatable Air ManToad ManToad Man's RevengeGigabgyoVolt Man MK2Ronrez8 Centipeder Tower
Null and Void Bosses
Boundin' Crash ManNapalm Man Mk2Disco BallCopy HologramDie SignFire ManLiterally Just a BeeTwin CannonsStone Butterfly
True Final Boss
Absolute ZERO