Rounder II
Rounder II | |||||||||||||||||||||||||||||||||||||
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Artwork by Capcom | |||||||||||||||||||||||||||||||||||||
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Rounder II is a boss from Mega Man 6, appearing in the first Mr. X Stage. It is a modified Rounder that travels along rails, and two of them are fought at the same time in its debut game.
Rounder II was first included in the Megamix Engine, and was available as a devkit boss for all games made with it, with its first appearance being the Make a Good 48 Hour Mega Man Level entry Forest Castle. It returned in Make a Good Mega Man Level 3 in the entries Stolen Citadel and Wily's Haunted Castle, while a single Rounder II appears in the Victor Heights Bar & Buffet as an NPC. It is also present in the Megamix Engine Example Game as the boss of the first Wily Stage.
Contents
Battle[edit]
Rounder II only moves on rails, and lacks invincibility frames. It will periodically drop a bomb, and it will change its direction for every six bombs it drops.
On Hard Mode, it will randomly pick between one of two projectiles to drop on the ground:
- A fireball (The same fireball used by Fire Telly) that turns into a larger, lingering flame when it hits the ground.
- A bomb that explodes upon contact with a surface.
On top of this, it will shoot lasers (the same lasers used by Dachone) in four diagonal directions every four times it drops a projectile.
Damage Table[edit]
Make a Good Mega Man LevelMegamix Only[edit]
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1/1/3 | 2 | 1 | 4 | 1 | 2 | 1 | 2/4 | 2 | |
Other Notes |
Make a Good Mega Man Level 2Megamix Only[edit]
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1/1/3 | 2 | 4 | 1 | 2 | N | 1 | 1 | 2 | 2 | 1 |
Other Notes |
Make a Good Mega Man Level 3[edit]
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1/1/3 | 2 | 4 | 1 | 1 | 2 | 2 | 3 | 1 | ||||||||||||
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4/0/N | 1 | 0/0/0 | 1* | 0/0 | 1 | 1 | 1 | 2 | 2 | 0/0 | 0 | |||||||||
Other Notes | *Only Beet Root explosions will deal damage. |
Make a Good 24 Hour Mega Man LevelMegamix Only[edit]
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1/1/3 | 1/1 | 1/1 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level[edit]
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1/1/3 | 4 | 1 | 1 | 1 | 1/2/2 | 1 | 2 | 2 | 1 | |
Other Notes |
Megamix Engine[edit]
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1/1/3 | N | 1 | 4 | 1 | 1 | |||||
Other Notes |
Related Articles[edit]
Make a Good Mega Man Level 3 - Tier 4 | |
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Entry Stages | |
Bright Man Remix • Akudama Empire Mothership • Creatively Named Level • Decoy Man • Where no met has gone before • Stolen Citadel • Military Training Grounds • Teetering Over the Edge • House of Fun • ArcaneMan -CHAOS TOWER- (CERN HQ Remains) • Radium Man • Top Man 2: Spin or Go Home | |
Bonus Stages | |
Magnum Man | |
List of Bosses | |
Spark Man • Namonaki Robo • Sonic Man • Honey Woman • Bubble Man • Centaur Man • Flash Man • Cut Man • Decoy Man • Metall Daddy • Quint • Rounder II • Gyro Man • Grey Devil • Arcane Man • Aether Man • Radium Man • Top Man Green • Magnum Man | |
Tier Boss | |
Mad Man |
Make a Good Mega Man Level 3 - Tier 11 | |
---|---|
Entry Stages | |
Fight, Kikkoman! For Everlasting Sauce! • Plataform Hijinks • Evil Energy Facility • Wily's Haunted Castle • wet • Cloud Nine • Abandoned Mine • Magmatic Panic • Cursed Darkness • Robogarden • Crest Man • Flamboyant Castle | |
List of Bosses | |
heints • Iron Ball • Hex Man • Rounder II • Ghost Light • Kine • Super Lightning Lord • Galleon Ace • Atlas • Fire Man • Pharaoh Man in the Dark • Potted Plant Man • Crest Man • Energy Evilment • Namahage Man | |
Tier Boss | |
Wizard Man |
Make a Good 48 Hour Mega Man Level - Tier 3 | |
---|---|
Entry Stages | |
The Bouncy Octa Boom • The Abyss • Obligatory Enemy Spam Level • Tower • Hopping High Above Danger • Forest Castle • Megatroid • The Tiki Tiki Tiki Tiki Tiki Room • Down the Drain • Deep Dark Temple | |
List of Bosses | |
Spark Man • Komuso Man • Punk • Bomb Man • Rounder II • Mother Brain • Toad Man • Pharaoh Man |