Scrolling Tiles

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Scrolling Tiles
Animated GIF of the Scrolling Tiles gimmick in action.
Animated GIF of the Scrolling Tiles gimmick in action.
In-Game Information
Attack Damage: 28 (Spike)
Type: Visual (BG)
Platform (Solid)
Damage (Spike)
Location(s): MaGMML2:
Donut Observation Center
The Pit of Pits
MaGMML: Episode Zero:
Scorched Factory
Null and Void
Programmer(s): Renhoek2
Series Information
Official Game Appearances: Mega Man 3
Mega Man V
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML2
MaGMML: Episode Zero
Megamix Engine
Scrolling BG Tile object icon Scrolling Solid Tile object icon Scrolling Spike Tile object icon

Scrolling Tiles are a gimmick in Mega Man 3, found in the third Wily stage. They are sets of moving tiles and spikes.

Scrolling Tiles were first made available in the devkit for Make a Good Mega Man Level 2, where they appeared in the entry Donut Observation Center and the Pit of Pits sub-level "Ocean Sickness". They went on to make two further appearances in Make a Good Mega Man Level: Episode Zero, in Scorched Factory and Null and Void.


Scrolling Tiles will move from one side of the screen to the other, reentering from the screen boundary they move away from as they leave through the boundary they move towards. They come in three different types: BG (short for background, is purely aesthetic), Solid (will collide with Mega Man like a fully solid tile), and Spike (will kill Mega Man if he touches it).

Scrolling Tiles have two creation code values:

  • tile - The layer of the tiles meant to scroll. Default layer is 30.
  • spd - How fast the tile will scroll. This value will be multiplied by the object's image_xscale. The default value is 1.