Tackle Fire

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Tackle Fire
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 1
Attack Damage: 2 (contact)
Category: Floating, Cluster, Fire
Location(s): MaGMML(1R):
Spiky Meltdown
Dr. Wily's Incinerator Chute
MaGMML2:
Cardinal Man
Shovel Knight
Volcanic Furnace
Reality Core
The Pit of Pits
MaG24HMML:
Wily 3
MaGMML: Episode Zero:
Hot Steps
Rainbow Ravine
Null and Void
Misc. Information
Japanese Name: Changkey
Script: チャンキー
Romaji: Chankī
Alt. Name(s): Firey
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man
Mega Man: Dr. Wily's Revenge
Mega Man: The Wily Wars
Mega Man Powered Up
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaG24HMML (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
TackleFire.png

Tackle Fire is an enemy from the original Mega Man. It is a flaming robot that often appears in groups.

Tackle Fire was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Spiky Meltdown and the Wily stage Dr. Wily's Incinerator Chute.

Tackle Fire returned in Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, Shovel Knight, and Volcanic Furnace, as well as the Wily stage Reality Core and the Pit of Pits sub-level "Game Over - Return of Fire". It also appeared in the Make a Good 24 Hour Mega Man Level Wily stage Wily 3, and the Make a Good Mega Man Level: Episode Zero levels Hot Steps, Rainbow Ravine, and Null and Void.

Behavior[edit]

Tackle Fires will rise up to the top of the screen, and slowly float down briefly afterward.

A dedicated Tackle Fire Spawner object is available in the devkit, and can be customized using the following creation code values:

  • startWait - How long the spawner waits before it begins spawning groups of Tackle Fires (default is 0).
  • spawnWait - How long the spawner waits to spawn another group of Tackle Fires after the previous group of Tackle Fires has spawned (default is 360).
  • spacing - The time between each Tackle Fire being summoned in a single group (default is 10).
  • num - How many Tackle Fires are in a single group (default is 3).
  • alarmDrop - How long until the Tackle Fires begin floating down (default is 60).

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