Taco Man (stage)

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61st : Taco Man

Make a Good Mega Man Level 2

What does this have to do with tacos?
"Oh my god the music is awful make it stop."
SnoruntPyro, excerpt from judge comment.

Taco Man is the 61st place entry in Make a Good Mega Man Level 2. It is a short level with many platforming sections over pits and spikes, finished by a boss fight with Taco Man himself. It is notable for its music, said to be unbearable by many.


First off, mute the sound if it bothers you. Then inch your way across the stage carefully, crossing spikes with Sakugarne and Pits with Rush Jet or Super Arrow. There is lots of instant death involved in this level, so do your best to work around it with Special Weapons, though it's recommended to save up a bit of Triple Blade for Taco Man himself, as that's his weakness.

Judge Comments[edit]

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 18 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
5 / 15 2 / 10 5 / 15 1 / 5 5 / 5 No

oh my god the music it's awful make it stop. Besides the horrendous music, the level design...exists. There's like, 8 screens total. Most of the difficulty, really, just comes from really annoying jumps with the shadow man platforms rather than legitimate challenges. Though I do kinda like the room with the cannon and two pottons. But other than that, it just 'exists'. It's over incredibly quickly and doesn't do much. The boss fight also leaves much to be desired - the jumping and mega taco attacks are fine, but the lobbing taco attack comes out far too fast to react to properly. There really isn't much else to say about the level. It has like 8 screens, it sure exists, it's bleh.

JupiHornet JupiHornet JupiHornet : 31 / 50
Design Fun Creativity Aesthetics Functionality
7 / 15 7 / 10 12 / 15 2 / 5 3 / 5

I'm sorry but that music is just terrible. I almost had to mute this level. Anyway, the level itself posed a decent challenge, but it was a bit too short. Taco Man himself was kind of unfair, because his primary attack (throwing a giant taco at you) was way too fast and gave the player next to no time to react since it wasn't telegraphed well.

Enjl Enjl Enjl : 24 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
4 / 15 6 / 10 6 / 15 3 / 5 5 / 5 No

This stage completely omits the concept of teaching its mechanics to the player. As a result, it's pretty fun and rewarding if you know the stage and know what you're doing, but it's pretty inaccessible to players who don't. A more streamlined design would have helped the level in building up a difficulty curve and would have prevented it from doing unpredictable things such as the drop into spikes. Our ugly Taco Boy isn't the most exciting boss to fight, but he's a fair one and pretty delicious.

Garirry Garirry Garirry : 13 / 50
Design Fun Creativity Aesthetics Functionality
3 / 15 2 / 10 3 / 15 0 / 5 5 / 5
It's shit. Enemies and obstacles are placed at random, and the level design itself is really basic. Some parts are downright annoying. At least it has checkpoints. I guess there was a bit of enjoyment in jumping on a few platforms, but ultimately this was short-ended. It's not a particularly fun level. Well I gotta give points for having a new robot master. Everything else is really not that interesting and not creative, really. What the fucking hell? Music is intolerable, graphics are not impressive, and Taco Man's sprites are horseshit. Works just fine.

There is nothing remotely likeable about this level. The level design is horrible - obstacles and enemies are seemingly placed randomly and often make certain parts of the level unfair. Also, the music is absolutely awful, and the boss' sprites look disgusting. Other than that the level just feels generic and uninteresting.

ACESpark ACESpark ACESpark : 29 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
10 / 15 7 / 10 7 / 15 0 / 5 5 / 5 No

That... was short. There are some decent platforming challenges here, one or two rather clever mixes of enemies and gimmicks. It's not bad overall but there doesn't seem to be much to say?

I guess my main beef with this stage was the room with the Spark Man platforms and the Met on the blue platform was a bit of a weird one, that blue platform looks like you should be able to jump through it, but it's a solid object, which confused me the first time I died there, and on the second time, only then did I realise what had happened.

Actually, no, my main beef with this stage is the Aesthetics or lack thereof. There is no theming in the level, the tilesets don't quite match each other... and the music... My poor ears. I actually turned the music off whilst playing the stage.

This... is a little too short for it's own good I think, but it's certain one of the better "average" levels.

I was very surprised by having an actual Robot Master! As hideous as he is, he's a decent boss.


  • A source for Taco Man's infamous music was never found during MaGMML2's development. In the Sound Test, the song is simply named "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA", with "Satan" listed as the composer. Years later, SchuSlime64 would confirm that it was an original composition of theirs.

Make a Good Mega Man Level 2 - Tier 3
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Chomp ManSMB3MegaLondoCombust ManThe DampeningTaco ManCandy PanicForgotten Fortress
List of Bosses
Chomp ManBowserCombust ManTaco ManMetal ManGangly Crash Man
Tier Boss & Other Goodies
Door ManJewel Man
Make a Good Mega Man Level 2
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Wily Star II
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Super Bosses
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