Screw Bomber
- "An enemy that acts as a turret. When you get close, they will rise up and shoot a spray of 5 shots and then rise back down again. It's harder to hit it when it's down."
- ―Note in Screw Bomber's code, Megamix Engine
Screw Bomber is an enemy from the original Mega Man. It is a small screw-shaped robot originally meant for fire-extinguishing. It can hide in either the floor or the ceiling.
Screw Bomber was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Sky Ziggurat and Hard to See Land, as well as the Wily stage Flashback Database. In Make a Good Mega Man Level Remastered, Screw Bombers are also among a roster of invincible enemies that Shadow Gacha can create.
Screw Bomber returned in Make a Good Mega Man Level 2, where it appeared in the entries Taco Man, Orbital Station, Maze of Significantly Less Death, Volcanic Furnace, A Mega Man for All Seasons, and Gunpowder Cellar, as well as the Wily stages Classic Castle and Reality Core, the Pit of Pits sub-levels "A Warehouse of Scissors", "Warp Zone", and "Wily's Cutting Edge Deja Vu", and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero levels Surfboard Showdown and Null and Void, and the Make a Good 48 Hour Mega Man Level stages Flower Core, Weapon Testing Facility, and Deep Sea Break-In.
Contents
Behavior[edit]
Screw Bombers will stay half-submerged in the ground or ceiling at first, eventually raising up and firing two spreads of five bullets before lowering back down. In MaGMML2, their hitbox is big enough that the Mega Buster, while Mega Man is level with them, can damage them even when low to the ground. Unlike in Mega Man, it isn't possible to damage a Screw Bomber by shooting through the ground while one is inactive.
By default, Screw Bombers are red, but setting "col = #" in a Screw Bomber's creation code will change its color (1 makes it orange, 2 makes it blue).
Damage Table[edit]
Make a Good Mega Man Level[edit]
1/1/3 1/1/3 |
1 1 |
4 1 |
3 4 |
3 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
3 2 |
Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. |
Make a Good Mega Man Level Remastered[edit]
1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
Other Notes |
Make a Good Mega Man Level 2[edit]
1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. |
Make a Good Mega Man Level 3[edit]
1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 3 | ||||||||||||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only[edit]
1/1/3 | 4/2 | 1/5 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level[edit]
1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 2 | 3 | 2 | 2 | |
Other Notes |
Make a Good Mega Man Level: Episode Zero[edit]
1 | 1 | 2 | 99 | |||||||
2 | 3 | 2 | 3 | |||||||
1 | 1 | 2 | 1 | |||||||
2 | 3 | 2 | 3 | |||||||
2 | 4 | 3 | 4 | |||||||
4 | 6* | 5 | 6 | |||||||
Other Notes | *Reflected shots do 5 damage. |
Megamix Engine[edit]
1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
Other Notes |