snoruntpyro is a prominent figure in the history of the Make a Good Mega Man Level series. She is the creator of the series, and has played multiple significant roles in developing it.
Before creating the MaGMML series, SnoruntPyro also made several contributions to contests and fangames on SMW Central (a website focused primarily on ROM hacks for the video game Super Mario World) and talkhaus (a forum focused around the YouTube user raocow). MaGMML was inspired by various level design contests held on these websites, and the name "Make a Good Mega Man Level" is based on contests held on the talkhaus forums named Make a Good Level (a level design contest with levels created in Super Mario World) and Make a Good Level X (a similar level design contest focused on the Super Mario fangame/engine Super Mario Bros. X, with the added gimmick of entrants having to base their levels off of a randomly-generated level name).
As the creator of Make a Good Mega Man Level, SnoruntPyro served as the contest's host, one of the five judges, and a programmer. Being a judge and host, she also designed two of the Wily Castle stages; specifically Cannon Deck and Flashback Database. She was also the lead developer/director of Make a Good Mega Man Level Remastered, a remake of MaGMML1 that made significant improvements and drastic changes to the original game. She reprises her role as a judge and programmer, and additionally redesigned the two Wily stages she created for the original game.
|Judge Ranking||Official Ranking||Stage Name||Creator||Judge Score||Note|
|#20||#20||Objective: Vain Space||No Lynch||8 / 100|
|#19||#18||Level||Kanna||19 / 100|
|#18||#19||City War||qazcake||22 / 100|
|#17||#17||The Quickening||Zyglrox Odyssey||35 / 100|
|#16||#13||Sky Ziggurat||MonkeyShrapnel||46 / 100|
|#15||#141/#151R||Sunset Siege||Scorpio||49 / 100|
|#13||#16||Chroma Key||Gyra Solune||58 / 100|
|#151/#141R||Midnight Snow||blue kirby||58 / 100|
|#12||#10||Hard to See Land||ParmaJon||61 / 100|
|#11||#11||Napalm Forest and Caves||Thoron||67 / 100|
|#10||#8||Under Construction||128-Up||71 / 100|
|#9||#12||Wily Combo||Mitcheddar93||72 / 100|
|#8||#7||Spiky Meltdown||The Stove Guy||79 / 100|
|#7||#4||Citadel Basement||Entity1037||86 / 100|
|#6||#5||Research Facility||WreckingPrograms||88 / 100|
|#5||#6||Thunderclyffe Plant||Lamda||89 / 100|
|#4||#3||NEON GRAVITY||Friendly Dictator||90 / 100|
|#3||#9||Maze of Death||Flashman85||93 / 100|
|#2||#1||Glass Man||RedBlupi||94 / 100|
|#1||#2||Mega Man World||kumuhmuh||96 / 100|
SnoruntPyro returned to develop Make a Good Mega Man Level 2, reprising her role as a host, judge, and programmer, as well as a designer for multiple hub areas. Once again serving as a judge, she also designed stages for the Wily Star II; specifically Water Ducts and parts of Reality Core. She also made the Tier X stage Swiss Hotel. On top of that, she made several rooms for Null and Void, including making one room each for floors 1, 3, and 4 on her own, and working alongside MiniMacro to make a room on floor 2. Finally, she made the Pit of Pits sub-levels "Epic Wrap Battle", "Gambly Night", "Metroid: Zero Mission", "My Cool New Boss Fight", "Night of Semiramis", "Obscure Gameboy Gimmick", "Skull Man Kills", and "Typical Miniboss Fights".
While SnoruntPyro wasn't a host, judge, or even participant in Make a Good 24 Hour Mega Man Level, she was nonetheless part of the development team, as well as a beta tester.
Before development on MaGMML2 even ended, SnoruntPyro stated she would be stepping down from the role of host and judge for Make a Good Mega Man Level 3, with the role of host being given to Mick Galbani (and later ACESpark). Despite this, she still serves as part of the development team for the game, and is also a quality assurance checker for the Neo Pit of Pits mode.
SnoruntPyro was the project director for Make a Good Mega Man Level: Episode Zero, and the creator of several levels in the game, namely Explosive Freefall, Surveillance Canyon, S.R.A.R.A. HQ, Entrance to Tier X, Looping Growth Garden, and Code Landfill. She also designed three rooms in Null and Void, on floors 1, 2, and 4.