Stompy
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"Stompy" is a midboss from Rockman & Forte: Mirai Kara no Chousensha. It is a robot that, despite having what appear to be treads, moves exclusively by jumping.
Stompy is included in the Megamix Engine, and was usable as a devkit midboss in all games created with it. Its first appearance was Make a Good Mega Man Level: Episode Zero, where it appeared in the stage Shift Posting. It would later appear in Make a Good 48 Hour Mega Man Level, in the entries Saturn Fortress, Rocky Blocky Cavern, and Toad Man's Underwater Sea Lab; and in Make a Good Mega Man Level 3, in the entries The Actual Rock Man and Nowhere yet everywhere: When the world may loop, as well as the NEO Pit of Pits sublevels "Cryogenic Lab" and "Rain and Stompy".
Contents
Behavior[edit]
Stompy will start the battle by jumping across the room, causing four pieces of debris to fall from the top of the screen. It will then perform three jumps to return to its starting position, causing one piece of debris to fall each time it lands. After this, Stompy restarts its pattern.
The debris created by Stompy's jumps creates a unique explosion effect that lingers for much longer than a typical damaging explosion. In Shift Posting, the speed of this explosion is increased.
Variants[edit]
Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
---|---|---|---|---|---|---|---|
Stomp'n | MaGMML: Episode Zero | Nocturnal Assault | A giant Press'n. | Zelo (designer) SRWB (artist) |
22 | 5 (contact) 4 (debris) | |
T. Smasher | MaGMML3 | Toxic Trouble | A spider-like creature with a bow tie and top hat. | Flora | 35 | 5 (contact) 4 (debris) | |
Stompy (Underground Runaround) | MaGMML3 | Underground Runaround | A modified Stompy that fires the energy orbs of a Big Snakey instead of rocks when it stomps. | DeltaMudkip | 28 | 5 (contact) 5 (slow energy orb) 2 (fast energy orb) |
Damage Table[edit]
Make a Good Mega Man LevelMegamix Only[edit]
1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
Other Notes |
Make a Good Mega Man Level 2Megamix Only[edit]
1/1/3 | 1 | 1 | 1 | 3 | Y | 1 | 2 | 4 | 3 | 2 |
Other Notes |
Make a Good Mega Man Level 3[edit]
1/1/3 | 1 | 1 | 1 | 4 | 3 | 4 | 2 | 2 | ||||||||||||
2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.5 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
Other Notes | Damage values are identical for both variants. |
Make a Good 24 Hour Mega Man LevelMegamix Only[edit]
1/1/3 | 4/2 | 1/5 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level[edit]
1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | 2 | |
Other Notes |
Make a Good Mega Man Level: Episode Zero[edit]
1 | 1 | 2 | 99 | |||||||
1 | 1 | 2 | 2 | |||||||
2 | 4 | 4 | 2 | |||||||
1 | 1 | 2 | 1 | |||||||
1 | 1 | 2 | 2 | |||||||
1 | 1 | 2 | 2 | |||||||
Other Notes |
Megamix Engine[edit]
1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
Other Notes |