Sakrets

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Sakrets
Information
In-Game Information
HP: 3
Attack Damage: 3 (contact)
3 (big ball)
2 (small ball)
Weakness(es): Tornado Blow, Thunder Beam3
Psycho Chip (Z-Saber, Blank Drive)EZ
Solar Blaze, Concrete ShotMegamix Only
Category: Cannons
Location(s): MaGMML: Episode Zero:
Forgotten Fortress: The Lab
Misc. Information
Script: サクレッツ
Romaji: Sakurettsu
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man 9
MaGMML Game Appearances: MaG48HMML (NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Sakrets.png

Sakrets is an enemy from Mega Man 9. It is a wheeled cannon robot that scales walls.

Sakrets was first made available with the Megamix Engine, and subsequently the devkits for all games using it. The first game it appeared in was Make a Good Mega Man Level: Episode Zero, where it appeared in Forgotten Fortress: The Lab. It went unused in Make a Good 48 Hour Mega Man Level, but a Sakrets still appears as an NPC onboard the SS Elroy; when spoken to, it will provide random hints to the locations of secret areas in certain levels.

Behavior[edit]

Sakrets moves up and down within a certain range, changing directions when reaching the limits of said range or coming into contact with a floor or ceiling. Every so often, it shoots a large flashing ball that slows down, stops, then explodes into a six-way spreadshot after a short while. Shooting this ball will cause the spreadshot to appear sooner, but the Water Shield will prevent it from ever appearing. Though Sakrets are intended to be placed on walls, they can function even without one.

Sakrets have two creation code variables that affect their functionality:

  • col - Affects the colour of a Sakrets' sprite (0 = green (default), 1 = blue).
  • range - The maximum number of pixels away from its starting position that a Sakrets can be (by default, this is set to 64).

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 4 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only[edit]

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 1 1 Y 1 2 4 3 2
Other Notes

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man LevelMegamix Only[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 3 2 3
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 4 6* 5 6
Other Notes *Reflected shots do 5 damage.

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes