Stormy Tower

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76th : Stormy Tower

Make a Good 48 Hour Mega Man Level

MaG48HMML-76-StormyTower.png
Rain, rain, go away. And take that Joe with you!

Stormy Tower is the 76th place entry in Make a Good 48 Hour Mega Man Level. It is a relatively empty and simplistic level with multiple underwater areas. Bubble Platforms often appear in these areas, even when the water's added jump height renders them unnecessary.

Strategy[edit]

The opening areas have practically nothing of note save for some pits, two Mizziles, and a single Apache Joe, the last of which can be taken out from afar using a Charge Shot, the Homing Sniper, or Beat. Watchers debut in a single room with ladders, which leads up to an area with Toad Rain blowing against Mega Man. Once again, however, it is light on enemies, which makes the pits the more dangerous hazard. The next few sections afterwards are entirely underwater, with Bubble Platforms rising up from the floor. However, the third and fourth areas (which also have Watchers) don't require riding them at all, thanks to Mega Man's higher jumps underwater. A checkpoint comes at an open area, with the level continuing on to the left. This time, the Toad Rain blows behind Mega Man, allowing him to cross larger gaps, with only a few Apache Joes as dangerous enemies.

Mega Man then falls into a wide open underwater room; despite the room's size, he can only go left (with the checkpoint lying in the screen below). The rest of the level largely consists of using Bubble Platforms to reach higher platforms while Watchers fly in from the top and bottom of the screen. The Flame Mixer can be used to block their electric bolts, but they can also be triggered into firing them early by using the water's added jump height to reach their current height. At the top is little else of note besides an Apache Joe. A single ladder leads up to the top of the tower and the end of the level, with the Energy Element sitting in place while the sun(?) peeks out from behind the storm clouds.

Judge Comments[edit]

Judge Comments
ParmaJon ParmaJon ParmaJon : 63 / 100
Design Creativity Function Fun Aesthetic
24 / 35 7 / 15 9 / 10 14 / 25 9 / 15



This level genuinely has one of the worst boxes in the contest. Despite that, you made a competent level, which impresses me. Getting a box where everything works well together is one thing, but getting a box where a judge dislikes basically every asset and still making a fun level out of it is something to be proud of. Apache Joes are annoying in high numbers, but you limited the number per room so it never became unmanageable. Bubbles can get slow and boring, but the rooms were short and relatively quick so it never felt like there was too much waiting. Watchers can be hella annoying, but they are always used tastefully. Their introduction with the slide to the bolts so that you slide through the middle of their shot is REALLY clever. The rain can be dumb and frustrating, but it never felt like it produced unfair deaths (other than the jumping into the Apache Joe in the second half). While this level does really impress me, it often feels bare. There are a lot of rooms where just not enough is going on. I think an extra enemy, probably one that is ground based would've done a lot for the level. It also never really gets challenging at the end. The difficulty curve isn't bad in that it gets progressively harder, but it never gets gripping or really engaging at the end. I think one last set of challenges that were a bit tougher would've brought the level together. Overall I think there is a lot to respect about this level, but it's not quite there yet. Good job.

PKWeegee PKWeegee PKWeeGee : 58 / 100
Design Creativity Function Fun Aesthetic
17 / 35 7 / 15 10 / 10 14 / 25 10 / 15



This exists. I wish I could say more substantial things, but it's just so inoffensive that nothing really stands out. The music is kinda grating on my ears, but maybe that's just me. All in all, you didn't do anything wrong, but you didn't excel in anything either.

M-Jacq M-Jacq M-Jacq : 35 / 100
Design Creativity Function Fun Aesthetic
7 / 35 2 / 15 9 / 10 10 / 25 7 / 15



I can't believe I'm saying this, but: have you considered adding some more Apache Joes? Because wowzers, this level has a heckuva lot of empty space. I'm really struck by how devoid of enemies large chunks of this level are. It's also extremely weird that this level uses Wave Man bubbles, and feints as though there were going to be Wave Man bubble segments, but then lets you jump super high and completely ignore them. Granted, I really hate Wave Man bubbles and think they just lead to boring waiting games, but it's seriously weird that the gimmicks in this level contribute so little to the overall level. The rain in particular doesn't really add anything, because all the outdoors segments play more or less the same. I guess if there is a plus to the level, there is a sense of place to everything: you're in a tower, and it's rainy! I think if the music was less blaring you'd have a really nice atmosphere going on.

Freems Freems Freems : 42 / 100
Design Creativity Function Fun Aesthetic
11 / 35 3 / 15 9 / 10 11 / 25 8 / 15



What a surprisingly empty level. So much of this level just felt like... walking or jumping with absolutely no challenge whatsoever. Nothing was really used that poorly, it was just so empty. Most of the Bubble challenges hardly mattered since we were underwater anyway and due to how it was set up you could just bypass most of it. The occasional Apache Joe could be something of a threat. But I sure know the Watchers didn't do much of anything. The level does look pretty nice visually, so it sort of turned more into a sightseeing tour while a level sometimes shows up before you go do some more sightseeing.


Trivia[edit]

  • Stormy Tower's music lacks proper looping, but if played at a reasonable pace without dying or making many mistakes, it is possible to reach the end of the level just as the music reaches its end. Whether this was intentional or a happy accident is unknown.


Make a Good 48 Hour Mega Man Level - Tier 4
Entry Stages
Outer ExcavationAir LabsFlower CoreStormy TowerMega Man Saves Canada from the Evil Clutches ofGettin' out of DogecityCosmological FactoryFortified BaseSaturn FortressSleet Citadel
List of Bosses
Guts ManUranusBlizzard ManDark Man 4The City of St. PetersburgAir ManWood ManMercuryGiant SuzySaturnMetall Daddy
Box Cartel
Dockalocker
Make a Good 48 Hour Mega Man Level
Characters
Mega Man (Costumes) • Dr. LightBox Cartel (Don AteteminoKamikaminDockalockerBlockySquare Machine) • RollJosephDeleuze PipiSargeSidequest NPCs
Special Weapons
Flame MixerRain FlushSpark ShockSearch SnakeTengu BladeSalt WaterConcrete ShotHoming SniperRush CoilRush JetBeat
Exclusive to Cheats
Treble Boost
Entries
A Waste of SpaceAbandoned MineAir LabsAlpha-OmegaAncient ZigguratAsinine FactoryBase in the BoondocksblainzBraving New DepthsBunker 20XXBurning BunkerCascadeCaution: Moving PartsCelestial ResortCentral ComputerCloudy CityCombustible Alien Variable EventsCombustible QuagmireCombustion CastleCommando CavernsCopper CaveCornerstone to DominateCosmological FactoryCossack's PlaygroundCrashing in the DarkCryonics LabCurious SkymachineCutting Edge TechnologyDarkwing CityDeep Dark TempleDeep Within the JungleDown the DrainEnkers RevengeanceExoplanet EverestFaint Flying FactoryFire Armed to the BeakFlamecrush ForestFlaming FortressFlower CoreFlowers and ThornsFootlooseForest CastleFortified BaseFrigid InfernoFrozen LabGettin' out of DogecityGraviMan INC.Hopping High Above DangerIce Treatment FacilityIHOPEIWINInto the FurnaceJust a Space LevelLasers and PlatformsLime and LameMake a 48 Minute Mega Man LevelMega Man Saves Canada from the Evil Clutches ofMegatroidMinari Hydrospace CenterMmmmmmmmmmmmmmmmmoon BaseMystic MuseumObligatory Enemy Spam LevelOh NoOh No! More CompactorsOne Night in XanaduOrbital AssaultOrdinance With LyricsOuter ExcavationPerilous MountainPint House Power HousePlanet XanlordusRealm of the Lich LordRobot Recycling CenterRocky Blocky CavernRunning Down a DrainSaturn FortressScissors 'n ShrimpsScrub CitySeahorse CityShort BaseShort-Tempered CircuitSleet CitadelSlipping Through TimeSonic Man's SpaceshipSpace PipesSpicy Banana Bread StorehouseSpicy Top ActionStormy TowerSuper Pipe WorldTaking a DipTesla CoilThe AbyssThe Bouncy Octa BoomThe End of Needle Man?!The Tiki Tiki Tiki Tiki Tiki RoomThrough the CrabacombsToad Man's Underwater Sea LabTowerTwilight FortressUntested Rush JobVoid QuestVolcanic FacilityWarehouse of ConveyorsWater Park SupWeapon Testing FacilityWell Oiled MachineWily StationWindy Conditions
Cartel Hideout
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Locations
SS ElroyTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7Tier 8Tier 9Tier 10Tier 11Cartel HideoutDouble-Action BoutiqueSpecial Weapon Bootcamp
Devkit Bosses
Cut ManGuts ManBomb ManFire ManMetal ManAir ManBubble ManQuick ManCrash ManFlash ManHeat ManWood ManBoobeam TrapGemini ManTop ManSpark ManKamegoro MakerToad ManPharaoh ManDust ManMetall DaddyGravity ManStone ManGyro ManDark Man 4Blizzard ManPlant ManRounder IIPower PistonHoney WomanMega Mech SharkCommando ManChill ManSolar ManEnkerQuintPunkGiant SuzyBalladeHunter Type AMercurySaturnUranusIron BallGrey DevilDangan ManKomuso ManOil ManSonic ManDyna Man
Modified Bosses
BombMan.EXEMother BrainThe City of St. PetersburgToxic Seahorse?Bandana Wander BellQuick Man DuoDarkwing DuckBerserker Merserker🔥 ManLich ManEmpress ElysiaNot Napalm ManStatue of Wizard Swenner
Box Cartel Fights
KamikaminDockalockerBlockySquare Machine
Fortress Guardians
Sea King: The AftermathShinsopod What! & Shinkhangel Where!Don Atetemino
Other Bosses
Haunted TVShadow ImposterPirate Man