Screw Bomber

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Screw Bomber
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 1 (contact)
3 (projectile)1
2 (projectile)23
Weakness(es): Gemini Laser, Solar Blaze, Top Spin, Magic Card1
Top Spin, Black Hole Bomb, Power Orb1R
Sakugarne2
Tornado Blow, Thunder Beam, Break Dash3
Search Snake, Concrete Shot48H
Solar Blaze, Wheel Cutter, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Cannons, Grounded
Location(s): MaGMML(1R):
Sky Ziggurat
Hard to See Land
Flashback Database
MaGMML2:
Taco Man
Orbital Station
Maze of Significantly Less Death
Volcanic Furnace
A Mega Man for All Seasons
Gunpowder Cellar
Classic Castle
Reality Core
The Pit of Pits
Null and Void
Misc. Information
Japanese Name: Screw Driver
Script: スクリュードライバー
Romaji: Sukuryū Doraibā
Programmer(s): WreckingPrograms
Series Information
Official Game Appearances: Mega Man
Mega Man: Dr. Wily's Revenge
Mega Man: The Wily Wars
Mega Man Powered Up
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
ScrewBomber.png
"An enemy that acts as a turret. When you get close, they will rise up and shoot a spray of 5 shots and then rise back down again. It's harder to hit it when it's down."
―Note in Screw Bomber's code, Megamix Engine

Screw Bomber is an enemy from the original Mega Man. It is a small screw-shaped robot originally meant for fire-extinguishing. It can hide in either the floor or the ceiling.

Screw Bomber was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Sky Ziggurat and Hard to See Land, as well as the Wily stage Flashback Database. In Make a Good Mega Man Level Remastered, Screw Bombers are also among a roster of invincible enemies that Shadow Gacha can create.

Screw Bomber returned in Make a Good Mega Man Level 2, where it appeared in the entries Taco Man, Orbital Station, Maze of Significantly Less Death, Volcanic Furnace, A Mega Man for All Seasons, and Gunpowder Cellar, as well as the Wily stages Classic Castle and Reality Core, the Pit of Pits sub-levels "A Warehouse of Scissors", "Warp Zone", and "Wily's Cutting Edge Deja Vu", and in Null and Void.

Behavior[edit]

Screw Bombers will stay half-submerged in the ground or ceiling at first, eventually raising up and firing two spreads of five bullets before lowering back down. In Make a Good Mega Man Level 2, their hitbox is big enough that the Mega Buster, while Mega Man is level with them, can damage them even when tucked in.

By default, Screw Bombers are red, but setting "col = #" in a Screw Bomber's creation code will change its color (1 makes it orange, 2 makes it blue).

Damage Table[edit]

Make a Good Mega Man Level[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
1
1
4
1
3
4
3
3
2
0.5
1
3
1/1/4
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine


Make a Good Mega Man Level Remastered[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes


Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 3
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 2 2 0 3 1/1/2 2 3 2
Other Notes


Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes