Smaplar
From Make a Good Mega Man Level Contest
Smaplar | |||||||||||||||||||||||||||||||
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Smaplar is an enemy from Mega Man 9. It is a ground-crawling robot surrounded by a high-voltage electric field.
Smaplar was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Its debut in a game was in Make a Good Mega Man Level: Episode Zero, in the levels Midnight Aurora and Entrance Succession.
Contents
Behavior[edit]
Smaplars crawl along surfaces such as walls and ceilings at high speeds. They are completely immune to most weapons.
Smaplar has a few creation code variables that affect its functionality:
- sp - Controls the speed a Smaplar moves at (by default, this is set to 1.5).
- dir - Affects the direction a Smaplar moves in (1 = right, -1 = left). Flipping a Smaplar object in the room editor will also affect its direction.
- col - Changes the colour of a Smaplar's sprite (0 = yellow (default), 1 = pink).
Damage Table[edit]
Make a Good Mega Man LevelMegamix Only[edit]
0/0/0 | 0 | 0 | 0 | 0 | 0 | 4 | 0/0 | 0 | |
Other Notes |
Make a Good Mega Man Level 2Megamix Only[edit]
0/0/0 | 0 | 4 | 0 | 0 | Y | 0 | 0 | 0 | 0 | 0 |
Other Notes |
Make a Good Mega Man Level 3[edit]
0/0/0 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | ||||||||||||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only[edit]
0/0/0 | 0/0 | 0/0 | 0 |
Other Notes |
Make a Good 48 Hour Mega Man Level[edit]
0/0/0 | 0 | 0 | 0* | 0 | 0/0/0 | 0 | 0 | 0 | ||
Other Notes | *Does not stun Smaplar. |
Make a Good Mega Man Level: Episode Zero[edit]
0 | 0 | 0 | 0 | |||||||
0 | 0 | 0 | 0 | |||||||
0 | 0 | 0 | 0 | |||||||
0 | 0 | 0 | 0 | |||||||
0 | 0 | 0 | 3 | |||||||
0 | 0 | 3 | 0 | |||||||
Other Notes |
Megamix Engine[edit]
0/0/0 | Y | 0 | 0 | 0 | 0 | |||||
Other Notes |