Skullmet

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Skullmet
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 21
31R23
Attack Damage: 4 (contact)1
6 (contact)1R23
3 (projectile)
Weakness(es): Magic Card1
Top Spin, Black Hole Bomb, Power Orb1R
Wheel Cutter, Sakugarne2
Laser Trident, Prismatic Laser3
Concrete Shot48H
Cutter Chip (Z-Saber, Blank Drive)EZ
Plant BarrierMegamix Only
Category: Shielded
Location(s): MaGMML(1R):
Cannon Deck1
Flashback Database1
MaGMML2:
Escape Sequence
Goblins n' Ghasts
The Pit of Pits
MaGMML3:
A piece of cake, but with aesthetics
Teetering Over the Edge
Skull Secret Zone
Ruins of a Forbidden Kingdom
MaG48HMML:
Wily Station
Central Computer
MaGMML: Episode Zero:
Lost Valley
Misc. Information
Script: スカルメット
Romaji: Sukarumetto
Programmer(s): snoruntpyro1
Unconfirmed23
Series Information
Official Game Appearances: Mega Man 4
Mega Man III
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Skullmet.png

Skullmet is an enemy from Mega Man 4. It is a robot with a durable back shaped like a skull.

Skullmet was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the Wily stages Cannon Deck and Flashback Database (in Make a Good Mega Man Level Remastered, however, it only appears in those stages' Old Style versions).

Skullmet returned in Make a Good Mega Man Level 2, where it appeared in the entry Escape Sequence, as well as the Tier X stage Goblins n' Ghasts and the Pit of Pits sub-level "Chilled to the Bone". It also appeared in the Make a Good Mega Man Level: Episode Zero stage Lost Valley, and the Make a Good 48 Hour Mega Man Level entries Wily Station and Central Computer.

In Make a Good Mega Man Level 3, Skullmet was used in the entries A piece of cake, but with aesthetics, Teetering Over the Edge, Skull Secret Zone, and Ruins of a Forbidden Kingdom.

Behavior

Skullmets will sit in one place, periodically firing projectiles in an arc. A Skullmet's back will deflect most attacks, but its front will not.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
2
1
2
2
0
3
1
0.5
1
3
2/2/3
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
3
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 2 1 4 3 1 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/1/Y 1 2/3/4 2 4/3 4 0.5 1 1 1 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 4 3 4
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 2 3 3 3
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes