Teck

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Teck
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 4
Attack Damage: 4 (contact, projectile)
Weakness(es): Sakugarne2
Tornado Blow, Break Dash, Beet Tiller3
Search Snake, Concrete Shot48H
Zap Chip (Z-Saber, Blank Drive)EZ
Wheel Cutter, Plant BarrierMegamix Only
Category: Grounded
Location(s): MaGMML2:
Colorful Hall
But It Lacked the Depth to Convince Me That This is Really Hell
Unobtainium Mine
The Pit of Pits
MaGMML3:
Up Down All Around
Y.M.C.A.
Fairly Unfocused Newcomer's Bosses And Gimmicks Stage
Technical Support
Walk-In Freezer
Rec Man
NEO Pit of Pits
MaG48HMML:
Alpha-Omega
Scissors 'n Shrimps
Ice Treatment Facility
Cloudy City
Pandora's Parlor
MaGMML: Episode Zero:
Offshore Hangar Cluster
Misc. Information
Script: テク
Romaji: Teku
Programmer(s): ThatEntityGirl
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Teck.png

Teck is an enemy from Mega Man 6. It is a robot designed to walk on ceilings.

Teck was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Colorful Hall and But It Lacked the Depth to Convince Me That This is Really Hell, as well as the Wily stage Unobtainium Mine and the Pit of Pits sub-level "Ice Climber". It also appeared in the Make a Good Mega Man Level: Episode Zero level Offshore Hangar Cluster, and the Make a Good 48 Hour Mega Man Level stages Alpha-Omega, Scissors 'n Shrimps, Ice Treatment Facility, Cloudy City, and Pandora's Parlor.

Teck returned in Make a Good Mega Man Level 3, and appeared in the entries Up Down All Around, Y.M.C.A., Fairly Unfocused Newcomer's Bosses And Gimmicks Stage, Technical Support, Walk-In Freezer, and Rec Man. In the same game, it also appeared in the NEO Pit of Pits sublevel "The Dachone Hangar".

Behavior

Tecks walk back and forth on the ceiling. If they are above Mega Man, they will fire small projectiles downwards.

By default, Tecks are orange, but by setting "col = 1" in creation code, it will turn red.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 4 4/3 4 0.2 1 2 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 3 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 1 1 2 1
Icicle Chip 2 3 2 3
Zap Chip 2 4 3 4
Psycho Chip 1 1* 2 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes