Sakuya Izayoi

From Make a Good Mega Man Level Contest
Jump to: navigation, search
Sakuya Izayoi
Artwork by ZUN
Artwork by ZUN
Information
In-Game Information
HP: 28
Attack Damage: 6 (contact)
2 (knives)
Weakness(es): Z-Saber (Icicle Chip, Psycho Chip)
Affiliations: Remilia Scarlet
Type: Time
Occupation: Maid
Main Stage: Temporal Pillar
Misc. Information
Script: 十六夜 咲夜
Romaji: Izayoi Sakuya
Designer(s): ZUN
Programmer(s): Chiko, Gannio
Artist(s): Pachy, Karakato, SRWB
Gender: Female
Eye Color: Blue
Series Information
MaGMML Game Appearances: MaGMML: Episode Zero (Boss)
Other Appearances: Touhou Project series
SakuyaIzayoi.png

Sakuya Izayoi is a character from the Touhou Project series of video games. The Chief Maid of the Scarlet Devil Mansion, she has the power to manipulate time in several different ways, such as altering its speed or stopping it completely. She often uses this in conjunction with throwing vast quantities of sharp knives at her enemies.

In Make a Good Mega Man Level: Episode Zero, Sakuya appears as the boss of the stage Temporal Pillar.

Battle[edit]

Sakuya attacks by stopping time and throwing triple spreads of knives in one of many ways. Unlike other time-stopping bosses, her time stop doesn't affect Zero himself. She waits for the fire button to be pressed before attacking, at which point she will do one of the following at random:

  • Jump across the room, throwing knives towards Zero both horizontally and straight down.
  • Throw three clusters of spread knives straight ahead.
  • Stop time, jump in the air, and throw two stationary knife spreads tilted down, before floating to the other side of the arena, restarting time and throwing two green knife spreads aimed at Zero, restarting time on the ground. These knives will only move while time is frozen, unlike her normal knives.
  • Do a short hop off the ground.

If Zero approaches her, she stops time and uses her jumping attack. Upon chasing her before time restarts, she repeats this from the other side, and for the third time, uses the green knife attack with the first two clusters flying upwards. This is done as a coutermeasure against the use of the Z-Saber, and forces Zero to jump in the middle once time restarts, then avoid the second green knife cluster.

If Sakuya's health drops below 14, her triple-combo knife throw attack is replaced by a move where she flies to the top of the screen and throws a flurry of knives down at Zero while starting and stopping time multiple times. In addition to her normal and "inverse" green knives, she will throw blue knives that move regardless of time's current state.

Damage Table[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1.5 2 1 7
Cutter Chip 1.5 3 1 1
Flame Chip 1.5 2 1 1
Icicle Chip 3 4 2 2
Zap Chip 1.5 1 1 1
Psycho Chip 2 4 1 1
Other Notes


Make a Good Mega Man Level: Episode Zero - Chapter 2 Psycho Path
Stages
The Red WoodsVertical Vine VentureString TheoryCursor CorruptionTemporal PillarBubble BaseWicked WaterworksIn the FleshSpace Jam
List of Bosses
Totem Polen PlusTotem Polen EXBone DragonSpider PottonRecluse WomanInternet DestroyerCursorSakuya IzayoiToad Man Bubble BaseSplash Woman's RevengeHaiker GCWU-41BIntest TinheadBaskette Ball
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. WilySRARA (SRARA Up n' DownSRARA JoeSRARA Shield AttackerSRARA Met) • Agent KrantzAgent SternDr. HydeGalaxy ManYamato ManPirate Man
DuoTrioKnives
Special Weapons
Weapons
Z-BusterZ-SaberZ-BurstBlank Drive
Chips
Cutter ChipFlame ChipIcicle ChipZap ChipPsycho Chip
Chapter 1 Stages
Explosive FreefallSurveillance CanyonGusty GorgeDefeat the Giant Spear Man!Contra BaseKingdom CrisisLost ValleySkyhigh RidgeTwilight TerraceAbandoned LabSubterranean StrongholdVertical Hunger
Chapter 2 Stages
Flame Path
Scorched FactoryHot StepsRecoil ReconDispute Over SawbladesScarlet TempleRefurbished PyramidSurfboard ShowdownOffshore Hangar ClusterHorizon Zero
Icicle Path
Frosty FieldsWhen Spike Drops Freeze OverRobot Ink Printing FacilityForgotten Fortress: The LabNocturnal AssaultSpringy ScaffoldingBlocBunkerMidnight AuroraMetropolitan Neapolitan
Zap Path:
Force FacilityPepsi ZeroEntrance SuccessionProjectile Party!Volt Man FactoryLightningrod LabShocking Wacko StageOut of OrderStormy Spire
Psycho Path:
The Red WoodsVertical Vine VentureString TheoryCursor CorruptionTemporal PillarBubble BaseWicked WaterworksIn the FleshSpace Jam
Other:
Construction of ConstructionsMojo DojoS.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier XGhouls n' GhastsToxic TunnelsLooping Growth GardenRainbow RavineShift PostingPsionic Space StationIce BreakerCode LandfillLily Airpad
Null and Void
Locations
Mega CityDr. Wily's Secret Bunker
Chapter 1 Bosses
Mega ManDangerous DuckGiant Spear ManSRARA Up n' DownGomeramos KingDethgerbisPiranhabiranThwomp ManHoney WomanDoc Robot OverloadedPunkBoomer KuwangerGiga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental AcesFighting FefnirFire Boy GHBlade Man DOSSparky
Icicle Path
Blizzard ManStomp'nStomp'n VioletHindjoeWafer Wagon
Zap Path
Force GuardPepsi ManOcto BrainReally Goddang Cool Quick ManVolt Man the RealAlastorWar Blur
Psycho Path
Totem Polen PlusTotem Polen EXBone DragonSpider PottonRecluse WomanInternet DestroyerCursorSakuya IzayoiToad Man Bubble BaseSplash Woman's RevengeHaiker GCWU-41BIntest TinheadBaskette Ball
Other
SRARA JoeSRARA Shield AttackerDuo
Chapter 3 Bosses
SRARA MetChesderChesder's RevengeRed Arremer ManAmoeba DroidPsionic ManGiga Count 2.0Cloud Devil 2.0Toad Man
Null and Void
Alter ArchiveBig ChungusDust ManElec ManElec SpineHatter JoeIllumina AlphaMagmatronMega Man 2 NETAPepsi Man's RevengePico ShuffleQuick ManTrailing Zero
Final Bosses
SRARAUnununiumTrio
Optional Bosses
Hyper PicketmanYamato ManCutter GolemFlame GolemIcicle GolemZap GolemPsycho GolemGameStop Duck