String Theory
Chapter 2 : String Theory | ||||||||||||||||||||||||||||||||
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Behold, true believers! The Sensational Spider-Zero! | ||||||||||||||||||||||||||||||||
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String Theory is the third level on the path to the Psycho Chip in Chapter 2 of Make a Good Mega Man Level: Episode Zero. Set in a cave system used as a server farm, it is filled with a number of web-themed gimmicks, most prominently Web Fences that can be scaled like large ladders, and Web Pendulums that use Zero's momentum to swing back and forth, and can be cut loose using the Z-Saber or Cutter Chip. Naturally, spider-themed enemies are also plentiful, ranging from Deispiders to the unique Spider Cog enemy. Even the boss, the Robot Master Recluse Woman, fits in with this spidery theme. It is also a fairly large level, filled with branching paths that have their own secrets and shortcuts.
Strategy[edit]
In the beginning, the stage introduces Web Fences and Spider Cogs. After climbing for a bit, a W-Tank appears, and can be obtained by using the Zap Chip and airdashing toward it. Below are Glowing Imorms, B Bitters and Web Barriers to stomp through. Coming down and to the right, Zero will find a Kakinbatank, Deispider, and a Web Pendulum to swing around. A Spider Potton, which dispenses Deispiders, can easily be taken out with the Z-Burst. Going up leads to a checkpoint, which shows a Scissascissor cutting a Web Pendulum's string. What follows is a long stretch of Web Pendulums over a chasm; using the Z-Saber here is ill-advised, as it can easily cut a pendulum loose by accident. At the end is a row of spikes with a Web Fence placed over it. While climbing upwards is the way to go, building momentum with the last Web Pendulum and then cutting it loose to make it roll will open a shortcut, destroying a wall and several enemies in a straight path forwards. Both paths lead to the second checkpoint, after which is a split path.
Top Path[edit]
The top path introduces Crystal Generators atop a pit with Web Pendulums. Like the pendulum before, cutting and rolling a pendulum will break a wall to the right, taking Zero to a hidden door over a row of spikes. This door leads to a large room with two Web Pendulums, the rightmost of which must be swung far and then cut to obtain a CD, as well as a shortcut to the end of the level. Below the pendulums is a Kakinbatank that always drops weapon energy, a pit, a door that brings Zero back up to the pendulums, and an exit door that takes him out of the room. Meanwhile, the main path (accessed via Web Fence) contains more Web Pendulums that are needed to reach higher places, before eventually reaching a large outdoors area. By cutting a Web Pendulum here loose, Zero can effortlessly destroy every remaining enemy in his way, up to and including another Spider Potton.
Bottom Path[edit]
The bottom path takes Zero to a dark part of the cave, introducing a darkness gimmick using Revealing Tiles. A small aura of light surrounds Zero and other objects, such as Hotheads, background torches, and Zap Chip/Flame Chip-affected weapons. Meanwhile, multiple enemies are coloured pitch-black, helping them blend into the darkness. To proceed, Zero must jump across several dark Web Pendulums (over a bottomless pit, of course) and fight a Kakinbatank at the end of the room. After a few short screens, another Spider Potton appears as a midboss, and just beyond it is the exit, which contains another CD. With the Flame Chip, some Meltable Ice on the right can be cleared to find an E-Tank.
Final Stretch[edit]
No matter the path taken, all paths will lead to the same place; an outdoors area decorated with bricks, indicating that Zero has reached the bell tower. A one-way door on the left will take Zero back to the split path in the caves, allowing for the collection of both CDs without needing to play the entire stage two or more times. The only obstacles guarding the boss door are a Kakinbatank and a Cog Spider. Inside the boss stairway, however, are two more Spider Cogs, but they're easily ignored.
Z-Phone Dialogue[edit]
Trivia[edit]
- If the shoot button is held while entering String Theory, the level will take on an alternate "daytime" palette, with both the stage and Recluse Woman's boss fight having different music.
- String Theory and Lily Airpad are the only levels in MaGMML: Episode Zero to feature creator-specific vanity plates at their boss doors.
Make a Good Mega Man Level: Episode Zero - Chapter 2 Psycho Path | |
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Stages | |
The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam | |
List of Bosses | |
Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball |