Rush Coil
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Rush in his Rush Coil form.
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The Rush Coil (ラッシュコイル Rasshu Koiru) is a support item introduced in Mega Man 3, which has reappeared in numerous other Mega Man titles. When activated, Rush teleports in front of Mega Man and bounces him into the air if jumped on. Mega Man can also fire his Mega Buster while Rush is present. After being jumped on or being left alone for long enough, Rush will teleport away. There must be solid ground in front of Mega Man for Rush Coil to be activated properly.
Rush Coil has appeared in nearly every MaGMML production to date, and does not function differently in any of the games it is present in, aside from a minor increase in weapon energy consumption following the first game. It and Rush Jet were decided for the original Make a Good Mega Man Level separately from the weapon poll, but the two were voted into Make a Good Mega Man Level 2 via the poll, being two of the four support weapons voted in (the other two being Wire Adaptor and Super Arrow). Make a Good Mega Man Level 3 returns to adding the two weapons separately from the poll, with only two support weapons being decided via polling. Make a Good 24 Hour Mega Man Level and Make a Good 48 Hour Mega Man Level follow this decision as well. The Rush Coil does not make an appearance in Make a Good Mega Man Level: Episode Zero, due to a shift in main protagonist from Mega Man to Zero.