Subterranean Stronghold
Chapter 1: Subterranean Stronghold | ||||||||||||||||||||||||||||||
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"Hello, what is up?" "Mate, we're down below here." | ||||||||||||||||||||||||||||||
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Subterranean Stronghold is the tenth level in Chapter 1 of Make a Good Mega Man Level: Episode Zero. After making his way through a long-forgotten Wily Castle, Zero enters an underground tunnel network filled with Dr. Wily's security robots (including the Mega Man Killer Punk) to reach the mainland where his newest hideout lies. The level is focused more on platforming than on fighting enemies, with Up'n'Down Platforms acting as the primary gimmick used to cross pits and spikes, though Crash Lift rail rides are also a common sight.
After completing the level for the first time, a cutscene where Zero encounters SRARA Shield Attacker and SRARA Up n' Down plays; this cutscene doesn't repeat on any subsequent playthroughs.
Strategy
The start of the level introduces Up'n'Down Platforms over solid terrain, while a La Jaba and Totem Polen block the way. The next few screens introduce Crash Lifts riding over or near spikes, while Morning Joes guard some Bolts; both can be skipped if Zero wishes. More Crash Lifts are needed to cross a spike-lined floor (with some rails leading directly under the spikes), while the next screen over has Up'n'Down Platforms reaching up to a ladder while a Wall Blaster fires at Zero. Two more Up'n'Down Platforms fly out of a pit near a Twin Shooter S and a boss door, the latter of which leads to a fight against a Twin Shooter G.
Beyond another Morning Joe is a bottomless pit with two Up'n'Down Platforms, with the only solid ground at the far left. Fortunately, if Zero is too close to the pit to make the leap, a well-timed jump before the Up'n'Down Platforms go offscreen will allow the next one to catch him as it flies up. After a stretch of minor enemies, a vertical scrolling spike drop appears with Drop Platforms as the only safe areas to stand on. Careful airdashes and jumps will see Zero through safely. Two dangerous screens contain a Wall Blaster and Twin Shooter S alongside a kind of platform; one with Up'n'Down Platforms rising over a pit and three-tile-high spikes, the other with a long winding Crash Lift rail. Three more Up'n'Down Platforms later, and the boss door lies behind a Totem Polen.
Z-Phone Dialogue
Notes
- Like every Chapter 1 level, all the spikes in Subterranean Stronghold are non-lethal Damage Spikes that do 7 points of damage when touched.
Make a Good Mega Man Level: Episode Zero - Chapter 1 | |
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Stages | |
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger | |
List of Bosses | |
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata | |
Mini-Stages | |
Mega City • Dr. Wily's Secret Bunker |