Scissascissor

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Scissascissor
Information
In-Game Information
HP: 3 (combined)
1 (part)
Attack Damage: 3 (contact)
Weakness(es): Tornado Blow, Power Line3
Concrete Shot48H
Psycho Chip (Blank Drive)EZ
Hornet Chaser, Sakugarne, Power StoneMegamix Only
Category: Floating
Location(s): MaGMML3:
X6Meme
Armory Catastrophe
NEO Pit of Pits
MaG48HMML:
The Tiki Tiki Tiki Tiki Tiki Room
Scissors 'n Shrimps
MaGMML: Episode Zero:
String Theory
Misc. Information
Script: シザシザー
Romaji: Shizashizā
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man 9
MaGMML Game Appearances: MaGMML3 (Enemy, NPC)
MaG48HMML (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Scissascissor.png
"An enemy from Hornet Man's stage. Will start as two pieces of a scissor that attempt to combine by smashing into each other, and once combined, the full scissor will dash at Mega Man until it goes offscreen. It then loops back around the screen for another run at the player."
―Note in Scissascissor's code, Megamix Engine

Scissascissor is an enemy from Mega Man 9. It is a pair of blade-tipped robots that combine into a pair of giant scissors.

Scissascissor was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. A single Scissascissor made its debut in the Make a Good Mega Man Level: Episode Zero level String Theory, but was more of a teaching tool for a custom gimmick than an actual enemy. It would eventually be used as an active enemy in Make a Good 48 Hour Mega Man Level, in the entries The Tiki Tiki Tiki Tiki Tiki Room and Scissors 'n Shrimps.

Scissascissor returned in Make a Good Mega Man Level 3, and was used in the entry X6Meme, the Wily stage Armory Catastrophe, and the NEO Pit of Pits sublevels "Enough is Enough", "Hard Example", and "Snippy Garden".

Behavior[edit]

Scissascissor flies onscreen in two pieces, before flying in diagonal directions to meet in the middle and combine into one robot. This robot then flies straight ahead, before reversing direction after going off the edge of the screen. The individual parts are less durable than the combined form, and if one part is destroyed, the other will simply fly offscreen.

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only[edit]

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 3 1 1 1 Y 1 2 4 3 2
Other Notes

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 6 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 2 4/3 4 1 2 1 3 1/0.5 3
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip N/A N/A N/A 99
Cutter Chip N/A N/A N/A N/A
Flame Chip N/A N/A N/A N/A
Icicle Chip N/A N/A N/A N/A
Zap Chip N/A 2 N/A N/A
Psycho Chip N/A N/A N/A 4
Other Notes The only Scissascissor in the game is too high to hit with most weapons.

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 2 2
Other Notes