Running Down a Drain

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63rd: Running Down a Drain

Make a Good 48 Hour Mega Man Level

MaG48HMML-63-RunningDownADrain.png
Working on a mystery, too many snails for me
Running down a drain

Running Down a Drain is the 63rd place entry in Make a Good 48 Hour Mega Man Level. It is a relatively easy level, with a few difficulty spikes mostly revolving around a trio of Escaroo minibosses. The level relies on a mix of box elements and respawning enemies. It is also the tenth and final location visited in the Goody Two Shoes sidequest before the Shadow Imposter becomes available to fight onboard the SS Elroy.

Strategy

MegaBusterWep.png I'll beam you out after I finish my soap opera.

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Shadow Imposter Graffiti

The Shadow Imposter's message is found in the side room with the two Volt Men, and sits above their table. While the message is present, both NPCs have different dialogue commenting on it. Two Shadow Turrets pester Mega Man while looking for the message; one that stays at the top of the screen, and another that orbits him constantly.

Judge Comments

Judge Comments
ParmaJon ParmaJon ParmaJon : 65 / 100
Design Creativity Function Fun Aesthetic
24 / 35 9 / 15 10 / 10 13 / 25 9 / 15



So I really liked where this level started. Using the Wave Man pipes seemed really cool, especially mixing them with the Top Man platforms. Great idea, but then you didn't do much with it. Really, that was the highlight of the level, but it just fizzles out way too fast. I'm also not a huge fan of miniboss rushes. This one functions in this case, and using the same miniboss with the tops is well done, but I don't particularly love it. If this level was fully fleshed out it could be much better, but as it is, it's okay. Also, it's a bit too heavy on instant death. I think damage spikes would go a long way. The level geometry keeps the level feeling fresh.

PKWeegee PKWeegee PKWeeGee : 53 / 100
Design Creativity Function Fun Aesthetic
13 / 35 7 / 15 10 / 10 17 / 25 6 / 15



Hmm, could've used the pipes more, ya know? Besides that, there were a lot of questionable design choices. Like, why have so many snail midbosses? And they were all so tedious, to boot. And besides that, it was just...bland. I really liked that one room where both the pipe and the tops were combined, I would have loved to see more of that.

M-Jacq M-Jacq M-Jacq : 51 / 100
Design Creativity Function Fun Aesthetic
12 / 35 5 / 15 9 / 10 16 / 25 9 / 15



Hm, this one's got quite a few problems - but I enjoyed it a lot in spite of that. Maybe it's just goodwill towards the late Tom Petty, whose music gives this level its name and a bit of forward momentum. It's also helpful that some of the oversights in the level design make the level more fun rather than less - the blindspots in the trio of giant snail fights make those bosses more enjoyable, and being able to jump out-of-bounds to skip some of the harder platforming bits is sort of amusing. Otherwise, the level doesn't have much going for it on the design front, and feels fairly empty. I'll take a level that spawns enemies too slowly over a level that spawns them too frequently any day, but it's kind of jarring how little threat the missiles and Jamacys pose. Which isn't to say there's absolutely nothing of interest in this level. There's an extremely cool room where you can wipe out an entire row of Jamacy in a single charge shot, which is fun to pull off; the level conveniently puts a checkpoint just before the only really challenging rooms in the entire level, which is a useful rage deterrent. Honestly, I don't wish this level was harder, but I do wish that it wasn't such a cakewalk. It can be fun to tear through easy levels; this level's problem is that it's so light on challenges to tear through.

Freems Freems Freems : 52 / 100
Design Creativity Function Fun Aesthetic
15 / 35 6 / 15 10 / 10 13 / 25 8 / 15



The drains sure vanished from that stage quickly, didn't it? In fact, most of the stage was inconsequential outside of the three times we get to fight the snail miniboss. With the second being the most annoying given the fact you only line up with him when the tops are in sync. That and three fights against the Snail miniboss is way too much snail intake for anyone. Most of the actual level beyond that was just kind of bare without a lot going on. The last section had some more ideas but the only real combination of the tops and pipes solved itself if you just rode the top, which on one hand is good design but on the other, makes the pipes completely pointless in the grand scheme of things. Not a bad level by any means, it just needed more... level, and less snail.



