Stegorus

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Stegorus
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 24 (Stegorus)
1 (missile)
Attack Damage: 3 (contact)
3 (missile)
2 (blade)
Weakness(es): Magnetic Shockwave, Ice Wall, Rec Can3
Flame Mixer, Salt Water48H
Metal Blade, Wheel Cutter, SakugarneMegamix Only
Category: Bulky, Nature
Location(s): MaGMML3:
NEO Pit of Pits
MaG48HMML:
Ancient Ziggurat
Slipping Through Time
Pandora's Parlor
MaGMML: Episode Zero:
Null and Void
Misc. Information
Script: ステゴラス
Romaji: Sutegorasu
Programmer(s): Fabian
Artist(s): gone-sovereign
Series Information
Official Game Appearances: Mega Man 7
MaGMML Game Appearances: MaGMML3 (Enemy, NPC)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Stegorus.png

Stegorus is an enemy from Mega Man 7. It is a giant robotic Stegosaurus that can switch its head and tail.

Stegorus was first included in the Megamix Engine, and as such was a devkit enemy in all games using it. Its first appearance in a MaGMML game was Make a Good Mega Man Level: Episode Zero, where it appeared in the level Null and Void. It returned in Make a Good 48 Hour Mega Man Level, in the levels Ancient Ziggurat, Slipping Through Time, and Pandora's Parlor. Although it didn't appear in any Make a Good Mega Man Level 3 entries, it still saw use in the NEO Pit of Pits sublevel "Stegorus In The City".

Behavior[edit]

A Stegorus will slowly walk back and forth, changing the direction it faces by switching its head and tail rather than turning around. As the Stegorus walks, it will occasionally stop to attack Mega Man. If the Stegorus is facing Mega Man, it will toss three blades that roll along the ground; otherwise, it will fire two homing missiles. Most weapons can only damage Stegorus at the head.

Stegorus has two creation code values:

  • leftLimit - How far Stegorus can move to the left of its starting position, in pixels. Default value is 32 pixels.
  • rightLimit - How far Stegorus can move to the right of its starting position, in pixels. Default value is 16 pixels.

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only[edit]

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 1 1 1 3 Y 1 3 4 3 2
Other Notes

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 4 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 2 1/2/3 1 5/4 4 0.5 1 0.5 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 4 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 1 1 2 2
Psycho Chip 1 1* 2 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes