Sea Mine

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Sea Mine
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: --
Attack Damage: 4 (contact)1
6 (contact)1R23
4 (explosion)1R23
Location(s): MaGMML(1R):
Maze of Death
MaGMML2:
Cardinal Man
Chomp Man
The Dampening
Lava Factory
Boil Man
Outer Space
Water Ducts
Inner Sanctum
Reality Core
Metallic Ocean
The Pit of Pits
MaG48HMML:
Short-Tempered Circuit
Misc. Information
Script: 機雷
キライ
Romaji: Kirai
Programmer(s): snoruntpyro1
The Stove Guy23
Series Information
Official Game Appearances: Mega Man 4
Mega Man III
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaG48HMML (Enemy, NPC)
Megamix Engine
SeaMine.png

Sea Mine is an enemy from Mega Man 4. It is a land mine repurposed for underwater use.

Sea Mine was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Maze of Death.

Sea Mine returned in Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, Chomp Man, The Dampening, Lava Factory, and Boil Man, as well as the Wily stages Outer Space, Water Ducts, Inner Sanctum, and Reality Core, the Tier X stage Metallic Ocean, and the Pit of Pits sub-levels "Cold Water" and "Safe Shallows". They also appeared in the Make a Good 48 Hour Mega Man Level entry Short-Tempered Circuit, albeit reskinned as lightbulbs.

Behavior[edit]

Sea Mines will slowly bob up and down, completely immune to all weapons. If Mega Man gets close, there is a chance that they will stop bobbing, begin to flash, and explode shortly afterwards.

The Sea Mines in Boil Man and Water Ducts are guaranteed to flash as soon as Mega Man goes near them; from the Megamix Engine's release onwards, this can be applied to a regular Sea Mine by setting "usesRng = false" in creation code.