Uranus Platform

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Uranus Platform
Information
In-Game Information
Type: Platform
Location(s): MaGMML3:
Weapon Tutorials
Damp Ruins
Toxic Trouble
Grassy Plains
Fruit Forest
Bakery Man
Mega Man DEV
Fairly Unfocused Newcomer's Bosses And Gimmicks Stage
Rockbound Facility
Mine exploration
Glitz Woman
Falling System Core
NEO Pit of Pits
Shrine of Nebula
MaG48HMML:
Obligatory Enemy Spam Level
Taking a Dip
Programmer(s): Spin Attaxx, Fabian
Series Information
Official Game Appearances: Mega Man V
MaGMML Game Appearances: MaGMML3
MaG48HMML
Megamix Engine
UranusPlatform.png Wily Star
"A rotating platform that gradually sends Mega Man downwards. If he stands on it for too long, he'll eventually fall off. Stretch it horizontally in the editor to make multiple contiguous [sic] platforms"
―Note in Uranus Platform's code, Megamix Engine

The Uranus Platform is a gimmick from Mega Man V, found in Uranus's stage. It is a rotating cylinder that threatens to drop Mega Man off of it.

Uranus Platforms are included in the Megamix Engine, as well as the devkits for all games built with it. The first game to use it was Make a Good 48 Hour Mega Man Level, in the entries Obligatory Enemy Spam Level and Taking a Dip. It returned in Make a Good Mega Man Level 3 in over 11 entries, as well as the game's Weapon Tutorials, the NEO Pit of Pits sublevels "Les Cles De Fort Boyard", "Lost Ruins of Rolmisl", "Power Muscler 2", and "Too Cheap To Pay Brendan Fraser", and the Shrine of Nebula room "Cuts & Scraps".

Behavior

Uranus Platforms spin in the air. If Mega Man jumps on top of one, he will slowly sink into it before falling through entirely upon hitting the center. Mega Man cannot jump onto it from either the bottom or the sides; it will act like a complete solid in those cases. Longer Uranus Platforms can be made by stretching it in the room editor, similarly to Conveyors.

Uranus Platforms have two creation code variables:

  • style - Affects the sprites used; by default, it uses its sprites from Uranus's stage, but setting it to 1 makes it use its sprites from the Wily Star.
  • animSpeed - How quickly the platform animates (and subsequently shifts Mega Man down).

Notes

  • In earlier versions of the Megamix Engine (and the devkits for MaGMML3 and MaG48HMML), Uranus Platforms couldn't use their Wily Star sprites. Despite this, the code for changing them and an incomplete set of sprites were present in the engine's files.