Teckyun
Teckyun | |||||||||||||||||||||||||||||
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Artwork by Capcom | |||||||||||||||||||||||||||||
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- "An obstacle from Wave Man's stage. It swings back and forth, and only the ball damages you."
- ―Note in Teckyun's code, Megamix Engine
Teckyun is a gimmick in Mega Man 5. It is a ball-and-chain mechanism equipped with an anti-gravity device.
Teckyun was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries A Mega Man for All Seasons, Misty Lake, and Rad Gravity, as well as the Tier X stage Deep Thoughts, and the Pit of Pits sublevel "Night of Semiramis". In Make a Good Mega Man Level: Episode Zero, Teckyuns reappeared in Construction of Constructions, which homages "Night of Semiramis" amongst other Pit sublevels.
Behavior[edit]
Teckyun swings its ball and chain from one side to the other, pausing for a small while between swings. Although the mace is damaging to Mega Man, he can walk through the chain and base with no harm to himself. Teckyun is completely immune to weapons, and can only be evaded.
By default, Teckyun is positioned to be used on floors, but can be used on ceilings by flipping its image_yscale in the room editor. Teckyun also has two creation code variables:
- col - The colour of a Teckyun; 0 makes it blue (the default), while 1 makes it orange.
- wait - How many frames Teckyun waits before swinging again.
Variants[edit]
Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Attack Damage | Designer(s) |
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Hammer | MaGMML: Episode Zero | BlocBunker | A Teckyun with a hammer head replacing the traditional spikeball. | 4 (contact) | Mabrick |