Tadahou

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Tadahou
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 3 (contact)
3 (projectile)
Weakness(es): Sakugarne2
Tornado Blow, Prismatic Laser, Royal Guard3
Psycho Chip (Z-Saber, Blank Drive)EZ
Solar Blaze, Concrete ShotMegamix Only
Category: Cannons
Location(s): MaGMML2:
Crystal Lab
Bouncy Castle
Water Ducts
Reality Core
Nightwalk Castle
The Pit of Pits
Null and Void
MaGMML3:
Weapon Tutorials
Fairly Unfocused Newcomer's Bosses And Gimmicks Stage
Bold and Trash
NEO Pit of Pits
MaGMML: Episode Zero:
Gusty Gorge
Nocturnal Assault
Toxic Tunnels
Null and Void
Misc. Information
Script: タダホウ
Romaji: Tadahou
Programmer(s): ThatEntityGirl
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy, NPC)
MaG48HMML (NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Tadahou.png

Tadahou is an enemy from Mega Man 6. It is a simple mechanical cannon adaptable to any environment.

Tadahou was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Crystal Lab and Bouncy Castle, as well as the Wily stages Water Ducts and Reality Core, the Tier X stage Nightwalk Castle, the Pit of Pits sub-levels "Epic Wrap Battle", "Sandstorm Base", "Up and Down", and "Wood you please be careful?", and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero levels Gusty Gorge, Nocturnal Assault, Toxic Tunnels, and Null and Void.

Although Tadahou was completely unused in Make a Good 48 Hour Mega Man Level, one is present as an NPC onboard the SS Elroy. It would fare better in Make a Good Mega Man Level 3, where it appeared in the entries Fairly Unfocused Newcomer's Bosses and Gimmicks Stage and Bold and Trash, in the Weapon Tutorials, and in the NEO Pit of Pits sublevels "Nightwalk Castle?", "Reverse Gravity Castle", and "Room with Less Room".

Behavior

Tadahous will simply fire small projectiles forward at a consistent rate.

By default, Tadahous are purple, but setting "col = #" in a Tadahou's creation code will change its color (1 makes it blue, 2 makes it light blue).

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 4 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 2/3/4 2 4/3 4 0.5 1 1 4 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man LevelMegamix Only

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 3 2 3
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 4 6* 5 6
Other Notes *Reflected shots do 5 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes