Seven Force

From Make a Good Mega Man Level Contest
Jump to: navigation, search
Seven Force Arena Mugshot
Seven Force Arena Mugshot
Seven Force
Seven Force Pilot Core, Make a Good Mega Man Level 2
Seven Force's core, as seen in Make a Good Mega Man Level 2
Information
In-Game Information
HP: 196
Weakness(es): Varies
Affiliations: Dr. Wily
Type: Copy
Main Stage: Unobtainium Mine
Misc. Information
Designer(s): ACESpark
Programmer(s): ACESpark
Artist(s): ACESpark
Gender: Genderless
Eye Color: Red
Series Information
MaGMML Game Appearances: MaGMML2 (Boss)
"ACESpark, you Evil Genius!"
―HatredElemental, [Make a Good Mega Man Level 2 Let's Play]

Seven Force is a boss in Make a Good Mega Man Level 2, appearing at the end of the Wily Star II stage Unobtainium Mine. It is a machine that can transform into seven unique forms - each transformation has different moves, vitality, weaknesses and patterns. Despite being a seven phase boss fight, it is ironically not the longest fight in the game. It is based off the boss with the same name in Gunstar Heroes and Alien Soldier and is a tribute to those games, whilst being its own take on the subject and adapted to the Mega Man playstyle.

Battle[edit]

Seven Force shares similarities to the Alien Soldier version of Seven Force in that each Force is fought in sequence rather than chosen randomly. Should Mega Man die to any of these, he has the option to restart at the phase he was defeated at, at the cost of the Noble Nickel the boss is guarding. Only by defeating all seven Forces in one run can he obtain it; fortunately, Eddie appears with a large health refill every other Force. Defeating all the Forces using only the Mega Buster unlocks the Davwin costume.

Barbarian Force[edit]

Barbarian Force
The fight starts with Barbarian Force, a force that is based visually off Soldier Force from the original Gunstar Heroes. It is a humanoid shaped mech armed with throwing grenades, a spread shot, and a whirling flail at the end of its left arm. It chooses from these attacks randomly, but cannot pull off the same attack twice in a row.


Piranha Force[edit]

Piranha Force
Piranha Force is armed with a orb launcher, which fires bouncing shots that must be shot down, and releases two types of urchin: one that rolls about the screen, and another which rebounds off the wall. It will occasionally charge at Mega Man, which is when it releases the larger urchin. Unlike Barbarian Force, there is no RNG in the fight.


Solar Force[edit]

Solar Force
The third force, Solar Force is a pinwheel form, visually based off Urchin Force from the original Gunstar Heroes. Its primary cause of attack is contact damage, although it does fire the occasional small pellet towards Mega Man. It rolls around the sides of the arena, changing hue when it prepares to ram Mega Man directly. There is limited RNG in when Solar decides to ram him, but there is plenty of warning given. This is regarded as the easiest of the Forces by the playerbase. This phase makes use of the Magnet Shield gimmick in the stage (as well as the Magnets that attract/repel them), and is useful in helping jump over Solar Force should it decide to ram Mega Man from a horizontal position. The Magnet Shield can provide protection from Solar Force's projectiles, and there are three Plantman Platforms in the middle of the room that aid in dodging its attacks.


Falcon Force[edit]

Falcon Force
Falcon Force is a bird shaped force visually based off Eagle Force from the original Gunstar Heroes. It is far more animated than its original counterpart. It attacks by releasing a massive volley of lasers in haphazard (but not random) directions and by firing off missiles, which explode into debris upon contact with the wall or being shot, similarly to Jet Bomb. This form is unique in having virtually no hit invulnerability. When it dives off screen, where it reappears is equal in distance to the screen to where Mega Man is, the further Mega Man is away from the middle of the screen, the further Falcon Force itself rises away from the middle, meaning the worst place to allow Falcon Force to dive is the middle of the screen itself. There is no RNG in this fight.


Lobster Force[edit]

Lobster Force
Lobster Force shares similarities to the Crab Force from Gunstar Heroes. It uses a wide variety of projectile attacks, including firing rockets from its claws, launching said claws at Mega Man, firing a rapid succession of smaller shots, creating a barrier that must either be dodged or shot down, and finally creating an urchin that rolls across the bottom of the screen attached to a rail. It chooses its attacks randomly, but cannot choose the same attack if it has already two different attacks beforehand. There are three Plantman Platforms in this room as well, which are necessary to stand on in order to hit it with the Mega Buster; however, it has the unique ability to close open platforms with the claw launch attack.


Devil Force[edit]

Devil Force
Devil Force is based off the Yellow Devil. Devil Force releases orbs from its lower half in a predetermined pattern. Once all orbs have been released, it crosses the screen and attacks using a spiked thread. There is no RNG in this fight. Unlike most Devil bosses, Devil Force is always open to damage, so it dies far quicker than is usual for a Devil boss.


Sakugarne Force[edit]

Sakugarne Force
The final Force, Sakugarne Force, takes the form of Quint's signature weapon. It bounces around the screen attempting to crush Mega Man, stopping periodically to release waves of rocks, much like the original Quint fight. After doing so, it will leap into the air and attempt to land directly atop Mega Man. There is no RNG in this fight. Like Solar, this form makes use of the Magnet Shield gimmick, which causes Mega Man to be constantly in a state of movement if he is facing away from the magnets. The Magnet Shield can provide protection from Sakugarne Force's rocks.


Damage Table[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
Barbarian Force 1/1/3 1 1 1 1 N 1 4 1 1 1
Piranha Force 1.5/1.5/3.5 1 1 1 4 N 1 1 2 1 2
Solar Force 2/2/4 0 5 1 0 N 2 0 0 3 1
Falcon Force 2/2/4 0 1 5 0 N 2 2 0 6 1
Lobster Force 1.5/1.5/3.5 0 1 1 1 N 6 0 3 6 1
Devil Force 1/1/3 2 1 1 1 N 1 0 3 14 1
Sakugarne Force 1/1/3 2 1 1 1 N 1 0 5 5 1
Other Notes

Trivia[edit]

