V
V | |||||||||||||||||||||||||||||||||||
Artwork by Capcom | |||||||||||||||||||||||||||||||||||
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V (pronounced somewhat like "buoy") is an enemy from Mega Man 5. It is a radar mecha modeled after a buoy.
V was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Biplane Bay, Escape Sequence, and Sector Upsilon 6, as well as the Tier X stages Metallic Ocean and Swiss Hotel, and the Pit of Pits sub-levels "Safe Shallows" and "Water Boat Fast". It also appeared in the Make a Good Mega Man Level: Episode Zero levels Surfboard Showdown and Toxic Tunnels.
Contents
Behavior[edit]
The behavior of V depends on whether the creation code value "isStationary" is set to true or false. By default, it is set to true. If set to true, V will not move at all. If set to false, V will slowly move towards Mega Man (based on how its game of origin provides the illusion of Mega Man moving past the V without the screen actually scrolling).
Damage Table[edit]
Make a Good Mega Man LevelMegamix Only[edit]
1/1/3 | 1 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
Other Notes |
Make a Good Mega Man Level 2[edit]
1/2/3 1/1/3 |
3 3 |
3 3 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. |
Make a Good Mega Man Level 3[edit]
1/1/3 | 1 | 1 | 1 | 4 | 3 | 3 | 2 | 3 | ||||||||||||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only[edit]
1/1/3 | 4/2 | 1/5 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level[edit]
1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 2 | 3 | 2 | ||
Other Notes |
Make a Good Mega Man Level: Episode Zero[edit]
1 | 1 | 2 | 99 | |||||||
1 | 1 | 2 | 2 | |||||||
1 | 1 | 2 | 1 | |||||||
2 | 3 | 2 | 3 | |||||||
2 | 4 | 3 | 4 | |||||||
1 | 1 | 2 | 2 | |||||||
Other Notes |
Megamix Engine[edit]
1/1/3 | Y | 2 | 6 | 2 | 2 | |||||
Other Notes |