Skeleton Joe

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Skeleton Joe
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 4 (contact)1
3 (projectile)1
3 (contact)1R23
2 (projectile)1R23
Weakness(es): Pharaoh Shot1
Top Spin, Black Hole Bomb, Pharaoh Shot, Power Orb1R
Flash Stopper, Slash Claw, Wheel Cutter2
Laser Trident3
Z-Saber
Blank Drive (Cutter Chip, Zap Chip)EZ
Solar Blaze, Time StopperMegamix Only
Category: Joes
Location(s): MaGMML(1R):
Cannon Deck1
Dr. Wily's Incinerator Chute
Be the Bigger Person1
MaGMML2:
Ancient Tomb
Duwang
Smed's Big Annoying Mess of a Level
Escape Sequence
Haunt Man
Inner Sanctum
Reality Core
Mario Land
Swiss Hotel
The Pit of Pits
MaGMML3 Judge Application Levels:
Coptar Man
MaGMML: Episode Zero:
Explosive Freefall
Lost Valley
Null and Void
Misc. Information
Script: スケルトン・ジョー
Romaji: Sukeruton Jō
Programmer(s): snoruntpyro1
Renhoek23
Series Information
Official Game Appearances: Mega Man 4
Mega Man III
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 Judge Application Levels (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
SkeletonJoe.png

Skeleton Joe is an enemy from Mega Man 4. It is a Sniper Joe modeled after a human skeleton.

Skeleton Joe was first made available in the devkit for the original Make a Good Mega Man Level. It did not appear in any entries, but it did appear in the Wily stages Cannon Deck1, Dr. Wily's Incinerator Chute, and Be the Bigger Person1.

Skeleton Joe returned in Make a Good Mega Man Level 2, where it appeared in the entries Ancient Tomb, Duwang, Smed's Big Annoying Mess of a Level, Escape Sequence, and Haunt Man. It also appeared in the Pit of Pits rooms "Be the Bigger Person?", "Chilled to the Bone", "Skull Man Kills", and "Tower Climbing". It is also present in the Make a Good Mega Man Level 3 Judge Application Level Coptar Man, and the Make a Good Mega Man Level: Episode Zero levels Explosive Freefall, Lost Valley, and Null and Void.

Behavior[edit]

Skeleton Joes stand still, throwing bones at Mega Man at an arc. When hit by an attack that doesn't destroy it, it will crumble, putting itself back together shortly afterwards.

Damage Table[edit]

Make a Good Mega Man Level[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
0/0/3
0/0/3
0
0
0
0
0
2
0
0
0
0
0
0
0/0/3
0/0
0
0
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
0/0/3 0 0 0 3 1 3 1/20 0 3
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
0/0/3
0/0/3
0
0
0
0
0
0
0
0
Y*
Y*
2
2
1
0
0
0
0
2
0
0
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.
*Flash Stopper destroys any Skeleton Joes on the screen.

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
0/0/3 0 2 0 1 0 0 0 0
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
0/0/3 0/0 0/0 0
Other Notes

Make a Good 48 Hour Mega Man LevelMegamix Only[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
0/0/3 0 0 0 0 0/0/0 0 0 0
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 0 3 0 0
Cutter Chip 0 3 0 3
Flame Chip 0 3 0 0
Icicle Chip 0 3 0 0
Zap Chip 0 3 0 3
Psycho Chip 0 3 0 0
Other Notes

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
0/0/3 Y* 0 0 0 0
Other Notes *Time Stopper destroys any Skeleton Joes on the screen.