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Artwork by Capcom
Artwork by Capcom
In-Game Information
HP: 1
Attack Damage: 3 (contact)1
4 (contact)23
Category: Cluster
Location(s): MaGMML(1R):
Maze of Death
Forgotten Fortress
Joe Destruction Co.
Escape Sequence
Beneath Sand and Rock
The Stage Nobody Asked For
Reality Core
Nightwalk Castle
Deep Thoughts
The Pit of Pits
Null and Void
MaGMML3 Judge Application Levels:
Space Crusade
MaGMML: Episode Zero:
Surfboard Showdown
Series Information
Official Game Appearances: Mega Man 4
Mega Man III
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy, NPC)
MaGMML3 Judge Application Levels (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine

Up'n'Down is an enemy from Mega Man 4. It is a small robot that jumps up and down from pits.

Up'n'Down was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Maze of Death.

Up'n'Down returned in Make a Good Mega Man Level 2, where it appeared in the entries Forgotten Fortress, Joe Destruction Co., Escape Sequence, Beneath Sand and Rock, and The Stage Nobody Asked For, as well as the Wily stage Reality Core, the Tier X stages Nightwalk Castle and Deep Thoughts, the Pit of Pits sub-levels "da ba dee da ba di", "Up And Down", and "Water Test", and in Null and Void. Up'n'Down NPCs also inhabit Tier 1, though some are less accessible than others. It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Space Crusade, and the Make a Good Mega Man Level: Episode Zero level Surfboard Showdown.


Up'n'Downs cannot be seen at first, but when Mega Man gets close, it will pop out from below, then slowly float back down.

By default, Up'n'Downs are red, but by setting "col = 1" in an Up'n'Down's creation code, it will turn blue.