Tama
- "A big cat robot that pukes hairballs balls and throws ticks"
- ―Note in Tama's code, Megamix Engine
Tama is a midboss from Mega Man 3. It is a giant cat robot built by Dr. Light.
Tama was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Spiky Meltdown.
Tama returned in Make a Good Mega Man Level 2, where it appeared in the entries Ancient Tomb, Quint Stage, AD 2101, and Donut Observation Center, as well as the Wily stage Classic Castle, the Tier X stage Deep Thoughts, and the Pit of Pits sub-level "You Gotta Be Kitten Me". It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Gate 303, the Make a Good Mega Man Level: Episode Zero stage Skyhigh Ridge, and the Make a Good 48 Hour Mega Man Level entries Taking a Dip and Weapon Testing Facility.
In Make a Good Mega Man Level 3, Tama appears in the entries Disobedience of Superior Machines, Revenge of Tricastle, and Top Man 2: Spin or Go Home, as well as in the Alter Playground, and in the NEO Pit of Pits sublevels "Meow Moonbase" and "Wood Rush".
Contents
- 1 Behavior
- 2 Variants
- 3 Damage Table
Behavior[edit]
Tama will start by tossing two bouncing yarn balls. If the yarn balls are destroyed or scroll off-screen, it will then toss out three flea robots, which jump towards Mega Man with pauses in-between, similar to a Croaker's Petit Kerogs. When the fleas are destroyed or scroll off-screen, Tama will start its pattern over by tossing out two more yarn balls.
Variants[edit]
Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
---|---|---|---|---|---|---|---|
Schrodinger's Cat | MaGMML3 | ArcaneMan -CHAOS TOWER- (CERN HQ Remains) | A holographic Tama that spits out screaming clones of Dr. Wily that release damaging explosions when destroyed. The midboss itself is intangible and can only be hurt by shooting the blushing cat face in the top center of the room. | VoidVisitor | 15 (Schrodinger's Cat) 1 (Wily clone) |
3 (contact) 4 (Wily clone) 4 (explosion) |
Damage Table[edit]
Make a Good Mega Man Level[edit]
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1/1/3 1/1/3 |
2 3 |
10 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
3 2 |
Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. |
Make a Good Mega Man Level Remastered[edit]
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1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
Other Notes |
Make a Good Mega Man Level 2[edit]
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1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 3 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. |
Make a Good Mega Man Level 3[edit]
Devkit[edit]
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1/1/3 | 1 | 1 | 1 | 4 | 3 | 4 | 3 | 2 | ||||||||||||
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2/3/Y | 2 | 1/2/3 | 1 | 5/4 | 4 | 0.5 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
Other Notes |
Schrodinger's Cat[edit]
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1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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2/3/Y | 1 | 1/2/3 | 2 | 4/3 | 4 | 0.5 | 1 | 1 | 3 | 3/1 | 1 | |||||||||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only[edit]
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1/1/3 | 4/2 | 1/5 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level[edit]
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1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | 2 | |
Other Notes |
Make a Good Mega Man Level: Episode Zero[edit]
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
Other Notes |
Megamix Engine[edit]
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1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
Other Notes |