Suzy Love

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143rd: Suzy Love

Make a Good Mega Man Level 3

MaGMML3-143-SuzyLove.png
Bullets from a revolver
Bullets from a snake

Suzy Love is the 143rd place entry in Make a Good Mega Man Level 3. The level centers around friendly R Suzies that Mega Man can stand on, in addition to Octopus Batteries who can be talked to. These Suzies reveal themselves to be an interconnected hivemind, who slowly reveals their awkward crush on Mega Man throughout the level. The level also features Petit Snakeys as a common threat, and Big Snakey is battled twice as a miniboss.

Strategy[edit]

The level begins with an Octopus Battery NPC introducing itself, followed by a pair of Flip Platforms, and then a pair of Coltons. Falling down the hole leads to a row of R Suzies, introducing the level's gimmick of friendly Suzies that can be used as platforms. The level continues by jumping down the hole left by the R Suzies that rise up, but there are two sidepaths on the left and the right. The left leads to a platforming puzzle and the first Trickster Token, while the right leads to three large bolts.

On the critical path, the following screen contains a ladder that leads to an optional battle against a Hot Dog for an E-Tank. Said Hot Dog can be defeated without taking any damage by standing on the raised ledge. Progression requires destroying a Dustman Block blocking an R Suzy's path, then riding it across a long trail of spikes and pits. Failing to jump onto the R Suzy before it leaves requires entering and exiting the adjacent Hot Dog room to reload the puzzle, or otherwise using the Rush Jet as an alternate means of flight.

From here is a series of challenges involving hopping from one R Suzy to the next. Sniper Joes and Chainsoars patrol the ground below, but are easily ignored. The second Trickster Token can be found on top of an R Suzy resting at the bottom of the screen, requiring a quick jump before it starts moving. At the end of this ride is the level's first checkpoint, and a ladder leading to a fight against a Big Snakey.

The third Trickster Token is found by quickly sliding under the block in the R Suzy ride in the next room. The fourth Trickster Token requires another precise R Suzy jump, then going to the left edge of the screen. Failing to get either Token requires restarting to before the Big Snakey fight. The fifth and final Trickster Token is much easier to obtain, as it is simply found through a hole in the wall in the middle of the next screen down. Going to the left from this Token room leads to one last R Suzy ride, which ends with Mega Man being pushed by a wall down to an area containing Presses, Petit Snakeys, and another Big Snakey fight. One short loop around leads to the level's boss; the R Suzy hivemind's overprotective father, Giant Suzy.

Judge Comments[edit]

Judge Comments
Mick Galbani Mick Galbani Mick Galbani : 38 / 100
Design Fun Creativity Aesthetics Functionality
13 / 35 6 / 25 5 / 15 5 / 15 9 / 10



...Okay, lemme see if I've got the plot straight. We've just met a friendly Suzy hive-mind, who actively encourages us to talk to them throughout the level about various mundane things. Their dad is a Giant Suzy who doesn't like you for some reason, and has a bunch of unruly pet snakes. Considering the level's called "Suzy Love", my first instinct is that we have an Overprotective Dad on our hands, especially considering his hive mind of kids seems particularly eager for conversation? Maybe? I'm gonna be frank I have no idea what's actually going on here, I didn't expect to be saying any of these sentences and I'm very confused.

As for the actual level, while I like the concept of friendly Suzies (about time they start paying their dues), they don't really do a lot. Their interest level peaks with the first Token, after that it's pretty much just "ride the Suzy until you need to jump off". And if you miss? Well, better hope you have Jet and/or Magnet energy, maybe the occasional Bike. It's an all right idea, but it needs FAR more variety, and also to be a bit less awkwardly punishing.

As for the rest of the level's denizens? They're all just... there. I barely remember any of the enemy encounters that didn't relate to the weird plot, which isn't helped by the largely non-existent (and slightly broken) visuals. Overall, this is... a very bizarre nothing level.

Shinryu Shinryu Shinryu : 28 / 100
Design Fun Creativity Aesthetics Functionality
7 / 35 6 / 25 4 / 15 3 / 15 8 / 10



I have many questions, none of which I'm sure have straight answers.

In all seriousness, this level is just...odd, to the point where I'm a little unsure on what to make of it. The whole idea of using Suzies as platforms is an interesting idea at first glance, but there's only so much you can do with what's essentially a small, fast platform that can only move from side to side (since the up and down variant would likely crush you more often than not). That said, they still probably could have worked with a few supporting gimmicks. The dust blocks in particular had the potential to make things more interesting, but they're only used once in the whole stage. Since the main gimmick is so bare bones on its own, most of the level essentially amounts to a series of basic platforming segments with some precision jumps/falls if you're going for the tokens. It feels like the core concept is there, but wasn't fleshed out fully, which is always a bit disheartening to see.

There's not even much more to the stage beyond that, aside from some strange aesthetic choices (such as water tiles being used as solid ground) and some glaring functionality issues to go with them. There's a spot near the last token where you can get above the ceiling of the next segment (along with phasing through what should be solid tiles in the process), which is very easy to stumble across even by accident. There's also the Suzy NPCs, whose positions get offset when you talk to them from the opposite direction. Then again, that's not the most confusing thing about them.

I usually don't account for flavor text and lore in reviews, so this is more of an idle observation than anything...but most of the Suzies' dialogue was straight up bizarre. It was almost a little unnerving in some aspects (such as that "hive mind" comment), to the point where I was wondering if the stage was going to take a dark turn later on.

Of course, there's no big twist or anything like that. This is just a rather strange, but ultimately basic level.

Pachy Pachy Pachy : 52 / 100
Design Fun Creativity Aesthetics Functionality
18 / 35 11 / 25 8 / 15 7 / 15 8 / 10



Ride on the Air of Love!

An odd premise, of building a level where you're given the ability to ride on the Suzies. The way the level uses this, it's somewhat awkward.

With how fast the Suzies move and how you are stuck with a one-tile platform throughout the ride, that doesn't really allow for a whole lot of complexity and variety. As a result, the challenge progression throughout the level feels bumpy and unnatural, when each time a Suzy-type manoeuvring is demanded, it's one quick fall to spiky doom if ya ain't careful.

Trying to slide through a one-tile gap on one of these things is tense, I'm glad it's only really required to do on one occasion.

The rest of the level is just random Suzy NPCs, I guess, which I really don't have a comment about. Doesn't really add to the design of the level, just strange.

The graphics aren't much to write home about, non-coherent theming of tilesets that seems to change every room, with bare minimum amount of background decoration. The music is definitely love-struck, but not exactly fitting for an action-filled platforming blue bomber game.

Flashman85 Flashman85 Flashman85 : 43 / 100
Design Fun Creativity Aesthetics Functionality
12 / 35 11 / 25 7 / 15 7 / 15 6 / 10



I don't even know where to start with this one. Maybe I had fun? I laughed a few times, enjoyed the creativity of a couple screens, and got swept up in the surreal experience of mistaking this 8-bit rendition of They Might Be Giants' "Sapphire Bullets of Pure Love" for a cover of Owl City's "Dental Care." Everybody wants a Rockman to wind a piece of floss around.

This level confuses me on every...uh...level.

Scatterbrained, that's the word. There's *almost* a unified theme, *almost* a coherent narrative, *almost* a sense of flow to the gameplay, but something always gets in the way. The end of the level is a good example: the last NPC tells a joke that doesn't offer any closure to the story and (to me) doesn't make any sense. Suzies have been friendly the whole time, but now we inexplicably need to fight one. The boss music is in a different style that doesn't fit with They Might Be Owl City.

Anything that isn't a Snakey or a Suzy never sticks around long enough to feel like a meaningful part of the level. NPCs break the fourth wall in a way that makes me wonder if it's the dialogue writer, not the characters, trying to communicate with me. Each area feels like it was constructed in isolation and then attached to the rest of the level wherever it would fit.

I like the miniboss fights. Any token challenge with Suzy platforms (which should really be indestructible) is actually pretty decent. By my standards, Sniper Joes are used correctly. Thinking that Dr. Wily created these Suzies, I got a good chuckle out of "Our dad doesn't like you"; in retrospect, maybe that was referring to the boss?

I was going to prolong this review by thinking of another song reference to shoehorn (the kind with teeth), but it's old and it's totally over now.

ACESpark ACESpark ACESpark : 38 / 100
Design Fun Creativity Aesthetics Functionality
11 / 35 10 / 25 5 / 15 4 / 15 8 / 10



I think the level is best exemplified by the introduction of the main gimmick to the level, the titular Suzies. It is barely functional, somewhat confusing, feeling just plain wrong, with a smidge of random, instant death out of nowhere. The Suzies seem to get stuck on invisible blocks, warp around the room, and can inexplicably crush the player. In certain rooms they can permanently despawn, leaving the player stranded and forcing suicide.

Further hampering things is the unfinished nature of the graphics and tilework. This means that conveyance is non-existent, including moments where the player has multiple "paths", but does not know where to go. Due to the background being black at all times, there is no difference between a pit and the path you are meant to travel down.

There are virtually no enemies in the stage other than the two mid bosses, which are simply time wasters; and the room layouts with these enemies is poorly thought out, making avoiding damage very difficult. Outside of these two encounters, there is no challenge to the level. The boss certainly exists and is 100% expected. Kind of wish the Daddy Suzy at least had a sprite edit. Think of it, give papa a moustache!

If this review sounds negative, well, I didn't *dislike* playing this. I did like the idea you had going with the gimmick of the stage, but it was just poorly executed.

It does have charm in its own way - it's one of the few stages of this contest to manage to maintain its charm in spite of the large numbers of NPCs - mostly down to some not-cringeworthy writing. But charm doesn't carry too far when the stage it's a part of is merely just below average.



Make a Good Mega Man Level 3 - Tier 3
Entry Stages
Hunter TowerCutman's New WarehouseDisobedience of Superior MachinesRevenge of TricastleDISCHARGEEEEThe Return of Veteran ZAir man's ultimate weaponI Hope I Lose: A Grand TaleGilded ManFruit ForestSuzy LoveGlass Factory
Bonus Stages
Just a Judge Level
List of Bosses
EnkerQuintGiant SuzyIron BallPunkHunter Type AHunter Type BBalladeCut ManSplash Woman OverdriveMetal Man OverdriveToad ManDischarge ManCommando ManVeteran ZZ-TankAir Dab ManBoobeam TrapGilded ManGlass Man CScorch Man V1Usagi WomanHyper Plant Man
Tier Boss
Muscle Juggler
Make a Good Mega Man Level 3
Characters
Mega Man (Costumes) • Dr. LightErnest Will/Dr. WilyDr. RegalHunter WomanForge WomanPrestoElement ManCerberus ManBassProto ManMagic ManSheep Man
Special Weapons
Spark ChaserLaser TridentWater ShieldTornado BlowThunder BeamMagnetic ShockwaveIce WallBreak DashRush CoilRush JetRush BikeMagnet Beam
Contest Weapons
Mix TapeLantern FlarePrismatic LaserBeet TillerRec CanBanshee WailPropeller VortexElectro CableTrack ShoesRoyal GuardBait BobberPower Line
Entries
A piece of cake, but with aestheticsAbandoned MineAccess Corridor AlphaAir man's ultimate weaponAkudama Empire MothershipAlpine Weather InstituteAlraune WomanAn Ice Cave in RussiaAn Underwater Adventure? Wow!Arcade ArchivesArcaneMan -CHAOS TOWER- (CERN HQ Remains)Assault HuntBakery ManBallade's Square of DoomBanshee WomanBeat the Security SystemBeet ManBlizzard ResortBold and TrashBoost ManBright Man RemixCable WomanCall Me IshmaelCassette ManChaos Light CityCheckmateChemical IndustryCloud NineCrashMan SimulatorCreatively Named LevelCrest ManCrosshair AwareCrystal TowerCursed DarknessCutman's New WarehouseCycle FacilityDamp RuinsDangan FactoryDark CastleDecoy ManDevil FactoryDISCHARGEEEEDisobedience of Superior MachinesDoorkmanDunes of DischargeEscape From the Wily CityEvil Energy FacilityExplosives FactoryFairly Unfocused Newcomer's Bosses And Gimmicks StageFalling System CoreFight, Kikkoman! For Everlasting Sauce!Flamboyant CastleFoo ManForgotten FactoryFrenzy ReactorFroggy GravityFruit ForestGeek ManGet Wild, Get WetGilded ManGirder Man StageGlass FactoryGlitched up BetaGlitz WomanGrand Fire PalaceGrassy PlainsGravaqua2oGravity WumboGross IncandescenceGuitar ManHazard HydroHit the Jackpot!Hornet Man got a new StageHouse of FunHunter TowerI Hope I Lose: A Grand TaleIdentity ManInterspatial CompressionIrrigation IrritationIt Was Rated ArrJudgement ManJust a Water LevelLost Caverns of JungataLuminous Tower AscentMafia Man's Gambling PalaceMalware ManMagmatic Panicmechanical factoryMediocre Oil LevelMega Man DEVMetal Man Steals Other People's ConveyorsMetall Man's Metall FactoryMilitary Training GroundsMine explorationMint Candy MatrixMirror WomanMy First Megamix Level uwu xd lmao (dab)Ninja of the NightNot Delivering On PromisesNowhere yet everywhere: When the world may loopOperation: Narcissistic StratosphereOuter ReachesPick Your PoisonPipe ManPlataform HijinksPoudrin ManPropeller Woman in the City in the CloudsPumpkin PatchesQuintsMetFactoryRadium ManRec ManRed MountainRevenge of TricastleRobogardenRockbound FacilityRock FortressRuins of a Forbidden KingdomSecluded TerminalShape WomanSkull Sans Megatale 4Skull Secret ZoneSludge ManSolar InfernoSomewhere UndergroundSparks and SocketsSpectrum ScienceStalks, Shoots, and LeavesStalling for timeStep on the GasStolen CitadelSulfurific AbyssSuperheavy Samurai Big BenKSuzy LoveTechnical SupportTeetering Over the EdgeTemple of Light and DarkThe Actual Rock ManThe Cave Level That ExistsThe Haymay TrialsThe HeistThe hero as remixedThe Invincible Robot Army! Featuring Shoe Man!The King's LairThe Level Equivalent of An Old Man Rambling at YouThe Return of Veteran ZThe StormscraperThe Warped VoidThermal TundraTop Man 2: Spin or Go HomeTower of DimentionsToxic TroubleTrailblazerTreading The Wily Sewer SystemTrouble in the FortressUndead FortressUltimate LevelUnderground RunaroundUnguarded TreasureUp Down All AroundWalk-In FreezerWater Level? Ice Level?Weapon Data CenterWestern RailwaywetWide JoepenWily in space (Roll's rescue)Wily Rooms of WeaponsWily's Haunted CastleWilys RedemptionWily's Well-fortified RoomWhere no met has gone beforeWorking in the RainWorthless ManX6MemeY.M.C.A.You Don't Know the Drill
