From Make a Good Mega Man Level Contest
Jump to: navigation, search
86th : Tower

Make a Good 48 Hour Mega Man Level

Hey, magnet guy, think you can give me a lift to the top?

Tower is the 86th place entry in Make a Good 48 Hour Mega Man Level. A stage as basic as its name, it is largely a linear set of screens with enemies, and little in the way of gimmicks or platforming. Perhaps the most interesting thing about it is its involvement in the Mutual Attraction sidequest: After speaking to Crazy Daisy, a Mag Fly in the level will start carrying her lost lower half, and needs to be destroyed to retrieve it for her.


The most common enemy in this level are Biribarees, who often shield themselves from attack. The Tengu Blade's slash can damage them through their electricity field, but unleashing a Charge Shot once they attack is best at long range. Bladers, meanwhile, are much more aggressive foes, and are best dealt with from a distance with Beat or the Homing Sniper, or with the Flame Mixer up close. After the first checkpoint (and a visit from Eddie), actual platforming challenges appear with spikes and descending Tyhorn Platforms. One screen has Mega Man jumping over a floor of spikes on a pair of platforms, while the section below is a long vertical scrolling tower with spikes and multiple platform spawners. While it is safer to slowly ride a platform down to the bottom, it is easy to drop down and still miss hitting a spike.

After a short corridor with another Blader, there is a giant room with free scrolling and multiple ladders. A few Super Cutter Revenges are positioned to try and knock Mega Man down to the bottom, but they can be avoided by using the Rush Coil to reach a high ladder visible from the entrance to the section. If the Mutual Attraction sidequest is active, a Mag Fly near the top of the room will be carrying Crazy Daisy's upside down legs, and is easily killed using long-range and/or homing weapons. At the very top is a ladder leading to the boss door, guarded by a single Biribaree. A fight with Komuso Man in a room with spikes follows; try not to kill him while he is over a spike, or else the Energy Element will drop onto said spike.

Judge Comments[edit]

Judge Comments
ParmaJon ParmaJon ParmaJon : 59 / 100
Design Creativity Function Fun Aesthetic
20 / 35 9 / 15 9 / 10 13 / 25 8 / 15

The whole first half of the level is alright; you get the basic introduction to everything and that's good, though just placing combinations of two assets in an empty room isn't getting you brownie points. The second half of the level where you start to actually do things with the tops is pretty fun. The downward top section isn't a boring elevator section like it could've been, but it's still rather easy. Either I would've made them death spikes, as just damage boosting through the whole section is extremely easy and negates the challenge, or working enemies that shoot you into it to add an extra challenge could've added a lot. The last section was also good but way too easy to parmesan cheese. The going back and forth is fun, but the magnets let you just skip half the challenges. They're not even rewarding or difficult skips, I originally thought that was the intended method. This level isn't bad but it just leaves more to be desired.

PKWeegee PKWeegee PKWeeGee : 43 / 100
Design Creativity Function Fun Aesthetic
12 / 35 5 / 15 10 / 10 9 / 25 7 / 15

Boring. A collection of bland rooms with a bland tileset, and everything ends before anything interesting has a chance to happen.

M-Jacq M-Jacq M-Jacq : 26 / 100
Design Creativity Function Fun Aesthetic
6 / 35 3 / 15 9 / 10 5 / 25 3 / 15

Some of the level design here is so minimalist - nay, spartan - that it almost loops over into brilliant. A blank room with a single Blader in it? Very chic. Way better than a room with a dozen Bladers in it, am I right? But that emptiness gets boring fast, especially because the level never really figures out how to use the cutters or Mag Flies in any interesting setups. And also because there's no theming - the level's called "Tower" but it doesn't resemble a tower, or anything at all, really. This is one of the many reasons why eight-way scrolling doesn't work in a Mega Man context: the run-and-gun aspects of the average MM level are predicated on the stage geography being as obvious as possible. "Go right." "Go up this ladder (and not down this pit)." It's why "leaps of faith" are bad design - figuring out which way to go in this genre should not be a matter of guesswork. At least fighting Komuso Man is fun!

Freems Freems Freems : 37 / 100
Design Creativity Function Fun Aesthetic
13 / 35 4 / 15 10 / 10 6 / 25 4 / 15

Sometimes a level's worst sin is that it's just kind of boring. Just some big empty spaces with mostly enemies that are right in your path. The gimmicks decide to show up every once and a while, but by the time they do they only give a half hearted dance before they vanish for a little bit more. The thing with long vertical rooms that you're meant to descend is that it's very easy just to skip past all of it if the room isn't designed carefully. And the big open room near the end was just strange to navigate, to the point where I'm still not sure if I did it in the intended method. I guess there was climbing a few ladders while avoiding the cutters, but besides that there wasn't much going on. I guess the level name does hold true, it is a tower... just not much more than that.

Make a Good 48 Hour Mega Man Level - Tier 3
Entry Stages
The Bouncy Octa BoomThe AbyssObligatory Enemy Spam LevelTowerHopping High Above DangerForest CastleMegatroidThe Tiki Tiki Tiki Tiki Tiki RoomDown the DrainDeep Dark Temple
List of Bosses
Spark ManKomuso ManPunkBomb ManRounder IIMother BrainToad ManPharaoh Man
Make a Good 48 Hour Mega Man Level
Mega Man (Costumes) • Dr. LightBox Cartel (Don AteteminoKamikaminDockalockerBlockySquare Machine) • RollJosephDeleuze PipiSargeSidequest NPCs
Special Weapons
Flame MixerRain FlushSpark ShockSearch SnakeTengu BladeSalt WaterConcrete ShotHoming SniperRush CoilRush JetBeat
Exclusive to Cheats
Treble Boost
A Waste of SpaceAbandoned MineAir LabsAlpha-OmegaAncient ZigguratAsinine FactoryBase in the BoondocksblainzBraving New DepthsBunker 20XXBurning BunkerCascadeCaution: Moving PartsCelestial ResortCentral ComputerCloudy CityCombustible Alien Variable EventsCombustible QuagmireCombustion CastleCommando CavernsCopper CaveCornerstone to DominateCosmological FactoryCossack's PlaygroundCrashing in the DarkCryonics LabCurious SkymachineCutting Edge TechnologyDarkwing CityDeep Dark TempleDeep Within the JungleDown the DrainEnkers RevengeanceExoplanet EverestFaint Flying FactoryFire Armed to the BeakFlamecrush ForestFlaming FortressFlower CoreFlowers and ThornsFootlooseForest CastleFortified BaseFrigid InfernoFrozen LabGettin' out of DogecityGraviMan INC.Hopping High Above DangerIce Treatment FacilityIHOPEIWINInto the FurnaceJust a Space LevelLasers and PlatformsLime and LameMake a 48 Minute Mega Man LevelMega Man Saves Canada from the Evil Clutches ofMegatroidMinari Hydrospace CenterMmmmmmmmmmmmmmmmmoon BaseMystic MuseumObligatory Enemy Spam LevelOh NoOh No! More CompactorsOne Night in XanaduOrbital AssaultOrdinance With LyricsOuter ExcavationPerilous MountainPint House Power HousePlanet XanlordusRealm of the Lich LordRobot Recycling CenterRocky Blocky CavernRunning Down a DrainSaturn FortressScissors 'n ShrimpsScrub CitySeahorse CityShort BaseShort-Tempered CircuitSleet CitadelSlipping Through TimeSonic Man's SpaceshipSpace PipesSpicy Banana Bread StorehouseSpicy Top ActionStormy TowerSuper Pipe WorldTaking a DipTesla CoilThe AbyssThe Bouncy Octa BoomThe End of Needle Man?!The Tiki Tiki Tiki Tiki Tiki RoomThrough the CrabacombsToad Man's Underwater Sea LabTowerTwilight FortressUntested Rush JobVoid QuestVolcanic FacilityWarehouse of ConveyorsWater Park SupWeapon Testing FacilityWell Oiled MachineWily StationWindy Conditions
Cartel Hideout
Deep Sea Break-InHydrothermal LayerPandora's Parlor
SS ElroyTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7Tier 8Tier 9Tier 10Tier 11Cartel HideoutDouble-Action BoutiqueSpecial Weapon Bootcamp
Devkit Bosses
Cut ManGuts ManBomb ManFire ManMetal ManAir ManBubble ManQuick ManCrash ManFlash ManHeat ManWood ManBoobeam TrapGemini ManTop ManSpark ManKamegoro MakerToad ManPharaoh ManDust ManMetall DaddyGravity ManStone ManGyro ManDark Man 4Blizzard ManPlant ManRounder IIPower PistonHoney WomanMega Mech SharkCommando ManChill ManSolar ManEnkerQuintPunkGiant SuzyBalladeHunter Type AMercurySaturnUranusIron BallGrey DevilDangan ManKomuso ManOil ManSonic ManDyna Man
Modified Bosses
BombMan.EXEMother BrainThe City of St. PetersburgToxic Seahorse?Bandana Wander BellQuick Man DuoDarkwing DuckBerserker Merserker🔥 ManLich ManEmpress ElysiaNot Napalm ManStatue of Wizard Swenner
Box Cartel Fights
KamikaminDockalockerBlockySquare Machine
Fortress Guardians
Sea King: The AftermathShinsopod What! & Shinkhangel Where!Don Atetemino
Other Bosses
Haunted TVShadow ImposterPirate Man