Twin Roader

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Twin Roader
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 3 (contact)
Weakness(es): Sakugarne2
Break Dash, Beet Tiller3
Slash Claw24H
Search Snake48H
Zap Chip (Z-Saber, Blank Drive)EZ
Wheel CutterMegamix Only
Category: Grounded
Location(s): MaGMML2:
But It Lacked the Depth to Convince Me That This is Really Hell
Aurora Man
Rad Gravity
Null and Void
MaGMML3:
Sparkling Shrimp Stew
NEO Pit of Pits
MaG24HMML:
Wily 3
MaG48HMML:
Pandora's Parlor
MaGMML: Episode Zero:
Looping Growth Garden
MaGMML3 Judge Application Levels:
Midnight Man
Gate 303
Misc. Information
Script: ツインローダー
Romaji: Tsuin Rōdā
Programmer(s): ThatEntityGirl
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG24HMML (Enemy)
MaG48HMML (Enemy)
MaGMML: Episode Zero (Enemy)
MaGMML3 Judge Application Levels (Enemy)
Megamix Engine
TwinRoader.png

Twin Roader is an enemy from Mega Man 6. It is a modified Mono Roader that possesses two wheels.

Twin Roader was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries But It Lacked the Depth to Convince Me That This is Really Hell, Aurora Man, and Rad Gravity, as well as in Null and Void. It also appeared in the Make a Good 24 Hour Mega Man Level Wily stage Wily 3, in the Make a Good Mega Man Level 3 Judge Application Levels Midnight Man and Gate 303, and in the Make a Good Mega Man Level: Episode Zero level Looping Growth Garden. No stages used Twin Roader as an enemy in Make a Good 48 Hour Mega Man Level, but Don Atetemino is able to summon it alongside numerous other enemies using his boxes.

No Make a Good Mega Man Level 3 entries used Twin Roader, but it still managed to appear in the Tier X stage Sparkling Shrimp Stew and the NEO Pit of Pits sublevel "Bridge Between Zones".

Behavior[edit]

Twin Roaders constantly drive forwards, stopping if no ground is under them, and turning around once they hit a wall. They also have the following creation code variables:

  • col - Changes the colour of their sprite (by default, they are green; setting it to 1 makes them orange, and 2 makes them blue.
  • spd - Sets how fast a Twin Roader moves when driving.

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 4 4/3 4 0.2 1 2 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man Level[edit]

M.Buster W.Wave T.Slow S.Arm C.Spike H.Chaser J.Satellite G.Buster T.Blade W.Adaptor S.Arrow F.Stopper S.Claw W.Cutter SakugarneM.Blast Skeletup n' Pakkajoe
1/1/3
1/1/3
2
N/A*
Y
N/A*
4/2
4/2
1/3
1/5
2
2
2
1
1
1
2
1
1
3
1
2
Y
Y
4
1
3
2
4
4
1
99
Other Notes Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine.
*Not in the current build of the Megamix Engine.

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 3 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 1 1 2 1
Icicle Chip 2 3 2 3
Zap Chip 2 4 3 4
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

Related Enemies[edit]