Bonus Levels
Space CrusadeJust a Judge LevelMagnum ManReel ManKing ManStatic Man
Wily Stadium
Chaos AssaultCross ArmadaThe Bronze YardBe the Smaller PersonThe Level With a Met PunArmory CatastropheThe Greatest Show of All Time
Tier X
Ancient Wastelands GateErm... Watt the Shock!Smashed Into PiecesSparkling Shrimp StewOlive BomberHI-R@SE BOTANIXMega Man in WonderlandNote WomanGenie's AlleySecret to No OneThermae ManDetergent DeterminationThe Quickening 3DDeserted Sector G-009Big Ugly Mess 2: Acting UnwiseHollow ElysiumReturn to Universe City VShrine of Nebula
Locations
Victor HeightsMagic Card CasinoLimestone PagodaTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7Tier 8Tier 9Tier 10Tier 11Tier 12Tier 13Tier 14Tier 15Wily StadiumTier XNEO Pit of Pits
Tier Bosses
Regular JoeRepair ManMuscle JugglerMad ManPuzzle ManIce BusterBoki LamiraMirage ManPyre DuoSound ManWizard ManControl ManDeath ManPunch Donkey
Robot Masters
Aether ManAlraune WomanArcane ManAssault ManBanshee WomanBattery ManBeet ManBoost ManCable WomanCassette ManCelestial WomanDecoy ManDischarge ManFoo ManGeek ManGirder ManGlitch WomanGlitz WomanGuitar ManHex ManHodenkiIdentity ManLantern ManLunar WomanMafia ManMagnet Man SFMetall ManMirror WomanMooger ManOld ManPipe ManPoudrin ManPrism WomanPropeller WomanRadium ManRailway TeamRec ManRock ManRook ManRoyal ManSecret MelonShape WomanShoe ManSkull SansSludge ManSniper ManSolaire ManStall WomanThermal ManToken WomanTreasure ManWood Man NiceYamato Man W
Modified Devkit Robot Masters
Air Dab ManBakery Man DeltaBakery Man OmegaBakery Man ThetaBarrage ManBee ManBlackout ManBlue Bomber ManBlue Crash Man, But With 29 HealthBomber JoeCaptain N Guts ManCrest ManDRKMAN4.BATDark EnkerDarker ManDolt ManFake CycleGilded ManGlass Man CGravity JoeGravity Man SupremeHoney JoanJudgement ManMetal Man OverdriveMetool WomanMicro Quick ManMiner ManNeon Quick ManNight Air ManPerfect Solar ManPharaoh Man in the DarkPotted Plant ManQuick MontageRockman No Constancy QuickmanScorch Man V1Spark Man FlipSplash Woman OverdriveSuperheavy Samurai Big Ben KTemporal ManTempura ManTop Man GreenUranus MetVeteran Z
Entry Bosses
28 Devil CoresAdult WishAtlantisAtlasBaby WishBattle WindowsBeam StackBeam Stack MK2Blizzard BrigadiersBlizzard BehemothBlue Power PistonBubble CrabBuckyChangkeylierChoker OhmegaCompress JoeCopy RobotCrystal CoreDark Matter CapsuleDark WyvernDennis ReturnsD.E.VDigitigerDust DevilEgg CarrierFloating PointFractureGhost LightGrand TellowGuts Dozer NeoGwyndolinHeavyheintsThe InDestructiBallJoJo JoeJunk HunkKineMaster HandMecha SonicNamonaki RoboNecrozmaOrnstein & SmoughPipi CondorPrism DevilQuint's Met MachineRed DevilSovereign MachineSuper BlockSuper Lightning LordSYSTEMCORE.EXETrain TrioVanguardroidZombie DevilZ-Tank
Fortress Guardians
Regal MachineFalcon RockTengen TophammerKouker QugeMetilda McBossfaceNeko ManBassCerberus ManElement ManForge WomanHunter WomanPrestoWily Machine SPIREWily Jet
Devkit Bosses
Ice ManBomb ManFire ManAir ManBubble ManQuick ManFlash ManHeat ManWood ManPicopico-kunGuts DozerBoobeam TrapEnkerHard ManSpark ManKamegoro MakerDyna ManSonic ManDust ManMetall DaddyGiant SuzyPunkIron BallGyro ManStone ManDark Man 4BalladeHunter Type AHunter Type BBlizzard ManYamato ManRounder IIPower PistonMercurySaturnUranusGrey DevilDangan ManOil ManHornet ManMega Mech SharkHoney WomanCommando ManSolar Man
Grey Isles Bosses
Lava Stone ManKing LeonisStrongerGEORGESmall Fry SwarmEye of Btd'nhanDiabolicoQueen of HeartsNote WomanMist Man & Bowl ManAngler FishOnoxThermae ManSwaduronImpresariaVolt Man the AnnihilatorHard SplashShade SpamNadir DevilTop DummyGharial ManReturning Flash ArmorGreat CorePillar of Nebula
Bonus Bosses
DreadnoughtUsagi WomanHyper Plant ManMagnum ManReel ManKing ManNamahage ManStatic ManSlush Man
Arena Bosses
Break ManFake ManTerraCWU-01PYellow DevilGammaAlter ManVacant Avatar
Super Bosses
Returning Regular JoeNebula GreyMagic ManSheep ManErnest Will