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This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!
"Stompy"
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"Stompy" is a midboss from Rockman & Forte: Mirai Kara no Chousensha. It is a robot that, despite having what appear to be treads, moves exclusively by jumping.
Stompy is included in the Megamix Engine, and is planned to appear as a devkit midboss in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Prior to either game's release, it appeared in the Make a Good Mega Man Level: Episode Zero stage Shift Posting. It would later appear in the MaG48HMML entries Saturn Fortress, Rocky Blocky Cavern, and Toad Man's Underwater Sea Lab.
Behavior[edit]
Stompy will start the battle by jumping across the room, causing four pieces of debris to fall from the top of the screen. It will then perform three jumps to return to its starting position, causing one piece of debris to fall each time it lands. After this, Stompy restarts its pattern.
The debris created by Stompy's jumps creates a unique explosion effect that lingers for much longer than a typical damaging explosion. In Shift Posting, the speed of this explosion is increased.
Variants[edit]
Damage Table[edit]
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1/1/3
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1
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1
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2
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3
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0.5
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3
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1/5
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2
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Other Notes
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1/1/3
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1
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1
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1
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3
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Y
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1
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2
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4
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3
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2
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Other Notes
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Make a Good Mega Man Level 3[edit]
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1/1/3
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1
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1
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1
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4
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3
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4
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2
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2
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Other Notes
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Make a Good 24 Hour Mega Man LevelMegamix Only[edit]
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1/1/3
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4/2
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1/5
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99
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Other Notes
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Make a Good 48 Hour Mega Man Level[edit]
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1/1/3
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2
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2
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0
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2
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1/1/2
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4
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3
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2
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2
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Other Notes
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Make a Good Mega Man Level: Episode Zero[edit]
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1
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1
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2
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99
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1
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1
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2
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2
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2
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4
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4
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2
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1
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1
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2
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1
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1
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1
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2
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2
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1
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1
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2
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2
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Other Notes
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Megamix Engine[edit]
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1/1/3
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Y
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2
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4
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2
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2
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Other Notes
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