Twin Shooter G

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"Twin Shooter G"
Information
In-Game Information
HP: 142
203
Attack Damage: 3 (contact)2
5 (contact)3
4 (laser)3
Weakness(es): Sakugarne2
Tornado Blow3
Concrete Shot48H
Psycho Chip (Z-Saber, Z-Burst, Blank Drive)EZ
Solar Blaze, Hornet Chaser, Power StoneMegamix Only
Category: Cannons, Floating
Location(s): MaGMML2:
Null and Void
MaG48HMML:
Cosmological Factory
MaGMML: Episode Zero:
Subterranean Stronghold
Misc. Information
Script: ツインシューターG
Romaji: Tsuin Shūtā G
Alt. Name(s): Twin Cannons2
Programmer(s): Renhoek2
ACESpark3
Artist(s): Unconfirmed2
ACESpark3
Series Information
Official Game Appearances: Rockman & Forte: Mirai Kara no Chousensha
MaGMML Game Appearances: MaGMML2 (Midboss)
MaGMML3 (Midboss)
MaG48HMML (Midboss)
MaGMML: Episode Zero (Midboss)
Megamix Engine
MaGMML2

Megamix Engine

"Twin Shooter G" is a midboss from Rockman & Forte: Mirai Kara no Chousensha‏‎. It is a gigantic version of the "Twin Shooter S" enemy from the same game.

It appears in Make a Good Mega Man Level 2, where it serves as the midboss of Renhoek's sub-level on the second floor of Null and Void under the name "Twin Cannons". It uses custom sprites much larger than the ones from Mirai Kara no Chousensha‏‎.

It was added as a devkit midboss with the release of the Megamix Engine. Now known as "Twin Shooter G", it uses recolored sprites from Mirai Kara no Chousensha‏‎, and is much smaller than its MaGMML2 appearance as a result. It first appeared in the Make a Good Mega Man Level: Episode Zero stage Subterranean Stronghold, and would go on to appear in the Make a Good 48 Hour Mega Man Level entry Cosmological Factory.

Behavior[edit]

Twin Shooter G will float up or down on one side of the screen so it's on about the same level as Mega Man, then fire a laser from one of its two cannons. It will periodically teleport to the opposite side of the screen. It only takes damage when one of its cannons is shot at.

In MaGMML2, the laser is instead a health-draining Quick Laser, and will be fired out of whichever cannon is closer to Mega Man.

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 4 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
3
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 5 3 2 2 2
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 3 2 3
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 2 2 2 3
Psycho Chip 3 4 4 4
Other Notes

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 2 2
Other Notes

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