Tomsmort

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WanderBell.png Who even are you anyways?!

This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!

"Tomsmort"
Information
In-Game Information
HP: 1
Attack Damage: 2 (contact)
2 (projectile)
Category: Flying, Nature
Location(s): MaGMML: Episode Zero:
Ghouls n' Ghasts
Misc. Information
Script: "トムスモート"
Romaji: "Tomusumōto"
Programmer(s): ACESpark
Artist(s): ACESpark
Series Information
Official Game Appearances: Rockman & Forte: Mirai Kara no Chousensha
MaGMML Game Appearances: MaGMML: Episode Zero (Enemy)
Megamix Engine
Tomsmort.png

"Tomsmort" is an enemy from Rockman & Forte: Mirai Kara no Chousensha. It is a robot built in the shape of a dragonfly.

Tomsmort was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Before either game released, it appeared in the Make a Good Mega Man Level: Episode Zero level Ghouls n' Ghasts.

Behavior

Tomsmort flies back and forth across a set distance, shooting a single bullet at Mega Man at regular intervals. Tomsmort has three creation code values:

  • moveDist - The number of pixels a Tomsmort travels before changing directions (by default, this is 168).
  • coolDownMax - The number of frames that pass before Tomsmort firing a projectile (by default, this is 120).
  • spd - the speed at which Tomsmort flies (1 by default). It is important that the value of spd divides evenly into that of moveDist for Tomsmort to work properly.