  • Development of Seven Force began during MaGMML2's entry period, and took most of the game's development period to create.
  • During development of Seven Force, ACE considered having it be controlled by an internal pilot, similar to a Wily Machine. He considered having it be controlled by Davwin, Quint, and even Gunstar Green himself before ultimately deciding to simply make it its own independent machine.
  • A tank form of Seven Force known as "Panther Force" was sprited, but ultimately scrapped and replaced with Devil Force. The battle would have been an autoscrolling section, with attacks roughly based on the cyberspace stage 3 tank boss from Contra Hard Corps.
  • In the boss corridor leading to Seven Force, seven statues of Robot Masters (Volt Man, Crash Man, Toad Man, Komuso Man, Gravity Man, Top Man, and Guts Man) can be seen, and as the player passes them, their colors become faded and they emit a ball of energy that quickly flies offscreen. Shortly before the battle begins, the core of Seven Force can be seen with these balls of energy orbiting it, implying that each Force was inspired by one of the Robot Masters; however, ACE claims he did this effect solely because he thought it looked cool, and there is no correlation between them.
Make a Good Mega Man Level 2 - Wily Star
Stages
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
List of Bosses
VanguardMecha Bubble ManBtd'nhanRiplingsGravity ManAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite game
Final Boss
Wily Core
Make a Good Mega Man Level 2
Characters
Mega ManDr. LightDr. WilyZeroRollEddieKnight ManGalaxy Man
Special Weapons
Flash StopperSlash ClawJewel SatelliteHornet ChaserTriple BladeWheel CutterGrab BusterSakugarneRush CoilRush JetWire AdaptorSuper ArrowHaunt PumpkinBadge BarrierNeapolitan BombTruffle ClusterCyber DistorterForce BeamHazard TrapperMatch BlastLaunch RocketShuttle JetChomp ClawCarry
Entries
A Mega Man for All SeasonsAD 2101Airflow HubbleAlien TempleAncient TombAurora ManBeneath Sand and RockBiplane BayBlaze ManBoil ManBond ManBouncy CastleBut it Lacked the Depth to Convince Me That This Was Really HellCandy PanicCardinal ManChangeable CavernsChomp ManCity Under SiegeColorful HallCombust ManConveyor MayhemCossack's Other CitadelCrystal LabCursor CurseCyber ManDonut Observation CenterDragon Lab LairDuwangElec DamEnhanced MobilityEscape SequenceForce ManForgotten FortressFortified LabGigavolt ManGunpowder CellarGuts Man's AsteroidHaunt ManHoly Crap, Mega Man Can Airslide?Identity CrisisJoe Destruction Co.Joe ManJungle BaseJust an Ice LevelKomuso TempleLaunch Man & Shuttle ManLava FactoryMaze of Significantly Less DeathMegaLondoMisty LakeMix & MatchMount SabreNeopolitan ManNeon ManNitrogen ManOrbital StationPoorly Named LevelQuarantine WomanQuint StageQuirky Unconsistent Incomprehensible Nonsensical TrackRad GravityRuined LabRush CitySector Upsilon 6Sheriff ManShovel KnightSMB3Smed's Big Annoying Mess of a LevelSnow ManSomething OriginalSpiky SituationStarman RecreationTaco ManThe DampeningThe FallThe Stage Nobody Asked ForTruffle ManVolcanic FurnaceWily CoasterWily TowerYggdrasil
Wily Star II
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
Tier X
Goblins n' GhastsNightwalk CastleMetallic OceanWily Fortress VRSo GoodMario LandCoyote ManHardcore ParkourDeep ThoughtsThe Quickening 2Swiss HotelStar RoadNull and Void
Secret Levels
City WarTwilight Lodge
Locations
Tier 1 - Ruined SimulationTier 2 - SewersTier 3 - ForestTier 4 - Train StationTier 5 - ArcadeTier 6 - Battle NetworkTier 7 - McWily'sTier 8 - Grand TowerTier 9 - Festival GroundsTier 10 - Rainbow RoadTier XWily Star IIDr. Light's LabEddie's ShopCostume ShopDojoChallenge TentChateau ChevaleresqueThe Pit of Pits
Tier Bosses
MilkOmbuds ManDoor ManThe Scorching DuoLord ElewoofroCheat ManGhost of Christmas FutureJet ManButter Nezumi
Robot Masters
Alter ManBoil ManBond ManChomp ManColor ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Other Entry Bosses
Air DevilBig Fire TellyDisco BallGiant MetallGreen Hot DogHall MasterKomuso Man?MixerlydiaMush KingJoe MobRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly8 Centipeder TowerBoss WhopperBoundin' Crash ManBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XGuts Man DuoFinal ToadGroovity ManKelbesqueKichonaNapalm ManPharaoh Man's RevengeAlienThe KidRomhack Top ManAir CapsuleAvoidance CherryDennisGangly Crash ManJoe Man R
Fortress Guardians
VanguardMecha Bubble ManBtd'nhanRiplingsAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite gameWily Core
Devkit Bosses
Cut ManGuts ManMetal ManCrash ManTop ManGemini ManPharaoh ManToad ManGravity ManPlant ManCentaur ManSplash WomanChill ManVolt ManKomuso ManMecha DragonQuint
Tier X Bosses
SkullderSkullder's RevengeExcalibur ManAir ManUnbeatable Air ManHolo WilyRonrezToad Man's RevengeCoyote ManGigabgyoVolt Man MK2Twin CannonsFire ManCopy HologramDie SignLiterally Just a BeeStone Butterfly
Secret Bosses
Quick ManGammaVolt Man the AssimilatorWishing StarThe MoonBirdoGlass Man
Super Bosses
Absolute ZEROKnight ManGalaxy Man