Toss Machine

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Toss Machine
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 5 (contact)
4 (ball)
Weakness(es): Jewel Satellite, Slash Claw, Wheel Cutter, Sakugarne, Wire Adaptor, Super Arrow2
Break Dash, Beet Tiller3
Zap Chip (Z-Saber)EZ
Hornet Chaser, Search Snake, Plant BarrierMegamix Only
Category: Grounded
Location(s): MaGMML2:
Starman Recreation
Biplane Bay
Swiss Hotel
MaGMML3:
Wily's Well-fortified Room
Crosshair Aware
NEO Pit of Pits
Shrine of Nebula
MaGMML: Episode Zero:
Robot Ink Printing Facility
Null and Void
Misc. Information
Script: トスマシーン
Romaji: Tosu Mashīn
Alt. Name(s): Lobber (Game Gear Mega Man manual)
Programmer(s): ACESpark
Series Information
Official Game Appearances: Mega Man 5
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy, NPC)
MaG48HMML (NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
TossMachine.png

Toss Machine is an enemy from Mega Man 5. It is a modified pitching machine.

Toss Machine was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Starman Recreation and Biplane Bay, as well as the Tier X stage Swiss Hotel. It reappeared in Make a Good Mega Man Level: Episode Zero for the levels Robot Ink Printing Facility and Null and Void. It wasn't used anywhere in Make a Good 48 Hour Mega Man Level, but a Toss Machine still appears as an NPC in Tier 5.

In Make a Good Mega Man Level 3, Toss Machine appeared in the entries Wily's Well-fortified Room and Crosshair Aware, the NEO Pit of Pits sublevels "Ballz 2D", "Frantic Faller", and "Swingin' Jumper", and the Shrine of Nebula room "PUBLIC TRANSPORTATION!!!!!".

Behavior[edit]

Toss Machine will stand still, tossing balls in arcs towards Mega Man at a steady rate.

By default, Toss Machines throw gray balls, but by setting "col = 1" in a Toss Machine's creation code, it will throw teal balls instead.

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
3
3
3
2
2
1
1
Y
Y
3
3
3
3
3
3
3
3
3
3
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 4 4/3 4 0.2 1 2 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man LevelMegamix Only[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 2 2 0 3 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 1 1 2 1
Icicle Chip 2 3 2 3
Zap Chip 2 4 3 3
Psycho Chip 1 1* 2 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes