Running Down a Drain

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63rd : Running Down a Drain

Make a Good 48 Hour Mega Man Level

Working on a mystery, too many snails for me
Running down a drain

Running Down a Drain is the 63rd place entry in Make a Good 48 Hour Mega Man Level. It is a relatively easy level, with a few difficulty spikes mostly revolving around a trio of Escaroo minibosses. The level relies on a mix of box elements and respawning enemies. It is also the tenth and final location visited in the Goody Two Shoes sidequest before the Shadow Imposter becomes available to fight onboard the SS Elroy.


MegaBusterWep.png I'll beam you out after I finish my soap opera.

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Shadow Imposter Graffiti[edit]

The Shadow Imposter's message is found in the side room with the two Volt Men, and sits above their table. While the message is present, both NPCs have different dialogue commenting on it. Two Shadow Turrets pester Mega Man while looking for the message; one that stays at the top of the screen, and another that orbits him constantly.

Judge Comments[edit]

Judge Comments
ParmaJon ParmaJon ParmaJon : 65 / 100
Design Creativity Function Fun Aesthetic
24 / 35 9 / 15 10 / 10 13 / 25 9 / 15

So I really liked where this level started. Using the Wave Man pipes seemed really cool, especially mixing them with the Top Man platforms. Great idea, but then you didn't do much with it. Really, that was the highlight of the level, but it just fizzles out way too fast. I'm also not a huge fan of miniboss rushes. This one functions in this case, and using the same miniboss with the tops is well done, but I don't particularly love it. If this level was fully fleshed out it could be much better, but as it is, it's okay. Also, it's a bit too heavy on instant death. I think damage spikes would go a long way. The level geometry keeps the level feeling fresh.

PKWeegee PKWeegee PKWeeGee : 53 / 100
Design Creativity Function Fun Aesthetic
13 / 35 7 / 15 10 / 10 17 / 25 6 / 15

Hmm, could've used the pipes more, ya know? Besides that, there were a lot of questionable design choices. Like, why have so many snail midbosses? And they were all so tedious, to boot. And besides that, it was just...bland. I really liked that one room where both the pipe and the tops were combined, I would have loved to see more of that.

M-Jacq M-Jacq M-Jacq : 51 / 100
Design Creativity Function Fun Aesthetic
12 / 35 5 / 15 9 / 10 16 / 25 9 / 15

Hm, this one's got quite a few problems - but I enjoyed it a lot in spite of that. Maybe it's just goodwill towards the late Tom Petty, whose music gives this level its name and a bit of forward momentum. It's also helpful that some of the oversights in the level design make the level more fun rather than less - the blindspots in the trio of giant snail fights make those bosses more enjoyable, and being able to jump out-of-bounds to skip some of the harder platforming bits is sort of amusing. Otherwise, the level doesn't have much going for it on the design front, and feels fairly empty. I'll take a level that spawns enemies too slowly over a level that spawns them too frequently any day, but it's kind of jarring how little threat the missiles and Jamacys pose. Which isn't to say there's absolutely nothing of interest in this level. There's an extremely cool room where you can wipe out an entire row of Jamacy in a single charge shot, which is fun to pull off; the level conveniently puts a checkpoint just before the only really challenging rooms in the entire level, which is a useful rage deterrent. Honestly, I don't wish this level was harder, but I do wish that it wasn't such a cakewalk. It can be fun to tear through easy levels; this level's problem is that it's so light on challenges to tear through.

Freems Freems Freems : 52 / 100
Design Creativity Function Fun Aesthetic
15 / 35 6 / 15 10 / 10 13 / 25 8 / 15

The drains sure vanished from that stage quickly, didn't it? In fact, most of the stage was inconsequential outside of the three times we get to fight the snail miniboss. With the second being the most annoying given the fact you only line up with him when the tops are in sync. That and three fights against the Snail miniboss is way too much snail intake for anyone. Most of the actual level beyond that was just kind of bare without a lot going on. The last section had some more ideas but the only real combination of the tops and pipes solved itself if you just rode the top, which on one hand is good design but on the other, makes the pipes completely pointless in the grand scheme of things. Not a bad level by any means, it just needed more... level, and less snail.

Make a Good 48 Hour Mega Man Level - Tier 5
Entry Stages
A Waste of SpaceAsinine FactoryFlamecrush ForestEnkers RevengeanceVolcanic FacilityExoplanet EverestRunning Down a DrainWell Oiled MachineAlpha-OmegaCopper Cave
List of Bosses
Dust ManHunter Type AWood ManEnkerHeat ManSaturnIron BallBubble ManOil ManQuick ManStone Man
Make a Good 48 Hour Mega Man Level
Mega Man (Costumes) • Dr. LightBox Cartel (Don AteteminoKamikaminDockalockerBlockySquare Machine) • RollJosephDeleuze PipiSargeSidequest NPCs
Special Weapons
Flame MixerRain FlushSpark ShockSearch SnakeTengu BladeSalt WaterConcrete ShotHoming SniperRush CoilRush JetBeat
Exclusive to Cheats
Treble Boost
A Waste of SpaceAbandoned MineAir LabsAlpha-OmegaAncient ZigguratAsinine FactoryBase in the BoondocksblainzBraving New DepthsBunker 20XXBurning BunkerCascadeCaution: Moving PartsCelestial ResortCentral ComputerCloudy CityCombustible Alien Variable EventsCombustible QuagmireCombustion CastleCommando CavernsCopper CaveCornerstone to DominateCosmological FactoryCossack's PlaygroundCrashing in the DarkCryonics LabCurious SkymachineCutting Edge TechnologyDarkwing CityDeep Dark TempleDeep Within the JungleDown the DrainEnkers RevengeanceExoplanet EverestFaint Flying FactoryFire Armed to the BeakFlamecrush ForestFlaming FortressFlower CoreFlowers and ThornsFootlooseForest CastleFortified BaseFrigid InfernoFrozen LabGettin' out of DogecityGraviMan INC.Hopping High Above DangerIce Treatment FacilityIHOPEIWINInto the FurnaceJust a Space LevelLasers and PlatformsLime and LameMake a 48 Minute Mega Man LevelMega Man Saves Canada from the Evil Clutches ofMegatroidMinari Hydrospace CenterMmmmmmmmmmmmmmmmmoon BaseMystic MuseumObligatory Enemy Spam LevelOh NoOh No! More CompactorsOne Night in XanaduOrbital AssaultOrdinance With LyricsOuter ExcavationPerilous MountainPint House Power HousePlanet XanlordusRealm of the Lich LordRobot Recycling CenterRocky Blocky CavernRunning Down a DrainSaturn FortressScissors 'n ShrimpsScrub CitySeahorse CityShort BaseShort-Tempered CircuitSleet CitadelSlipping Through TimeSonic Man's SpaceshipSpace PipesSpicy Banana Bread StorehouseSpicy Top ActionStormy TowerSuper Pipe WorldTaking a DipTesla CoilThe AbyssThe Bouncy Octa BoomThe End of Needle Man?!The Tiki Tiki Tiki Tiki Tiki RoomThrough the CrabacombsToad Man's Underwater Sea LabTowerTwilight FortressUntested Rush JobVoid QuestVolcanic FacilityWarehouse of ConveyorsWater Park SupWeapon Testing FacilityWell Oiled MachineWily StationWindy Conditions
Cartel Hideout
Deep Sea Break-InHydrothermal LayerPandora's Parlor
SS ElroyTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7Tier 8Tier 9Tier 10Tier 11Cartel HideoutDouble-Action BoutiqueSpecial Weapon Bootcamp
Devkit Bosses
Cut ManGuts ManBomb ManFire ManMetal ManAir ManBubble ManQuick ManCrash ManFlash ManHeat ManWood ManBoobeam TrapGemini ManTop ManSpark ManKamegoro MakerToad ManPharaoh ManDust ManMetall DaddyGravity ManStone ManGyro ManDark Man 4Blizzard ManPlant ManRounder IIPower PistonHoney WomanMega Mech SharkCommando ManChill ManSolar ManEnkerQuintPunkGiant SuzyBalladeHunter Type AMercurySaturnUranusIron BallGrey DevilDangan ManKomuso ManOil ManSonic ManDyna Man
Modified Bosses
BombMan.EXEMother BrainThe City of St. PetersburgToxic Seahorse?Bandana Wander BellQuick Man DuoDarkwing DuckBerserker Merserker🔥 ManLich ManEmpress ElysiaNot Napalm ManStatue of Wizard Swenner
Box Cartel Fights
KamikaminDockalockerBlockySquare Machine
Fortress Guardians
Sea King: The AftermathShinsopod What! & Shinkhangel Where!Don Atetemino
Other Bosses
Haunted TVShadow ImposterPirate Man