Vertical Hunger
Chapter 1 : Vertical Hunger | ||||||||||||||||||||||||||||||||||
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The good news: the security system's full of bugs. The bad news: those bugs still want to kill you. | ||||||||||||||||||||||||||||||||||
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Vertical Hunger is the eleventh level in Chapter 1 of Make a Good Mega Man Level: Episode Zero, and the final "proper" level of the chapter overall. With Dr. Wily's Secret Bunker closer than ever, only a large military base stands between it and Zero. The level itself is based largely on Boomer Kuwanger's stage from Mega Man X, with it focusing on vertical movement while sharing music and elevator rides from the original stage, and even featuring a reimagined version of the Maverick as a boss. However, it also uses spotlights from Magna Centipede's stage in Mega Man X2, which will trigger traps and barricades if Zero is seen by one.
Strategy[edit]
A ladder leads up into a free-scrolling vertical section, with Wall Blaster IIs and Machine Gun Joes attempting to damage Zero. While the former can be quickly dealt from afar with the Z-Burst, the latter falls quickly to the Z-Saber up close. Alternatively, equipping the Cutter Chip and using the Blank Drive works as an equally-strong ranged option. At the top of the section, spotlights are introduced with Alertons resting on the ceiling. If a spotlight sees Zero, the Alertons will wake up and attack for a short while before resetting the alarm. A set of Spotlight Blocks will also activate (or be deactivated), keeping Zero trapped until the alarm resets. The spotlights won't affect certain background tiles, giving Zero a place to hide while waiting for them to move out of the way.
After an elevator ride filled with Tellies, Zero will reach the first checkpoint. A tall section introduces a new threat; lethal lasers that fire from the background into the foreground. Either timing or careful jumps are necessary to avoid them, even if the largest part of a laser is the only one capable of actually inflicting damage. From here, more challenges with spotlights appear, with Spring Heads patrolling the ground and another type of Alerton lying inside walls (when active, this type will aim directly at Zero). While climbing up, a dash passage appears to the right, leading to a side room with a trio of spotlights. By avoiding detection, a CD can be collected (being seen will block it off temporarily). Eventually, another elevator will rise upwards, this time with spiked platforms threatening to crush Zero if he stands in the wrong place; surviving it leads to a fight against Boomer Kuwanger.
Once the hologram is destroyed, the music changes and alarms go off, causing the level to occasionally gain a red tint. This doesn't affect the spotlights in any way, and several more still need to be evaded throughout the rest of the level. While many of the remaining areas are similar to previous ones, enemy placement is more challenging; for instance, ladders frequently have a Jamacy occupying them, while Machine Gun Joes stand closer to the edge of platforms to prevent being evaded or easily killed with the Z-Saber. In another laser room, a dash passage leads to a tall side room with multiple background laser turrets, where another CD rests at the top. At the very end is a third and final elevator; however, this one stops halfway upwards as several Boomer Kuwanger copies ambush Zero. None of them are as strong or durable as the original Boomer Kuwanger, going down with two Z-Buster shots, but they compensate for this with large numbers. Twelve of them need to be destroyed to let the elevator work again, taking Zero to the boss of the level, Giga Kuwagata.
Z-Phone Dialogue[edit]
Trivia[edit]
- Vertical Hunger is the only level in Chapter 1 to feature instant death spikes instead of less-lethal Damage Spikes.
- The name "Vertical Hunger" comes from the YouTuber JonTron's video on California Games, where it appears as a piece of background grafitti ("Because horizontal hunger is for grommets!").
- Ironically for a game starring the infamous "connection to the X series", this is the only level in Episode Zero to be explicitly based on the Mega Man X series.
Make a Good Mega Man Level: Episode Zero - Chapter 1 | |
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Stages | |
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger | |
List of Bosses | |
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata | |
Mini-Stages | |
Mega City • Dr. Wily's Secret Bunker |