Make a Good 48 Hour Mega Man Level - Tier 5
Entry Stages
A Waste of Space • Asinine Factory • Flamecrush Forest • Enkers Revengeance • Volcanic Facility • Exoplanet Everest • Running Down a Drain • Well Oiled Machine • Alpha-Omega • Copper Cave
List of Bosses
Dust Man • Hunter Type A • Wood Man • Enker • Heat Man • Saturn • Iron Ball • Bubble Man • Oil Man • Quick Man • Stone Man
Make a Good 48 Hour Mega Man Level
Characters
Mega Man (Costumes) • Dr. Light • Box Cartel (Don Atetemino • Kamikamin • Dockalocker • Blocky • Square Machine) • Roll • Joseph • Deleuze Pipi • Sarge • Sidequest NPCs
Special Weapons
Flame Mixer • Rain Flush • Spark Shock • Search Snake • Tengu Blade • Salt Water • Concrete Shot • Homing Sniper • Rush Coil • Rush Jet • Beat
Exclusive to Cheats
Treble Boost
Entries
A Waste of Space • Abandoned Mine • Air Labs • Alpha-Omega • Ancient Ziggurat • Asinine Factory • Base in the Boondocks • blainz • Braving New Depths • Bunker 20XX • Burning Bunker • Cascade • Caution: Moving Parts • Celestial Resort • Central Computer • Cloudy City • Combustible Alien Variable Events • Combustible Quagmire • Combustion Castle • Commando Caverns • Copper Cave • Cornerstone to Dominate • Cosmological Factory • Cossack's Playground • Crashing in the Dark • Cryonics Lab • Curious Skymachine • Cutting Edge Technology • Darkwing City • Deep Dark Temple • Deep Within the Jungle • Down the Drain • Enkers Revengeance • Exoplanet Everest • Faint Flying Factory • Fire Armed to the Beak • Flamecrush Forest • Flaming Fortress • Flower Core • Flowers and Thorns • Footloose • Forest Castle • Fortified Base • Frigid Inferno • Frozen Lab • Gettin' out of Dogecity • GraviMan INC. • Hopping High Above Danger • Ice Treatment Facility • IHOPEIWIN • Into the Furnace • Just a Space Level • Lasers and Platforms • Lime and Lame • Make a 48 Minute Mega Man Level • Mega Man Saves Canada from the Evil Clutches of • Megatroid • Minari Hydrospace Center • Mmmmmmmmmmmmmmmmmoon Base • Mystic Museum • Obligatory Enemy Spam Level • Oh No • Oh No! More Compactors • One Night in Xanadu • Orbital Assault • Ordinance With Lyrics • Outer Excavation • Perilous Mountain • Pint House Power House • Planet Xanlordus • Realm of the Lich Lord • Robot Recycling Center • Rocky Blocky Cavern • Running Down a Drain • Saturn Fortress • Scissors 'n Shrimps • Scrub City • Seahorse City • Short Base • Short-Tempered Circuit • Sleet Citadel • Slipping Through Time • Sonic Man's Spaceship • Space Pipes • Spicy Banana Bread Storehouse • Spicy Top Action • Stormy Tower • Super Pipe World • Taking a Dip • Tesla Coil • The Abyss • The Bouncy Octa Boom • The End of Needle Man?! • The Tiki Tiki Tiki Tiki Tiki Room • Through the Crabacombs • Toad Man's Underwater Sea Lab • Tower • Twilight Fortress • Untested Rush Job • Void Quest • Volcanic Facility • Warehouse of Conveyors • Water Park Sup • Weapon Testing Facility • Well Oiled Machine • Wily Station • Windy Conditions
Cartel Hideout
Deep Sea Break-In • Hydrothermal Layer • Pandora's Parlor
Locations
SS Elroy • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Cartel Hideout • Double-Action Boutique • Special Weapon Bootcamp
Devkit Bosses
Cut Man • Guts Man • Bomb Man • Fire Man • Metal Man • Air Man • Bubble Man • Quick Man • Crash Man • Flash Man • Heat Man • Wood Man • Boobeam Trap • Gemini Man • Top Man • Spark Man • Kamegoro Maker • Toad Man • Pharaoh Man • Dust Man • Metall Daddy • Gravity Man • Stone Man • Gyro Man • Dark Man 4 • Blizzard Man • Plant Man • Rounder II • Power Piston • Honey Woman • Mega Mech Shark • Commando Man • Chill Man • Solar Man • Enker • Quint • Punk • Giant Suzy • Ballade • Hunter Type A • Mercury • Saturn • Uranus • Iron Ball • Grey Devil • Dangan Man • Komuso Man • Oil Man • Sonic Man • Dyna Man
Modified Bosses
BombMan.EXE • Mother Brain • The City of St. Petersburg • Toxic Seahorse? • Bandana Wander Bell • Quick Man Duo • Darkwing Duck • Berserker Merserker • 🔥 Man • Lich Man • Empress Elysia • Not Napalm Man • Statue of Wizard Swenner
Box Cartel Fights
Kamikamin • Dockalocker • Blocky • Square Machine
Fortress Guardians
Sea King: The Aftermath • Shinsopod What! & Shinkhangel Where! • Don Atetemino
Other Bosses
Haunted TV • Shadow Imposter • Pirate Man