Starman Recreation

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43rd : Starman Recreation

Make a Good Mega Man Level 2

Star Man.PNG
He'd like to come and meet us, but he thinks he'd blow our minds.
"If MaGMML2 levels were states, this level would be Wyoming. It's relevant because it's irrelevant. People know it because it's so boring."
JupiHornet, in his Let's Play of this level

Starman Recreation is the 43rd placed level in Make a Good Mega Man Level 2, and the final level of the fifth tier. The stage, as its name implies, is a recreation of Star Man's level. It has a level layout largely different from Star Man's original stage, unlike Ancient Tomb with Pharaoh Man's stage. It also hosts numerous enemies and features not in Star Man's level, such as Galaxy Man portals and gravity flips.

Strategy[edit]

Most of the Noble Nickels will be obtained along the way with little chance to miss them. The one exception to this is the one situated underneath a Galaxy Man portal in reversed gravity. This one is obtained easily with the Wheel Cutter.

Judge Comments
Pyro SnoruntPyro Pyro : 26 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
7 / 15 5 / 10 5 / 15 4 / 5 5 / 5 No



Extremely inoffensive, and that's probably all it has going for it. The level just...exists. There's nothing I hate about it, but there isn't anything I really like about it either. The Galaxy Man portal section is probably the best part about it, but that's really only because it's the closest to really...doing something? The way to get the 3rd noble nickel is kinda clever. Other than that, uhhh. It just...exists. There's MM5 enemies, the occasional fan fiend, the occasional crystal spawner, and that's really....IT.

JupiHornet JupiHornet JupiHornet : 22 / 50
Design Fun Creativity Aesthetics Functionality
9 / 15 5 / 10 1 / 15 3 / 5 4 / 5



This is one of those levels that didn't do much of anything apart from existing. There's nothing else to really say about it :/

Enjl Enjl Enjl : 32 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
8 / 15 7 / 10 8 / 15 4 / 5 5 / 5 No



Some interesting ideas here, but I feel like their execution could use some work... I found myself having a lot of trouble with the enemy placements, in some places taking hits across the screen and in other places walking through somewhat empty areas. The way the falling crystals are introduced is something I don't like, since many players will take a hit from the first one if they don't know what's coming. I like your use of teleporters. Inverting the gravity is a clever idea and I wish you would've done more with it! Overall I found this level to be rather engaging, though it lacks balance and needed some more direction in order to truly stand out.

Garirry Garirry Garirry : 32 / 50
Design Fun Creativity Aesthetics Functionality
8 / 15 7 / 10 8 / 15 5 / 5 4 / 5
It's alright. Some sections are bullshit though, with an exaggerated amount of enemies, bad NN placement, or two enemies placed poorly together. It was pretty fun. Nothing too special though. Well, it was obviously based on Star Man's stage which is an immediate demerit in my opinion, but at least the stage was executed in a mostly creative manner. It looks good. I can recall one collision fuck-up but that's nothing too bad.



I'll be honest, for a "Star Man Recreation", I was expecting a total rip-off of Star Man's stage, but I was fairly impressed by the original stage layout. Putting that aside, there is nothing particularly amazing about this level. The level design is okay, with some parts of the level requiring waiting for an enemy to lower its defence and a few places where the Noble Nickel is placed in an inconvenient spot. Other than that, I found one serious collision screw-up where the M-Tank is, but other than that... there's just nothing to say to be honest.

ACESpark ACESpark ACESpark : 31 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
7 / 15 7 / 10 9 / 15 3 / 5 5 / 5 No



I was a bit confused by the first few rooms and their lack of scrolling. I was expecting a repeat of Midnight Snow from MaGMML1... thankfully this level was not that. Pretty decent level overall, and good use of the Galaxy Man teleporters for the most part. The use of Crystal Man's gimmicks and enemies are a little.. odd? But it wasn't bad. I have two real issues with the stage: 1) It looks and sounds boring, and not helped by the tiling being a more generic version of Star Man's original level, leaving most screens dull to look at, and a remix of Star Man's theme would've served you better than straight up using the original. (There's no need for these tunes to be 8bit!) 2) Some of the later screens have really stupid enemy placement. There is one jump in particular that is infuriating, involving a Crystal Man Crystal (... that's a redundant name if I've ever heard one) and a Toss Machine. This jump is ridiculous, and is a significant sore spot! There are other random difficulty spikes throughout the stage (mostly involving spikes, funnily enough.) but nothing else is as bad as that one jump.

The Noble Nickel placement was pretty well handled, although the second one is a little on the hard side to survive, but not exactly bad.

As good as the Galaxy Man teleporters were used every so often, I feel more could've been done to gel everything together and give a nice final climactic room to the level, with the gimmicks mixed together.

This level ends of a bit of a low note really, which is a shame because the rest is pretty alright. The boss corridor and no proper boss/climax doesn't help. It's a shame when signature Robot Masters don't show up to their own levels.



Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. LightDr. WilyZeroRollEddieKnight ManGalaxy Man
Special Weapons
Flash StopperSlash ClawJewel SatelliteHornet ChaserTriple BladeWheel CutterGrab BusterSakugarneRush CoilRush JetWire AdaptorSuper ArrowHaunt PumpkinBadge BarrierNeapolitan BombTruffle ClusterCyber DistorterForce BeamHazard TrapperMatch BlastLaunch RocketShuttle JetChomp ClawCarry
Entries
A Mega Man for All SeasonsAD 2101Airflow HubbleAlien TempleAncient TombAurora ManBeneath Sand and RockBiplane BayBlaze ManBoil ManBond ManBouncy CastleBut it Lacked the Depth to Convince Me That This Was Really HellCandy PanicCardinal ManChangeable CavernsChomp ManCity Under SiegeColorful HallCombust ManConveyor MayhemCossack's Other CitadelCrystal LabCursor CurseCyber ManDonut Observation CenterDragon Lab LairDuwangElec DamEnhanced MobilityEscape SequenceForce ManForgotten FortressFortified LabGigavolt ManGunpowder CellarGuts Man's AsteroidHaunt ManHoly Crap, Mega Man Can Airslide?Identity CrisisJoe Destruction Co.Joe ManJungle BaseJust an Ice LevelKomuso TempleLaunch Man & Shuttle ManLava FactoryMaze of Significantly Less DeathMegaLondoMisty LakeMix & MatchMount SabreNeopolitan ManNeon ManNitrogen ManOrbital StationPoorly Named LevelQuarantine WomanQuint StageQuirky Unconsistent Incomprehensible Nonsensical TrackRad GravityRuined LabRush CitySector Upsilon 6Sheriff ManShovel KnightSMB3Smed's Big Annoying Mess of a LevelSnow ManSomething OriginalSpiky SituationStarman RecreationTaco ManThe DampeningThe FallThe Stage Nobody Asked ForTruffle ManVolcanic FurnaceWily CoasterWily TowerYggdrasil
Wily Star II
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
Tier X
Goblins n' GhastsNightwalk CastleMetallic OceanWily Fortress VRSo GoodMario LandCoyote ManHardcore ParkourDeep ThoughtsThe Quickening 2Swiss HotelStar RoadNull and Void
Secret Levels
City WarTwilight Lodge
Locations
Tier 1 - Ruined SimulationTier 2 - SewersTier 3 - ForestTier 4 - Train StationTier 5 - ArcadeTier 6 - Battle NetworkTier 7 - McWily'sTier 8 - Grand TowerTier 9 - Festival GroundsTier 10 - Rainbow RoadTier XWily Star IIDr. Light's LabEddie's ShopCostume ShopDojoChallenge TentChateau ChevaleresqueThe Pit of Pits
Tier Bosses
MilkOmbuds ManDoor ManThe Scorching DuoLord ElewoofroCheat ManGhost of Christmas FutureJet ManButter Nezumi
Robot Masters
Alter ManBoil ManBond ManChomp ManColor ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Other Entry Bosses
Air DevilBig Fire TellyDisco BallGiant MetallGreen Hot DogHall MasterKomuso Man?MixerlydiaMush KingJoe MobRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly8 Centipeder TowerBoss WhopperBoundin' Crash ManBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XGuts Man DuoFinal ToadGroovity ManKelbesqueKichonaNapalm ManPharaoh Man's RevengeAlienThe KidRomhack Top ManAir CapsuleAvoidance CherryDennisGangly Crash ManJoe Man R
Fortress Guardians
VanguardMecha Bubble ManBtd'nhanRiplingsAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite gameWily Core
Devkit Bosses
Cut ManGuts ManMetal ManCrash ManTop ManGemini ManPharaoh ManToad ManGravity ManPlant ManCentaur ManSplash WomanChill ManVolt ManKomuso ManMecha DragonQuint
Tier X Bosses
SkullderSkullder's RevengeExcalibur ManAir ManUnbeatable Air ManHolo WilyRonrezToad Man's RevengeCoyote ManGigabgyoVolt Man MK2Twin CannonsFire ManCopy HologramDie SignLiterally Just a BeeStone Butterfly
Secret Bosses
Quick ManGammaVolt Man the AssimilatorWishing StarThe MoonBirdoGlass Man
Super Bosses
Absolute ZEROKnight ManGalaxy Man
Make a Good Mega Man Level 2 - Tier 5
Entry Stages
Holy Crap, Mega Man Can Airslide?Maze of Significantly Less DeathVolcanic FurnaceElec DamQuint StageA Mega Man for All SeasonsAD 2101Starman Recreation
List of Bosses
Romhack Top ManMetal ManTop ManQuintKomuso ManCATS
Tier Boss
Lord Elewoofro