Tadahou

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Tadahou
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 3 (contact, projectile)
Weakness(es): Sakugarne2
Tornado Blow, Thunder Beam3
Concrete Shot48H
Psycho Chip (Z-Saber, Blank Drive)EZ
Solar BlazeMegamix Only
Category: Cannons
Location(s): MaGMML2:
Crystal Lab
Bouncy Castle
Water Ducts
Reality Core
Nightwalk Castle
The Pit of Pits
Null and Void
MaGMML: Episode Zero:
Gusty Gorge
Nocturnal Assault
Toxic Tunnels
Null and Void
Misc. Information
Script: タダホウ
Romaji: Tadahou
Programmer(s): Entity1037‏
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Tadahou.png

Tadahou is an enemy from Mega Man 6. It is a simple mechanical cannon adaptable to any environment.

Tadahou was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Crystal Lab and Bouncy Castle, as well as the Wily stages Water Ducts and Reality Core, the Tier X stage Nightwalk Castle, the Pit of Pits sub-levels "Epic Wrap Battle", "Sandstorm Base", "Up and Down", and "Wood you please be careful?", and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero levels Gusty Gorge, Nocturnal Assault, Toxic Tunnels, and Null and Void.

Behavior[edit]

Tadahous will simply fire small projectiles forward at a consistent rate.

By default, Tadahous are purple, but setting "col = #" in a Tadahou's creation code will change its color (1 makes it blue, 2 makes it light blue).

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 4 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 3 2 3
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 4 6* 5 6
Other Notes *Reflected shots do 5 damage.

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes