Trio

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Trio's mugshot
Trio's mugshot
Trio
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 42
Attack Damage: 2 (contact)
2 (star shots)
3 (large energy blast)
3 (punch)
3 (shockwave)
4 (Evil Energy enemy)
Weakness(es): Flame Chip (Z-Saber)
Affiliations: Star Marshals (formerly)
Ra Moon
Type: Shadow
Occupation: Star Marshal (formerly)
Main Stage: Null and Void
Misc. Information
Script: トリオ
Romaji: Torio
Alt. Name(s): Evil Robot
Programmer(s): ThatEntityPerson
Artist(s): splendidland, Copy, CutmanMike, Hansungkee, ThatEntityPerson, ACESpark
Gender: Male
Eye Color: Yellow
Series Information
Official Game Appearances: Mega Man 8
MaGMML Game Appearances: MaGMML: Episode Zero (Final Boss)
Trio.png




Trio (also known as the "Evil Robot") is a minor character from Mega Man 8. He is a mysterious alien robot who harnesses Evil Energy. Though defeated and destroyed by Duo at the start of Mega Man 8, he unwittingly brought Evil Energy to Earth and into the hands of Dr. Wily. Though no official games have elaborated on him beyond this, issue 42 of the Archie Comics Mega Man series expanded his backstory, giving him a name and establishing him as a former member of the alien Star Marshals who betrayed his allies and joined forces with the evil supercomputer Ra Moon.

Trio appears with this name and backstory in Make a Good Mega Man Level: Episode Zero, where he serves as the last boss fought in Null and Void, and the final boss of the main game. Though long dead, his robotic "soul" leaked into Tier X, and SRARA's attempts to control reality by abusing the area's energy allow him to resurrect himself from their corrupted Energy Elements. He attempts to abuse his newfound power, but is defeated once again by Zero and Duo.

Battle[edit]

Trio is battled in a zero gravity environment like those in Explosive Freefall, with Duo flying alongside Zero as an AI-controlled partner. He will occasionally shoot star-shaped projectiles at Trio or bounce across the screen in his comet form, while Trio will target either him or Zero at various points. If Trio damages Duo enough, the latter will be temporarily inactive while he switches his attention to Zero.

While flying, Trio is protected from the front by a barrier, but he frequently drops it to shoot up to four star-shaped projectiles. After firing these stars, he may do one of several attacks:

  • Make his fist flash white, then charge towards either Zero or Duo to punch them. This punch makes the target fly backwards, hits them twice, and bypasses invulnerability frames.
  • Create a large star in the centre of the screen that shoots smaller stars outward, just like Duo's star turret in S.R.A.R.A. HQ.
  • Transform into a comet similar to Duo's, and bounce across the screen multiple times, occasionally stopping to fly right towards his current target. Whenever he hits a screen boundary, large shockwaves are created that travel across said boundary.
  • Summon three Evil Energy skulls that slowly drift towards their target, occasionally firing small stars at them. These skulls have 10 HP, share Trio's damage table, and can be stunned in place by Duo.
  • Fly to one side of the arena and fire a barrage of large energy blasts. The blasts float up to different heights before flying forwards.

When Trio's HP has been reduced to 21 or less, he briefly staggers before flying to a random point on the screen, charging up energy, and releasing a screenwide spiral of small projectiles. This attack is normally undodgeable, Trio is immune to damage while doing it, and the only way to avoid it is to hide behind Duo as he creates a shield to reflect the bullets. After doing this move three times, Trio resumes his normal attack pattern.

After reaching 1 HP, Trio flies to the left side of the screen and surrounds himself in a larger shield, becoming completely invincible. Duo starts charging energy for an attack and asks Zero to cover him as Evil Energy skulls start appearing to support Trio. The skulls have to be taken down before they do too much damage to Duo, otherwise he will be stunned and have to retry his attack. Once Duo has charged up enough energy, he tackles straight into Trio, shattering his barrier and stunning him in place. Both robots are permanently stunned, and Zero can end the fight at his leisure by attacking Trio once.

Damage Table[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 1 12
Cutter Chip 1 2 1 2
Flame Chip 1 3 2 2
Icicle Chip 1 1 1 1
Zap Chip 1 1 1 1
Psycho Chip 0 0 0 0
Other Notes


Trivia[edit]

  • The majority of Trio's sprites are taken from the fangame Mega Man 8-Bit Deathmatch, where he goes by his "Evil Robot" moniker.
  • The music that plays during the battle against Trio is a medley remixing the final boss theme of Mega Man Battle Network 4 with the Evil Robot's themes from the fangames Mega Man 8-Bit Deathmatch and Proto Man's Return. Additionally, Latin chanting from Final Fantasy VII's "One-Winged Angel" is briefly sampled.


Make a Good Mega Man Level: Episode Zero - Chapter 3
Stages
Entrance to Tier XGhouls n' GhastsToxic TunnelsLooping Growth GardenRainbow RavineShift PostingPsionic Space StationIce BreakerCode LandfillLily AirpadNull and Void
List of Bosses
SRARA MetChesderChesder's RevengeRed Arremer ManAmoeba DroidPsionic ManGiga Count 2.0Cloud Devil 2.0Toad Man
Null and Void Bosses
Alter ArchiveBig ChungusDust ManElec ManElec SpineHatter JoeIllumina AlphaMagmatronMega Man 2 NETAPepsi Man's RevengePico ShuffleQuick ManTrailing Zero
Final Bosses
SRARAUnununiumTrio
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. WilySRARA (SRARA Up n' DownSRARA JoeSRARA Shield AttackerSRARA Met) • Agent KrantzAgent SternDr. HydeGalaxy ManYamato ManPirate Man
DuoTrioKnives
Special Weapons
Weapons
Z-BusterZ-SaberZ-BurstBlank Drive
Chips
Cutter ChipFlame ChipIcicle ChipZap ChipPsycho Chip
Chapter 1 Stages
Explosive FreefallSurveillance CanyonGusty GorgeDefeat the Giant Spear Man!Contra BaseKingdom CrisisLost ValleySkyhigh RidgeTwilight TerraceAbandoned LabSubterranean StrongholdVertical Hunger
Chapter 2 Stages
Flame Path
Scorched FactoryHot StepsRecoil ReconDispute Over SawbladesScarlet TempleRefurbished PyramidSurfboard ShowdownOffshore Hangar ClusterHorizon Zero
Icicle Path
Frosty FieldsWhen Spike Drops Freeze OverRobot Ink Printing FacilityForgotten Fortress: The LabNocturnal AssaultSpringy ScaffoldingBlocBunkerMidnight AuroraMetropolitan Neapolitan
Zap Path:
Force FacilityPepsi ZeroEntrance SuccessionProjectile Party!Volt Man FactoryLightningrod LabShocking Wacko StageOut of OrderStormy Spire
Psycho Path:
The Red WoodsVertical Vine VentureString TheoryCursor CorruptionTemporal PillarBubble BaseWicked WaterworksIn the FleshSpace Jam
Other:
Construction of ConstructionsMojo DojoS.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier XGhouls n' GhastsToxic TunnelsLooping Growth GardenRainbow RavineShift PostingPsionic Space StationIce BreakerCode LandfillLily Airpad
Null and Void
Locations
Mega CityDr. Wily's Secret Bunker
Chapter 1 Bosses
Mega ManDangerous DuckGiant Spear ManSRARA Up n' DownGomeramos KingDethgerbisPiranhabiranThwomp ManHoney WomanDoc Robot OverloadedPunkBoomer KuwangerGiga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental AcesFighting FefnirFire Boy GHBlade Man DOSSparky
Icicle Path
Blizzard ManStomp'nStomp'n VioletHindjoeWafer Wagon
Zap Path
Force GuardPepsi ManOcto BrainReally Goddang Cool Quick ManVolt Man the RealAlastorWar Blur
Psycho Path
Totem Polen PlusTotem Polen EXBone DragonSpider PottonRecluse WomanInternet DestroyerCursorSakuya IzayoiToad Man Bubble BaseSplash Woman's RevengeHaiker GCWU-41BIntest TinheadBaskette Ball
Other
SRARA JoeSRARA Shield AttackerDuo
Chapter 3 Bosses
SRARA MetChesderChesder's RevengeRed Arremer ManAmoeba DroidPsionic ManGiga Count 2.0Cloud Devil 2.0Toad Man
Null and Void
Alter ArchiveBig ChungusDust ManElec ManElec SpineHatter JoeIllumina AlphaMagmatronMega Man 2 NETAPepsi Man's RevengePico ShuffleQuick ManTrailing Zero
Final Bosses
SRARAUnununiumTrio
Optional Bosses
Hyper PicketmanYamato ManCutter GolemFlame GolemIcicle GolemZap GolemPsycho GolemGameStop Duck